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that didnt help much....BaldAdonis wrote:All of them. Then you've won.
whitestazn88 wrote:its all about south america, then you build up into NA by forting central, next turn take west us and east us and fort them, then take the continent by storm!
kingprawn wrote:Bavarian Raven wrote:Asia...i have taken in in three turns in a 4 person game before!
Then you must have been playing with muppets. Did you manage to hold it?
Plutoman wrote:SA is usually best, small, with several options for fast expansion without compromising your position.
Oceania is second best, but far from ideal. The rest, except for the possibility of NA, are too large to effectively hold, and even for NA, it usually makes you a target regardless of the few borders you have.
spline wrote:I am almost shocked by the votes.
3 players, vast map in front of you. You can get a third of the world to start with. Why would you start from Australia? Why? what's the rational. Why do you want to be isolated, there are only two other players in the game anyway. You can have 14 countries, but you are going for a continent that has only 4! Am I missing something here, or are the majority of players conservative?
Meanwhile those who start from NA are winning anyway ...
Plutoman wrote:
Tell me, how many times out of 10 in a 3 way do you keep NA?
Maybe once... While you can keep SA with it's small amount of terits like 5-6 times out of 10.
And from there, you can expand, using the extra troops to dominate NA or africa, and move on.
spline wrote:Plutoman wrote:
Tell me, how many times out of 10 in a 3 way do you keep NA?
Maybe once... While you can keep SA with it's small amount of terits like 5-6 times out of 10.
And from there, you can expand, using the extra troops to dominate NA or africa, and move on.
The question is not if you keep NA, but if you use it to grow quickly in the beginning stages of the game. A larger continent will help you to become stronger quickly. Initially you have less threat of an invasion than you will later, because everyone is involved in getting their own continent.
How about Africa. If you are conservative, this is a better choice since it is slightly smaller but gives you more bonus.
For me, out of 10 games, probably in all of them I start from Africa or NA depending on other players' abilities, history,etc.
Lets put it another way, if you think big continents are difficult to get, how can the player in Australian get Asia. He cant, so he will have only OZ for the rest of the game while others can have a similar or better continent. Which one do you think is more likely to win?
Ditocoaf wrote:Initially, people are also busy preventing others from holding continents. I don't know who you're playing with, but I'm not going to just let someone take and hold Europe or NA, just because they 'get' 14 countries. Its one thing to have 14 countries, its another to hold an entire continent without losing a single one of those territories. We're talking about which continents are easiest to defend, so that you actually hold every territory in the continent long enough to receive the bonus.
Not if you have escalating cards. It only takes one straggler each and a bit of planning to block them from completely killing each other, so when card values are high enough, you can kill one and incapacitate the other. They can sit on any one, it won't help.spline wrote:You seem to imply that you are better off, consistently, to go with no continent at all. I like to disagree, because if the other players are isolationist and don't invade each other and sit in their own continent, you will lose. No question.
BaldAdonis wrote:Not if you have escalating cards. It only takes one straggler each and a bit of planning to block them from completely killing each other, so when card values are high enough, you can kill one and incapacitate the other. They can sit on any one, it won't help.spline wrote:You seem to imply that you are better off, consistently, to go with no continent at all. I like to disagree, because if the other players are isolationist and don't invade each other and sit in their own continent, you will lose. No question.
If you don't have those cards, then take something, but there's no point deciding which place you want to take before the game starts. You're better off waiting to see which players will kill each other.
Why not apply some of these ideas of yours to actual games? It's a lot more fun than hanging out in ivory towers.
saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
spline wrote:Ditocoaf wrote:Initially, people are also busy preventing others from holding continents. I don't know who you're playing with, but I'm not going to just let someone take and hold Europe or NA, just because they 'get' 14 countries. Its one thing to have 14 countries, its another to hold an entire continent without losing a single one of those territories. We're talking about which continents are easiest to defend, so that you actually hold every territory in the continent long enough to receive the bonus.
I understand your concern. Look at it another way. Once someone get NA, how can a player in OZ stop him. You don't get as much armies as he gets. Would you sacrifice your own continent to make sure he doesn't get his bonus. Risk is a game about balance and probability. You just want to increase the likelihood of getting more armies, and getting less attacked. Granted if you are in NA, you might be more likely to attack, but you are also likely to gain. Its a high stake game. That's all. It is not wrong to go for NA, and I will argue that it better than OZ, because you cant expand from OZ to anywhere and the continent is too small support your invasion of the rest of the world.
Lets look at it this way, if a player starting in OZ wins a three player game, the other two players aren't playing properly. How could they let it happen!? I can think of 20 different strategies that will beat the OZ player, easily. Can you not think of some?
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