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Question about Dice...defense?

PostPosted: Tue Oct 23, 2007 10:19 pm
by Darryl
It seems to me that defense dice is real stingy, lots of 5's and 6's..Are you working on improving the rolls so it would more closely resemble random dice?

BTW, love the improvements....thinkin I'll go premium

Re: Question about Dice...defense?

PostPosted: Tue Oct 23, 2007 10:32 pm
by lord voldemort
Darryl wrote:It seems to me that defense dice is real stingy, lots of 5's and 6's..Are you working on improving the rolls so it would more closely resemble random dice?

BTW, love the improvements....thinkin I'll go premium


every ones the same...just cop it sweet....everyone gets average dice...
im in a 2 player game where a guy has lost almost 30-40 troops against my constant deployment of 5 a turn on kamchatcka...

so yer cop it sweet..

dont mean to be harsh

Re: Question about Dice...defense?

PostPosted: Tue Oct 23, 2007 10:46 pm
by alex_draper
Darryl wrote:It seems to me that defense dice is real stingy, lots of 5's and 6's..Are you working on improving the rolls so it would more closely resemble random dice?

BTW, love the improvements....thinkin I'll go premium


:roll: I'm rolling alot of ones and twos on the attack and the defender is hitting sixes every time. As a former programmer i understand the random dice problem. There is clearly a random problem here.

Re: Question about Dice...defense?

PostPosted: Wed Oct 24, 2007 1:31 am
by Visaoni
alex_draper wrote:
Darryl wrote:It seems to me that defense dice is real stingy, lots of 5's and 6's..Are you working on improving the rolls so it would more closely resemble random dice?

BTW, love the improvements....thinkin I'll go premium


:roll: I'm rolling alot of ones and twos on the attack and the defender is hitting sixes every time. As a former programmer i understand the random dice problem. There is clearly a random problem here.


Check out random.org. That is where the dice come from.

PostPosted: Wed Oct 24, 2007 3:01 am
by kalishnikov
Game name: 'conquerclub'

Attacker dice distribution Defender dice distribution
1s █████████████████████████ 705 / 4535 (15.55%) █████████████████████████ 352 / 2245 (15.68%)
2s █████████████████████████ 690 / 4535 (15.21%) █████████████████████████ 375 / 2245 (16.7%)
3s █████████████████████████ 786 / 4535 (17.33%) █████████████████████████ 407 / 2245 (18.13%)
4s █████████████████████████ 778 / 4535 (17.16%) █████████████████████████ 369 / 2245 (16.44%)
5s █████████████████████████ 797 / 4535 (17.57%) █████████████████████████ 373 / 2245 (16.61%)
6s █████████████████████████ 779 / 4535 (17.18%) █████████████████████████ 369 / 2245 (16.44%)

Battle Outcomes Win % Tie % Lose %
3v2 █████████████████████████ 267 / 222 / 209 38.25% (1.08%) 31.81% (-1.77%) 29.94% (0.68%)
3v1 █████████████████████████ 534 / 242 68.81% (2.84%) 31.19% (-2.84%)
2v2 █████████████████████████ 1 / 1 / 2 25.00% (2.24%) 25.00% (-7.41%) 50.00% (5.17%)
2v1 █████████████████████████ 21 / 21 50.00% (-7.87%) 50.00% (7.87%)
1v2 █████████████████████████ 0 / 2 0.00% (-25.46%) 100.00% (25.46%)
1v1 █████████████████████████ 10 / 9 52.63% (10.96%) 47.37% (-10.96%)

Overall stats
Attacker threw 4535 dice.
Defender threw 2245 dice.
Wins / Ties / Loses █████████████████████████ 833 / 223 / 485
█████ Attacker wins
█████ Attacker wins 1, defender wins 1
█████ Defender wins


Got one of these?

Looks pretty random to me, no unjust biases toward any number.

PostPosted: Wed Oct 24, 2007 3:57 am
by edbeard
it's funny kalishnikov because someone else would look at that and say well 17.5% of your dice are 5s!

But yes law of large numbers says that it will converge to the proper 16 2/3 %

someone needs their dice thrown number to be at 100,000 or 1 million and that'll show 16.66 across the board most likely

PostPosted: Wed Oct 24, 2007 3:59 am
by Jehan
theres no question over whether or not they reach the expected value over time, its more a question of how long they take to do so, i dont really have a problem with them since everyone uses the same dice, but i can see the argument that they are more skewed over short periods of time than real dice would be, i think i need to study more about random number generators but it seems like we need to just learn to use the streaky dice to our advantage.

PostPosted: Wed Oct 24, 2007 4:11 am
by edbeard
yeeaaaaaa. if they get there over time, then the dice are proper.

of course they are skewed over short periods of time. this is what the LLN is all about. short spurts will not follow the proper probability but with a large enough sample they will converge to the right probability.

PostPosted: Wed Oct 24, 2007 1:41 pm
by Herakilla
the dice are totally random no question about it

PostPosted: Wed Oct 24, 2007 3:31 pm
by insomniacdude
The human mind tries to find patterns, even in something that is random. If one were to get 5 rolls of three sixes in a row in a sample of fifteen rolls, that data doesn't look as "bad" as viewing those five rolls separate from the others. It's just the fact that the mind is viewing these five dice rolls in such a small segment without any relation to the millions of other rolls thrown every day that the "rational conclusion" is that the die aren't random.

To be blunt, get over it. It's dice, and there's nothing you or anyone else can do to change something, especially since they are not broken.

PostPosted: Wed Oct 24, 2007 4:28 pm
by Vader_09
idk. but ive had really bad rolls in my last 4 games. like im losing 14 to 3 and 9 to 2 and stuff. ive been winning quite a few games, and then all of sudden my dice rolls go down the drain.

PostPosted: Wed Oct 24, 2007 4:52 pm
by bob72
you are forgetting the linear graph

importance of the roll /chance to roll against 2 sixes

looks like this

importance 10% chance of winning roll 90%

importance 20% chance of winning roll 70%

and so on until you get importance of roll 80% chance of winning roll 7%

90 and above the chance of winning roll = <1%

I'm still trying to learn how to do ani gifs so I can banner roll my sig to show my daily shit dice rolls.