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Is there a way to see a replay of a game?

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Is there a way to see a replay of a game?

Postby RoddyVR on Mon Jun 19, 2006 2:31 pm

has anyone made any sort of program that would allow me to see how a game went along after its done...

like by copying the game's log into it... though i dont know how it would know who started with what country.... but still

some of my games have been a lot of fun, especialy the parts where all the players in a freestyle game are online at same time, and it goes in real time...

the thing is those parts, while being the most fun, are the hardest to remember for me... cause i'm too concentrated on fighting the war to remember how it went.

and i would LOVE to see a replay of some of my games.... especialy now that i have like a dozen of them going at once, and its hard to keep track of which is which in my memory...
there are some games i've gotten eliminated from and without reading the log i'd have never guessed where i was in the game (which continent was my "home")
Last edited by RoddyVR on Mon Jun 19, 2006 2:33 pm, edited 1 time in total.
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Postby AndyDufresne on Mon Jun 19, 2006 2:33 pm

As of currently I know of no replay program, other than one's mind. If you think you will want to see a replay of a game, perhaps every turn you could take screenshots in order, then you could see how the game progressed in picture form, rather than in words such as the log entry.


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Postby RoddyVR on Mon Jun 19, 2006 2:35 pm

the screenshot idea is a good one... i may start that...

the problem with that though is i would rarely remember to do it during the hecktick minutes of a realtime game... and also i dont always know that a game will TURN interesting when i'm starting it, and only later realize that it would have been worth recording...
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Postby AndyDufresne on Mon Jun 19, 2006 2:40 pm

I'm not sure how possible it would be to code such a program, but it surely would be something that would help out a lot of tacticians out there. If someone would give it a shot (if at all possible) I'm sure the community would love such a program feature.


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Postby Jota on Mon Jun 19, 2006 2:45 pm

In theory, the log of a completed game should probably contain almost enough information to figure out who owned what countries at every turn, even though it won't tell you how many armies were there. Neutral armies (whether they're ones that were there from the start or ones that appeared when someone went deadbeat) could lead to confusion, though. If the original distribution of armies were somehow available, I think it would solve that problem.
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Postby RoddyVR on Mon Jun 19, 2006 3:28 pm

i wouldnt be able to code a program like this (hence me wondering if anyone has made one), but i've been giving the logic needed behind it a bit of thought...

even with the initial distribution of lands put into the program there would be errors in numbers of armies in territories...
the problem is that when i attack someone and kill a bunch of men, then stop without conquering the land (either cause i lost too many of my own or killed enough of his to stop) the log doesnt reflect this fighting...

so for now the only real posibility is knowing who owned what when but not with how many armies.

and this i think can be backed into by a program from the end turn where the winner controls everything.
that last turn lists every land he took from others, and then going backwards who took what from who.

only problem i still see is that if there are neutral countries to start with, and then a player goes deadbeat, then the neutral nations from that point forward are indestiguishable between ones that were originaly neutral and those that turned neutral....
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Postby lackattack on Mon Jun 19, 2006 3:39 pm

Hopefully before the end of summer I will complete Game Log 2.0, which will make it easier for someone to develop a movie player.

Details are here: http://www.conquerclub.com/forum/viewto ... 9837#19837
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Postby Jota on Mon Jun 19, 2006 4:21 pm

RoddyVR wrote:only problem i still see is that if there are neutral countries to start with, and then a player goes deadbeat


There would also be an issue with countries that are never touched during the game. A country that belongs to the winning player the whole time (but never gets deployed to, fortified from, used in an attack, etc.) would be indistinguishable from a country that was neutral from start to end.
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