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Your thoughts on my new game: similar to CC except tactical

PostPosted: Wed Jun 07, 2006 3:21 pm
by bryanbr
Basic idea is this: a game that has the strategic level interface of risk, except battles are fought at a tactical unit level. So when you hit the attack button, an interface appears that has unit vs unit combat. If the opposing player isn't available, then the defending units are computer controlled.

I have been duplicating the general game list and game selection functionality of CC, as well as the strategic game board for the past couple weeks. That's pretty much done.

Now, I need to integrate the strategic game board to the tactical level.

The tactical level combat will use code that I developed for a different game of mine called Battle for Tidestone: http://tidestone.sourceforge.net.

I've done web games before (see http://www.merchantempires.com) so I know how to this.

What are you thoughts on this approach?

Sound fun, or put you to sleep?

PostPosted: Wed Jun 07, 2006 3:22 pm
by wicked
well my eyes started to glaze over around the 2nd line ... but then again, I'm not a gamer ... lol. sounds complicated.

PostPosted: Wed Jun 07, 2006 3:30 pm
by bryanbr
wicked wrote:well my eyes started to glaze over around the 2nd line ... but then again, I'm not a gamer ... lol. sounds complicated.


Imagine playing Conquer Club except that you have the option when you hit the attack button of dropping down to a simple hex based map like this one to resolve the combat:

http://tidestone.sourceforge.net./screen0.jpg

Of course army sizes would have to be smaller. And if you didn't want to do the tactical combat, you don't. Of course, you might lose more forces when attacking.

PostPosted: Wed Jun 07, 2006 3:38 pm
by KoolBak
for the free membership it might be nice as you only have 4 games and this would most likely draw out the experience....when you have 40 games (you are losing in) it would simply take waaaaaaay too much time.

PostPosted: Wed Jun 07, 2006 6:16 pm
by zip_disk
Reminds me of Archon.

PostPosted: Wed Jun 07, 2006 7:08 pm
by Jolly Roger
How would the unit to unit combat work?

PostPosted: Wed Jun 07, 2006 7:10 pm
by HighBorn
looks intresting...

PostPosted: Wed Jun 07, 2006 7:10 pm
by reverend_kyle
sounds REALLY confusing.

PostPosted: Wed Jun 07, 2006 11:58 pm
by bryanbr
Jolly Roger wrote:How would the unit to unit combat work?


The unit to unit combat would be similar to any hex based combat game out there: Civilization, Battle for Wesnoth, etc. Select unit, perform ranged attack, move, whatever.

Initially, I imagine simply adopting the unit combat from an existing game. Probably start simple, something like Civilization. Then do something complex something like Battle for Wesnoth, or potentially a complex unit to unit combat system from a realistic war simulation could be modeled.

PostPosted: Thu Jun 08, 2006 8:20 am
by spiesr
The player currently in could probably get an advantge over the computer and win alomst every time tough.

PostPosted: Thu Jun 08, 2006 9:25 am
by Kernal_Kronic
Sounds cool, but would it be a seperate option 2 choose on the game menu?

PostPosted: Thu Jun 08, 2006 6:44 pm
by qeee1
spiesr wrote:The player currently in could probably get an advantge over the computer and win alomst every time tough.


I agree, I think once players become skilled enough they will be able to beat the computer every time, and so it will destroy the game.

PostPosted: Fri Jun 09, 2006 12:08 pm
by bryanbr
Kernal_Kronic wrote:Sounds cool, but would it be a seperate option 2 choose on the game menu?


Yes, it would be an optional game type choice.

Note, that I will also be doing just a straight Risk game type option. That will play very much like CC. I'm actually working on the Risk combat code now.

I'd like to have more Risk variants available as CC doesn't offer any beyond team play, such as Capitol and Mission Risk.

I'll post a link to screenshots later. It looks a lot like CC.

It's also an ajax application so I'll be doing things like drag and drop for country to country attacks.