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Suggestions for a W2 game in round 104

PostPosted: Sun Mar 09, 2008 6:23 am
by terrafutan
Hi guys

I joined a 4 player seq world 2 game with flat rate cards and chained forts.

Game started: 2007-12-04 00:31:18 - Game has been initialized

We are now on round 104 and its a serious stalemate situation.

Game is at http://www.conquerclub.com/game.php?game=1323560

Anybody have some suggestions as how to end this stalemate.

I am tired of playing a game for 3 months but I am not prepared to deadbeat or suicide.

I am thinking that diplomacy is going to swing this game one way or another.

Thanks
TF

PostPosted: Sun Mar 09, 2008 12:07 pm
by oVo
The stalemate as you call it isn't going to last, since you all have good healthy bonuses. Even with broken continents yours is 26, blues's is 24 and green's is 23. Yet no one player is dominant and with all the weak territories for easy cards it looks like you guys still have a ways to go. Except that both green and blue have more armies on the map than you, so it's quite possible your situation will change.

Since it's a cards game, you can try to improve your position, by forting to both hold your bonuses and make it harder for your opponents to get cards.

Once a game has gone this far I hate to give up on it and rarely do anything drastic. Diplomacy solving a three way isn't likely either, which means all you can do is ride it out.

PostPosted: Sun Mar 09, 2008 12:08 pm
by owenshooter
attack.-0

PostPosted: Sun Mar 09, 2008 7:28 pm
by Bavarian Raven
it's time for a suicidal,crazy,brilliant blitz on someone's part. put all u're eggs in one basket and put your luck in with the dice gods!