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What's the best starting castle for AoR?

Postby Itrade on Fri Jan 18, 2008 10:01 am

I think it's Mua, because the fishery and market are right next to each other for easy conquering, and the docks are far away so no-one will be invading anytime soon.

Your thoughts?
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Postby MeDeFe on Fri Jan 18, 2008 10:33 am

You can win from any position.
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Postby bryguy on Fri Jan 18, 2008 12:48 pm

best in AoR Might is Mua, worst in AoR Might is Aoria and/or Ghyr
best in AoR Magic is Mua or Xi, Mua cause the resources are right there, Xi cause the berry field and other place have barely any neutrals
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Postby browng-08 on Fri Jan 18, 2008 12:54 pm

bryguy wrote:best in AoR Might is Mua, worst in AoR Might is Aoria and/or Ghyr
best in AoR Magic is Mua or Xi, Mua cause the resources are right there, Xi cause the berry field and other place have barely any neutrals
I've only played one game on Might, and I got both of these castles (3 player).

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Postby wcaclimbing on Fri Jan 18, 2008 8:12 pm

I like them all.
All castles in Both Might and Magic are equal, with different strategies to be used for each.
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Postby edwinissweet on Fri Jan 18, 2008 10:05 pm

i like them all. exept i hate getting fygue. u have to get throught so mush to get to anything.
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Postby The Weird One on Fri Jan 18, 2008 10:13 pm

figye or mua.
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Postby Itrade on Sat Jan 19, 2008 7:01 am

MeDeFe wrote:You can win from any position.


Obviously, but unless the map is perfectly symmetrical there will be a place that is advantageous to hold. All I'm trying to do is figure out which one, and why.
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Postby wcaclimbing on Sat Jan 19, 2008 12:42 pm

Itrade wrote:
MeDeFe wrote:You can win from any position.


Obviously, but unless the map is perfectly symmetrical there will be a place that is advantageous to hold. All I'm trying to do is figure out which one, and why.


They are all really equal, as long as you know the best strategy for each one.

I have played around 100 games on both AoR maps, and i have won quite a few times from each castle.
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Postby Itrade on Mon Jan 21, 2008 8:48 am

wcaclimbing wrote:
Itrade wrote:
MeDeFe wrote:You can win from any position.


Obviously, but unless the map is perfectly symmetrical there will be a place that is advantageous to hold. All I'm trying to do is figure out which one, and why.


They are all really equal, as long as you know the best strategy for each one.

I have played around 100 games on both AoR maps, and i have won quite a few times from each castle.


Which castle has the easiest strategy?
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Postby lord voldemort on Mon Jan 21, 2008 12:22 pm

aoria is the best by far noobs...

read shadysouls strat for aor in strat thread...best way to win a game...
i will win 9.5/10 from aoria. if i dnt have that i want borun or mua. figye is yuck. cept u can use for sneak attack to xi if u get stuck
but aoria is by far the best
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Postby The Weird One on Mon Jan 21, 2008 12:24 pm

lord voldemort wrote:aoria is the best by far noobs...

read shadysouls strat for aor in strat thread...best way to win a game...
i will win 9.5/10 from aoria. if i dnt have that i want borun or mua. figye is yuck. cept u can use for sneak attack to xi if u get stuck
but aoria is by far the best

aoria sucks. that's the first place someone will go for when they reach a port. They go for rhit and aoria. yes, you can stack up, but that doesn't always save you.
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Postby wcaclimbing on Mon Jan 21, 2008 1:12 pm

Xi and Figye are my least favorite.

Ghyr is best for me. Its kinda out of the way so no one really bothers you down there. I dont like Aoria because it makes you too easy to kill. with nothing between the dock and the castle, they can just take the dock and kill your castle, not advance any, and continue along the map for more kills.
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Postby ParadiceCity9 on Mon Jan 21, 2008 1:16 pm

if you're getting 2, then its xi and figye definitely
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Postby The1exile on Mon Jan 21, 2008 1:17 pm

I'd say Mua for magic, definitely, probably followed by Xi. Probably Ghyr for Might. I hate Figye on magic, so difficult to get a resource pair let alone villages without painting a massive target on yerself.
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Postby Risktaker17 on Mon Jan 21, 2008 1:20 pm

I'd say Mua very easy protection and set.
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Postby AAFitz on Mon Jan 21, 2008 1:21 pm

the one that doesnt get attacked is the best :wink:

on multiplayer fog, the game is practically just russian roulette.
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Postby wcaclimbing on Mon Jan 21, 2008 1:36 pm

