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Missing turns..... should you get men for them?

Posted:
Sat May 13, 2006 10:42 pm
by jay_a2j
The most frustrating thing about this game is deadbeats..people who sign up for a game then don't play (especially if they are your partner). And second place goes to missing turns then getting men from missed turns added to your reinforcements. If you miss a turn you should also lose the men that came with that turn.

Posted:
Sat May 13, 2006 10:47 pm
by pevanelagas
Missing turns is a very useful strategy, for A. staying alive..
B. breaking past Barriers and into continents
C. getting continents
I do agree with you about deadbeats, although...That is a bad solution, we need a better 1
Maybe...
make it where if you miss 2 turns you are taken out of the game?
OR..
After you miss 2 turns you don't get those extra troops, assuming someone starts playing after missing 2.
Or anything someone else comes up with
I think somewhere it is suggested that there should be an option, when making a game, that if there are deadbeats...; The territories they own are randomly given to the other players with 1 or so armies on them all.
Wouldn't that sorta solve your problem?

Posted:
Sun May 14, 2006 12:59 am
by Acetone
I agree, I don't believe if you miss your turn you should get rewarded with them armies you missed out on during your next turn. That just seems unfair to me, and I missed a turn becuase my computer crashed before I could take and I ran out of time and still shouldn't have recieved those armies. Its not fair to those that show up and take their turns. And deadbeats should lose points from the ratings, just because they join and don't play they keep their rating.

Posted:
Sun May 14, 2006 6:35 am
by qeee1
I think you should get them, you're not being rewarded, as you're not gaining troops. Also I think casual players will be under represented in any poll run.
no armies

Posted:
Sun May 14, 2006 9:20 am
by wcaclimbing
deadbeats should not get their armies they missed.

this is cause people shouldnt get rewarded for skipping turns. plus, it wouldn't be fair.
ex: what if someone sat out for 2 rounds because they were safe. then they came back and got the 10 armies they missed and dropped them all on their countries protecting them. he could then skip 2 more turns and get 10 more guys...etc. without much work
people should not get armies they missed and they should be kicked out and their countries made neutral if they miss 2 or more rounds in a row

Posted:
Sun May 14, 2006 9:27 am
by kingwaffles
pevanelagas wrote:Missing turns is a very useful strategy, for A. staying alive..
B. breaking past Barriers and into continents
C. getting continents
No offense Pev, but this is the reason that I think getting armies for missed turns should be gotten rid of. Too many people use it as a strategy and that's not how Risk should be played. It pisses people off because they are forced to wait the full 24 hours even if somone is still going to keep playing.

Posted:
Sun May 14, 2006 9:38 am
by qeee1
What about people who genuinely miss turns?

Posted:
Sun May 14, 2006 10:07 am
by kingwaffles
That's the thing, I think that for people who genuinely miss their turns tis fine, but it just pisses me off when people miss turns on purpose so they can mass all their armies at once. It would be really nice if we could stop people from using it as a strategy and still let people get their troops who actually missed their turns, but that's bascailly impossible.
Now that I've thought about it a little I feel like there are going to be many more people who genuinly miss their turns than use it as a cheap ass strategy so I guess we should keep it for their sake...

Posted:
Sun May 14, 2006 11:03 am
by SprCobra
WHta if your away for the weekend or if you just forget you should still get armies

Posted:
Sun May 14, 2006 11:15 am
by PaperPlunger
I actually don't know, I just accidentaly missed a turn in two different games because I went to visit my father. There is no reason why I shouldn't have gotten my armies multiplied, I missed my turns, I did not miss them on purpose. Maybe once you miss one by mistake, you will say to yourself "I'm glad I get my armies multiplied."
I think that missing turns on purpose is definitely lame, but if you miss them by mistake, you shouldn't be punished for others' wrong-doings.

Posted:
Sun May 14, 2006 11:23 am
by Haydena
Maybe you could have the option to set your account as "On holiday"... And in that, you can't take any turns till the timer is up for however long you want it... And only if you were set to "On holiday" would you recieve twice the armys and so on...
It would stop people from not playing certain turns if they have multiple games, because it would screw up important games, whereas genuine people who are actually going away wouldn't mind...
Anyway, quite a poorly explained idea, but I'm just conjuring them up..

Posted:
Sun May 14, 2006 12:02 pm
by PaperPlunger
Haydena wrote:Maybe you could have the option to set your account as "On holiday"... And in that, you can't take any turns till the timer is up for however long you want it... And only if you were set to "On holiday" would you recieve twice the armys and so on...
Wouldn't that just keep the problem the same? Then all people would have to do would be to set their profile on for a ____ amount of time, and then they'd get their bonus armies. As you said, It may have been poorly explained, so I'd like to hear more, because right now it just seems a little more tedious, and that's it. I know you mean better.

Let's hear it, it sounds good... if it worked. Someone say communism? No? Huh, I'm hearing things.

