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Missing Turns

PostPosted: Sat Jul 22, 2006 6:06 pm
by Chadmw
I'm sure this has been mentioned before and if so I apologize for posting it again.

But why do players who miss a turn get rewarded for missing a turn, by getting double armies the next time. I'm sure it is done by some players by accident at times, but also some players use this as an advantage.


If I am correct the current rule is if you miss three turns in a row you get kicked out of the game. How about changing the rule to if you miss three turns throughout a game you get kicked out.

PostPosted: Sat Jul 22, 2006 6:08 pm
by SprCobra
I think the reason behind this has been explained at least 100 times

While they get 6 armies next turn they have no new deployment that turn so just make them pay if they do it on purpose

PostPosted: Sat Jul 22, 2006 6:55 pm
by Eyestone
Chadmw: I think it sounds like a great idea. When a person can manage to miss 3 turns throughout a game he doesn't deserve to play in it anyways. It's just frustrating.

I once played in a game where a player lost his first 2 rounds, then took his turn for one round, and then missed his next three rounds. Of course you can't remove the deadbeat-problem completely, but you can most definetly do something more about it.

no rewards

PostPosted: Wed Jul 26, 2006 11:49 pm
by Capt Killroy
youmiss a turn you loose and that includes the armies for holding territories lets keep the playing feild on even ground you miss you loose this way it makes you commit your self to playing the game