Mua is best for Magic, Figye is worst. Ghyr is in a close second for worst, though, because it is so seperate from the rest of the map and can't really do much without going through the land with Mua on it.
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Postby DiM on Fri Jan 25, 2008 12:53 pm

AAFitz wrote:the one that doesnt get attacked is the best :wink:

on multiplayer fog, the game is practically just russian roulette.


not really. pay attention to the game log. you'll see plenty of clues where people are hiding what terits they have and what bonuses they get. very easy if you know how to read the log.

and to be on topic. no castle is easier than another. or at least not noticeably. unless a map is symmetrical perfect balance is impossible. but some people said mua is better cause you have the resources closer. well yes you have to take just 3 terits ubbmarket and fishery but they have 14 armies 3, 6, 5

on the other hand to take the resource pair from ghyr castle may seem harder but if you look at it you'll see there are indeed more terits (5) but just 12 troops. ayr tombi iron mine yta and blacksmith displayed like this: 3, 2, 4, 1, 2.

what is easier? killing 3, 6, 5 or 3, 2, 4, 1, 2???

if you do the math you'll see chances are ~ the same.

btw i don't care what my starting castle is because each castle plays in a different manner and if you know what you are doing the result is always the same, victory.
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Postby DiM on Fri Jan 25, 2008 12:58 pm

wcaclimbing wrote:Mua is best for Magic, Figye is worst. Ghyr is in a close second for worst, though, because it is so seperate from the rest of the map and can't really do much without going through the land with Mua on it.


actually you'll be surprised how successful ghyr can be compared to other castles. yes it is further away from the action BUT to compensate it has 3 villages. that means extra troops. plus being a bit further means you'll be left alone longer.

and fygie is great because of sler. how i love to get a ton of troops in log camp and wait for the fool that starts with mua to come and meet my troops. also fygie has the advantage that he can keep an eye on the sanctuary from both directions (u'rl and g'th) fygie is the most open castles of all. defending is hard but expanding and quick change of direction is so much more easy to achieve.

btw i'm talking about magic not might.
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Postby DiM on Fri Jan 25, 2008 1:03 pm

and one more thing, i'm currently training a guy for 1v1 on magic. so far he has 6 finished games and 5 wins. and the single loss was because of really shitty dice. so if a guy that never played the map before can have so many wins from all starting positions with a bit of guidance then trust me, there no good or bad castle, just good or bad strategy.
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Postby InkL0sed on Fri Jan 25, 2008 4:35 pm

If I liked those maps better, I'd beg you to train me. Unfortunately, they're not my cup of tea.
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Postby DiM on Fri Jan 25, 2008 4:38 pm

InkL0sed wrote:If I liked those maps better, I'd beg you to train me. Unfortunately, they're not my cup of tea.


:lol:
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Postby KoE_Sirius on Fri Jan 25, 2008 5:41 pm

All castles are the same.If you take the right journey thru the neutrals you'll get max bonus.
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Postby wcaclimbing on Fri Jan 25, 2008 8:34 pm

DiM wrote:
wcaclimbing wrote:Mua is best for Magic, Figye is worst. Ghyr is in a close second for worst, though, because it is so seperate from the rest of the map and can't really do much without going through the land with Mua on it.


actually you'll be surprised how successful ghyr can be compared to other castles. yes it is further away from the action BUT to compensate it has 3 villages. that means extra troops. plus being a bit further means you'll be left alone longer.

and fygie is great because of sler. how i love to get a ton of troops in log camp and wait for the fool that starts with mua to come and meet my troops. also fygie has the advantage that he can keep an eye on the sanctuary from both directions (u'rl and g'th) fygie is the most open castles of all. defending is hard but expanding and quick change of direction is so much more easy to achieve.

btw i'm talking about magic not might.


I changed my mind. At the time that my previous post was made, i was in the beginning of most of my AoR games. In the start of the game, Ghyr is one of the worst, because it is pretty slow going for kills from down there.

After finishing a few more games starting on Ghyr, i have realized that it is great in the end of the game, because from there you are pretty much guaranteed Mua once you excape from Ghyr, then the next path to take is through either Sler (dock) or one of the ice paths across the water. all of this distance between your castles and your opponents gives a huge advantage because even if they attack you, you will have enough back there that they cant get to to still give you a big army to fight back with.
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