Posted:
Sun May 14, 2006 2:49 pm
by eye84free
hellllllllll no!!!!!if u miss a trun u forfit play so no armies....end of story.
missed turns

Posted:
Sun May 14, 2006 2:54 pm
by wcaclimbing
i think that there should be a button in the game that lets you drop out of a game and make your couuntries neutral.
this would solve many problems such as:
1. people wouldn't have to miss turns and make everyone else wait.
2. if you are in a game and not a premium member, you could quit and join another.
3. games would go faster.
people that miss one turn should be kicked out if there was a button like this.
this would eliminate the problem of getting or losing armies from turns you miss

Re: missed turns

Posted:
Sun May 14, 2006 3:26 pm
by qeee1
wcaclimbing wrote:i think that there should be a button in the game that lets you drop out of a game and make your couuntries neutral.
this would solve many problems such as:
1. people wouldn't have to miss turns and make everyone else wait.
2. if you are in a game and not a premium member, you could quit and join another.
3. games would go faster.
people that miss one turn should be kicked out if there was a button like this.
this would eliminate the problem of getting or losing armies from turns you miss

There was a surrender button but it was removed after it was being abused (people surrendered to prevent others getting cards).
Secondly it does nothing to solve the problem of people who miss turns by accident, who are the problem with the proposed idea (no armies for missed turns) anyway.

Posted:
Sun May 14, 2006 3:59 pm
by pevanelagas
I think..
we should go with the surrendur button and that holiday thingy
Just make it where you can only use it once every 3 days or once every week.

Posted:
Sun May 14, 2006 11:16 pm
by jay_a2j
Hmmm just had a thought.... there should be an unwritten rule that if someone misses 2 turns all other players focus on eliminating that player before their next turn. (thus if its a stategy it would fail)

Posted:
Sun May 14, 2006 11:18 pm
by reverend_kyle
that would hurt people.


Posted:
Mon May 15, 2006 5:09 am
by eye84free
or how about an opt. of if they mis 2 turns all players as a whole on that game can vote on to boot the player. but the opt. only be alval. after the 2nd missed trun.

Posted:
Mon May 15, 2006 6:42 am
by zip_disk
pevanelagas wrote:Missing turns is a very useful strategy, for A. staying alive..
B. breaking past Barriers and into continents
C. getting continents
Overall I disagree, its fine the way it is. Discussing your points.
A. I have to assume you're joking here because that's totally wrong, getting no armies is better than getting a minimum of 3?
B &
C. Not really true either, basically you could do the same thing by deploying your armies and not attacking.
The only real way you get an advantage is the element of surprise and fielding a large stack. Sudden attacks may seem more powerful but that's only perception-wise mainly by lulling an opponent into a false sense of safety or implying you're weak to convince them not to guard a location (or spend armies attacking). Otherwise the math remains at best the same as deploying and not attacking.
Not deploying though means you're more vulnerable with no way to gain (or regain) territory or armies in the meantime. The army bonuses are also only calculated when you finally play again.
Say you have 12 territories and Oceania for 6 bonus armies a turn. Not playing for 1 turn would yield you 12 armies the next time if noone attacked you during that time period
(4 + 2) * 2 = 12
However if someone came along during this time and took Indonesia from you, you'd only get 6 for the 2 turn period. Even if you had possesion of the territory during the missed turn and would've gotten 6 then if you had deployed.
(3 + 0) * 2 = 6
Plus you lose the chances for a card.

Posted:
Wed May 17, 2006 2:56 pm
by wcaclimbing
eye84free wrote:or how about an opt. of if they mis 2 turns all players as a whole on that game can vote on to boot the player. but the opt. only be alval. after the 2nd missed trun.
I deffinately agree with this one...


Posted:
Wed May 17, 2006 3:09 pm
by thegrimsleeper
eye84free wrote:or how about an opt. of if they mis 2 turns all players as a whole on that game can vote on to boot the player. but the opt. only be alval. after the 2nd missed trun.
That's abuse waiting to happen.

Posted:
Wed May 17, 2006 3:10 pm
by wicked
yeah, we'd vote qeee off after one round.


Posted:
Wed May 17, 2006 3:33 pm
by vtmarik
eye84free wrote:or how about an opt. of if they mis 2 turns all players as a whole on that game can vote on to boot the player. but the opt. only be alval. after the 2nd missed trun.
I agree with that, except it should be 3 turns.
If you've got some kind of computer issue that can't be resolved in 72 hours, and you can't get to another computer, then you're out of the game. Period. If it's a personal issue, then your mind probably isn't on the game and, in the great cosmic order of things, you really wouldn't care if you were booted from a game.
I don't think deadbeat kicking should affect points however, since the kicked one didn't technically "lose."
EDIT: Although if one gets deadbeat-kicked three times in a row, you could dock him 100 points, plus an additional 100 for each consecutive kick afterward.
make it an option at the creation of the game

Posted:
Thu May 18, 2006 2:53 pm
by martijn
I think there should be a choiche when you create the game. Multiply men when skipping a round yes or no.
That would make it acceptable.
Cause I like to play fast games I would choose for the no option.
I just found out in this forum that your man were multiplied skipping rounds actualy...
Maybe there should be an option taken your round.
Skip turn.
That would speed it up
