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Who else thinks CC needs a new random generator?

Posted:
Thu Oct 25, 2007 1:40 pm
by HurdleChamp17
balls

Posted:
Thu Oct 25, 2007 1:41 pm
by happy2seeyou
Look another thread on the dice . . .

Re: Who else thinks CC needs a new random generator?

Posted:
Thu Oct 25, 2007 1:41 pm
by sparkyball
HurdleChamp17 wrote:The one they have now seriously sucks...badly. Nobody in the history of risk has ever had such insanely bi-polar rolls with real dice.
Who here is sick of everybody beating a dead horse when it comes to dice rolls
Re: Who else thinks CC needs a new random generator?

Posted:
Thu Oct 25, 2007 2:25 pm
by BaldAdonis
HurdleChamp17 wrote:The one they have now seriously sucks...badly. Nobody in the history of risk has ever had such insanely bi-polar rolls with real dice.
Let's just get rid of the dice altogether. When you attack with more men you win, when you attack with fewer you lose. That's a much better way.
Re: Who else thinks CC needs a new random generator?

Posted:
Thu Oct 25, 2007 2:33 pm
by Begbie
BaldAdonis wrote:HurdleChamp17 wrote:The one they have now seriously sucks...badly. Nobody in the history of risk has ever had such insanely bi-polar rolls with real dice.
Let's just get rid of the dice altogether. When you attack with more men you win, when you attack with fewer you lose. That's a much better way.
1. yawn
2. Yeah - we could call it 'DiplomacyClub'

Re: Who else thinks CC needs a new random generator?

Posted:
Thu Oct 25, 2007 2:41 pm
by zeroster
HurdleChamp17 wrote:The one they have now seriously sucks...badly. Nobody in the history of risk has ever had such insanely bi-polar rolls with real dice.
I've played risk once a week for the last 10 years and the dice here behave no differently to real dice.
Besides, even if the dice weren't random it would make no difference because
we all use the same dice and are subject to the same quirks.
Re: Who else thinks CC needs a new random generator?

Posted:
Thu Oct 25, 2007 3:17 pm
by Optimus Prime
HurdleChamp17 wrote:The one they have now seriously sucks...badly. Nobody in the history of risk has ever had such insanely bi-polar rolls with real dice.
Yes, they have, and yes they will continue to do so.

Posted:
Thu Oct 25, 2007 3:54 pm
by MeDeFe

Posted:
Thu Oct 25, 2007 4:53 pm
by Scott-Land
MeDeFe wrote:
LOL- Med .........
yes- I'm sick of taking my lame armies up against superior ones and losing all the time. I'm also sick and tired of getting reminded of it by these freaking threads. Do what I do- tell the bad beat dice story to a fellow player/friend when it happens, vent and then move on to the next game.

Posted:
Thu Oct 25, 2007 4:55 pm
by AndyDufresne
If you have a suggestion for another random number generator, go to the Suggestions Forum and fill out a suggestion form.
--Andy

Posted:
Thu Oct 25, 2007 4:59 pm
by johnnyrotten
AndyDufresne wrote:If you have a suggestion for another random number generator, go to the Suggestions Forum and fill out a suggestion form.

--Andy
Andy, take your forms and shove them where I assume you put your bananas.


Posted:
Thu Oct 25, 2007 5:01 pm
by richardgarr

Posted:
Thu Oct 25, 2007 5:21 pm
by Goalie
this thread is for nerds
Get over it

Posted:
Thu Oct 25, 2007 5:27 pm
by flexmaster33
A bad string of luck is frustrating, but it happens to everyone...get over it. Be more cautious when you are unlucky.

Posted:
Thu Oct 25, 2007 5:43 pm
by TheAmazingApe
johnnyrotten wrote:AndyDufresne wrote:If you have a suggestion for another random number generator, go to the Suggestions Forum and fill out a suggestion form.

--Andy
Andy, take your forms and shove them where I assume you put your bananas.

Up in his tree, hanging naturally?

Posted:
Thu Oct 25, 2007 6:49 pm
by Dancing Mustard
I hear that your mum thinks CC needs a new random generator.
what this site needs...

Posted:
Thu Oct 25, 2007 6:53 pm
by dyrtydog
IS NO 24 hour thing...players dont play---reduce it to 12.

Posted:
Thu Oct 25, 2007 6:54 pm
by s.xkitten
no, it doesn't
suck it up cupcake
Re: what this site needs...

Posted:
Thu Oct 25, 2007 6:56 pm
by Dancing Mustard
dyrtydog wrote:IS NO 24 hour thing...players dont play---reduce it to 12.
There are only 9. I think we have more in stock --- perhaps you are mistaken?
makes no sense

Posted:
Thu Oct 25, 2007 7:02 pm
by dyrtydog
your response makes no sense.
What i am saying is that 24 hours is too long for a player to initiate a game or make a move.
Re: makes no sense

Posted:
Thu Oct 25, 2007 7:27 pm
by Herakilla
dyrtydog wrote:your response makes no sense.
What i am saying is that 24 hours is too long for a player to initiate a game or make a move.
12 hours is awfully hard to do, especially if its 1v1 and all games eventually boil down to that. if you go to sleep and its ur turn during the night when you wake up you have a very small time window to take that turn. 24 hours allows everyone to be able to only check in once a day and still not miss turns

Posted:
Thu Oct 25, 2007 7:33 pm
by AndyDufresne
If it was less than 24 hours, CC would be moving away from it's "take a turn a day" mantra. If you don't like standard games, check out Speed Games! They make things go faster! And if you aren't a Premium Member, check out the Live Chat or the Callouts forum and see if you can set up and old school Real Time game.
--Andy
i appreciate your response

Posted:
Thu Oct 25, 2007 7:36 pm
by dyrtydog
but if you have time to chat you have time to make a move. i think 12 hours is sufficient time to make a frikken move and let everyone know you are alive. NOONE sleeps 12 hours unless they are on a down side of a COKE high.....come on...you wouldnt be able to make a move in 12 hours?
Re: i appreciate your response

Posted:
Thu Oct 25, 2007 8:02 pm
by Herakilla
dyrtydog wrote:but if you have time to chat you have time to make a move. i think 12 hours is sufficient time to make a frikken move and let everyone know you are alive. NOONE sleeps 12 hours unless they are on a down side of a COKE high.....come on...you wouldnt be able to make a move in 12 hours?
many people have a LIFE. i go to bed at 10, sleep to 6am and go straight to school until 2:10 then its off to swimming until 6 and THEN i get home.... would 12 hours work for me? simple answer, no.
so basically you are saying:

Posted:
Thu Oct 25, 2007 8:18 pm
by dyrtydog
you have all the time in the world for everything else, but can not comitt to a game--even if EVERYONE had 12 hours to respond? Dude, i have a life and a half--- I teach school, come home, have a family, make dinner, watch TV...i can still make a move in 12 hours. For Heaven's sakes, why sign up for up for a game if you are so busy? oh yeah thats right you have a month to make a move.
Its a wonderful rule, actually, but needs to be revised.