Page 1 of 1

I'd be nice if this game were a bit more believable.

PostPosted: Mon May 08, 2006 12:57 am
by jay_a2j
OK...I have 17 men against 11. After the battle I was left with 5 men and the opponent left with 9. Do the math... I lose 12 men and they lose 2. I musta been throwing rocks as he mowed me down with m16's. This isn't the first time "the unbelievable" has happened. Another example I had 10 men sittin on alaska...when I logged back on a foriegn power was sitting on alaska with 11 men .... now I look at the game log to see what happened....HE had a trade in and put 10 men in yatguts (sp?) Having had 4 men already there plus the 10 placed = 14 men...you mean to tell me he went through kamchatka and MY 10 on alaska and lost 3 men???? If this glitch or obserdity is not fixed I am sure to loose interest in this site. Maybe this happening once in a blue moon but it happens far too often!

A frustrated player

PostPosted: Mon May 08, 2006 1:04 am
by Jota
It's like someone out there is just playing games with you. As if the entire outcome of the battle is being decided by dumb luck, a roll of the dice... Yes, I'd say that everything in your post is indeed "obserd".

PostPosted: Mon May 08, 2006 1:44 am
by jay_a2j
Jota drugs really do aweful things to the brian

PostPosted: Mon May 08, 2006 7:45 am
by niMic
jay, get this: It's RANDOM.

PostPosted: Mon May 08, 2006 8:58 am
by PaperPlunger
but nmic... it is not! it is in a sense, but the dice are not random, because they have been set in a pre-determined way to make sure we see absolutley no two dice rolls in a row. (I'm pretty sure it's likewe won't see a dice roll twice ever, until 500,000 dice rolls, after it repeats).

I may be wrong... lol :lol:

PostPosted: Mon May 08, 2006 9:39 am
by MrConfigT
whats the std deviation of the dice?

jay, get this: It's RANDOM.

PostPosted: Mon May 08, 2006 10:09 am
by jay_a2j
niMic get THIS: 17 men losing to 11 (12 and 2 respectively) is NOT random.. the game sould be called Defendclub instead of conquerclub...cause the defender has the advantage 80% of the time.

Re: jay, get this: It's RANDOM.

PostPosted: Mon May 08, 2006 11:26 am
by howie
jay_a2j wrote:niMic get THIS: 17 men losing to 11 (12 and 2 respectively) is NOT random.. the game sould be called Defendclub instead of conquerclub...cause the defender has the advantage 80% of the time.

Does it bollox, I've had goes like yours Ive also had goes where I simply sweeped through the map

Re: jay, get this: It's RANDOM.

PostPosted: Mon May 08, 2006 11:49 am
by Jota
jay_a2j wrote:17 men losing to 11 (12 and 2 respectively) is NOT random..


As the Spaniard said: "You keep using that word. I do not think it means what you think it means."

PostPosted: Mon May 08, 2006 11:56 am
by Twill
guys, guys....to put it in the words of someone from lock stock and two smoking barrels - "Chill winston"

The dice are determined by a file of possible dice rolls which are pulled from random.org, which in turn are determined by variations in atmospheric pressure. They are as random as they can possibly get for a computer.

Now we have all had strings of bad luck, and have all had strings of good. I'm sure at some point, like me, you have had 5 of your armies attack 10 of theirs and you win, but nobody complains about that now do they :)

The dice be random, luck be a pain, risk be risky ;)

Have a great day, Vive la Randomness
Twill

<edit> case in point http://www.conquerclub.com/forum/viewtopic.php?t=1331

PostPosted: Mon May 08, 2006 11:59 am
by Pedronicus
As the Spaniard said: "You keep using that word. I do not think it means what you think it means."


I love the Princess Bride

PostPosted: Mon May 08, 2006 10:46 pm
by jay_a2j
[quote="Twill"

Now we have all had strings of bad luck, and have all had strings of good. I'm sure at some point, like me, you have had 5 of your armies attack 10 of theirs and you win, but nobody complains about that now do they :)
<edit> case in point http://www.conquerclub.com/forum/viewtopic.php?t=1331[/quote]


Not me...cause if I was playing risk (boardgame) I would not attack 10 guys with only 5....so I don't do it here either. : ) EXCEPT out of desperation and the outcome was as I suspected it would be...I lost.

PostPosted: Tue May 09, 2006 12:47 am
by wacicha
i have attack 30 against 50 and won ask kool bak and read areyouincahoots msg on her avator just learn to stop pushing the attack button

PostPosted: Tue May 09, 2006 1:04 am
by jay_a2j
It goes back to the old saying "There is strength in numbers".... just not here!

PostPosted: Tue May 09, 2006 1:09 am
by Hoff
i've lost 11 - 1 before. It sucks, but thats the way it goes sometimes.

Re: I'd be nice if this game were a bit more believable.

PostPosted: Sun May 14, 2006 2:18 pm
by agarvin
jay_a2j wrote:This isn't the first time "the unbelievable" has happened.


Certainly not... consider the battles of Marathon... Thermopylae... Gaugamela ... Agincourt... the Spanish Armada... Trafalgar... Napoleon's invasian of Russia... Midway... the Tet Offensive.

Sometimes superior tactics or arms overwhelm a vastly numerical-superior army (Trafalgar, Agincourt), sometimes terrain or timing (Thermopylae), and sometimes just incredibly bad luck of weather or other factor (1812 winter in Russia, the sea storms of 1588).

Risk distills all the different factors that make up war into a few simple rolls of dice. If you prefer a more "realistic" game, there are dozens of wargames out there that try to make a more accurate simulation (for instance, most of the output of Avalon Hill in the 70s and 80s).

In Risk as in history, most of the time, a numerically-superior army wins, but everyone has setbacks now and then. Sometimes one can recover from such a setback with luck, skill, or tactics; sometimes it completely turns the tide. But nothing is ever certain when one starts a battle.

PostPosted: Sun May 14, 2006 11:20 pm
by jay_a2j
Certainly not... consider the battles of Marathon... Thermopylae... Gaugamela ... Agincourt... the Spanish Armada... Trafalgar... Napoleon's invasian of Russia... Midway... the Tet Offensive.

Sometimes superior tactics or arms overwhelm a vastly numerical-superior army (Trafalgar, Agincourt), sometimes terrain or timing (Thermopylae), and sometimes just incredibly bad luck of weather or other factor (1812 winter in Russia, the sea storms of 1588).



I am assuming all players armies are equal....(not red using tanks. blue using nukes and me using box cutters!)