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Will having good risk experience help here or is there more?

PostPosted: Fri Feb 08, 2008 9:33 am
by RedBullNation
I've played risk for a pretty good amount of time in my life. Other than the maps, is there anything gameplaywise that I need to know?

PostPosted: Fri Feb 08, 2008 9:38 am
by lozzini
to be fair i thought i was good at risk.... until i joined this

if you think about it this is really the creme de la creme of risk players because rubbish players won't want to play even more risk, so if you think your good you may just realise your not brilliant here... i did

PostPosted: Fri Feb 08, 2008 9:41 am
by PLAYER57832
Read the "legend" (chart explaining bonuses, etc.) for each map.

Some are more or less like the original Risk, but with different structures (including even such unusually shaped maps such as Crossword, Chinese checkers, and Congress). Others, such as the Age of Realms set, Age of Merchants,etc. have entirely different strategies. Then you have the group I just call "complex" -- D-Day, Pearl Harbor and Waterloo, for example -- that have a mish mash of varied bonuses, tricky ways of attacking, AND structures all their own.

Does playing Risk help .. certainly. At a minimum, you know how attacking and defense work. Beyond that, it just depends on the map.

Hope that helps?

Re: Will having good risk experience help here or is there m

PostPosted: Fri Feb 08, 2008 9:42 am
by alex_white101
RedBullNation wrote:I've played risk for a pretty good amount of time in my life. Other than the maps, is there anything gameplaywise that I need to know?


it is very different to risk, there are alot of different strategies and ways of playing. I think you just have to play and get used to it and you will soon progress up the leaderboard....

PostPosted: Fri Feb 08, 2008 9:42 am
by RedBullNation
PLAYER57832 wrote:Read the "legend" (chart explaining bonuses, etc.) for each map.

Some are more or less like the original Risk, but with different structures (including even such unusually shaped maps such as Crossword, Chinese checkers, and Congress). Others, such as the Age of Realms set, Age of Merchants,etc. have entirely different strategies. Then you have the group I just call "complex" -- D-Day, Pearl Harbor and Waterloo, for example -- that have a mish mash of varied bonuses, tricky ways of attacking, AND structures all their own.

Does playing Risk help .. certainly. At a minimum, you know how attacking and defense work. Beyond that, it just depends on the map.

Hope that helps?
Then I just took a look at Doodle Earth. Holy shit!

Thanks.

PostPosted: Fri Feb 08, 2008 11:37 pm
by PLAYER57832
Some folks have posted strategies for individual maps here. They may not always be the very BEST ideas, but they are generally good ones and a decent place to start at least.

PostPosted: Sun Feb 10, 2008 12:16 am
by wcaclimbing
lozzini wrote:to be fair i thought i was good at risk.... until i joined this


Same thing for me.

Get to know the site and learn some new maps. eventually you will find good strategies that work there that might not work on the board game. Its different, so be careful, but with practice it can get easier.

PostPosted: Sun Feb 10, 2008 12:31 am
by JACKAZZTJM
Do you guys think playing on the site has made you better on the board?

PostPosted: Sun Feb 10, 2008 12:46 am
by wcaclimbing
JACKAZZTJM wrote:Do you guys think playing on the site has made you better on the board?

quite the opposite for me, actually.

A lot of the strategies that work here get me screwed on the board.

Mostly because on the board, 10 armies looks pretty intense cause of the size of the pile of armies you have. Here, a 10 looks much safer cause its just a number, not a big pile of armies on the board.

PostPosted: Sun Feb 10, 2008 6:31 am
by MeDeFe
wcaclimbing wrote:
JACKAZZTJM wrote:Do you guys think playing on the site has made you better on the board?

quite the opposite for me, actually.

A lot of the strategies that work here get me screwed on the board.

Mostly because on the board, 10 armies looks pretty intense cause of the size of the pile of armies you have. Here, a 10 looks much safer cause its just a number, not a big pile of armies on the board.

Yeah, and when you're sitting around a board you can't play safe and go into build mode the way you can do here. Don't be surprised if a standard game you're in goes on for over 100 rounds.