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missed turn options?

PostPosted: Tue Mar 25, 2008 9:18 am
by James Julius
If a player in a casual game announces in advance that he has to miss a turn, can it be arranged for a disinterested third party to move for that player?

If a player in a casual game announces in advance that he has to miss a turn, it seems the next best ( or best ) option would be for all participants to agree to skip a turn as well, to maintain the integrity of the game. But what if they do not all agree?

Even good players must miss a turn sometimes. What can be done to salvage these situations?

PostPosted: Tue Mar 25, 2008 9:31 am
by PaperPlunger
When a 3rd party takes a turn for a player it is called "Account Sitting", which does not violate rules when it is not taken advantage of, i.e. "Hijacking accounts".

However, this doesn't mean a player can't get in trouble for it, things can happen, like what recently happened with a player's account being "Taken care of" by his brother; who decided it would be funny to destroy all of his points (2000+). Be careful with who you choose.

I have had a person sit my account, my friend (dragonfly) will take my turns periodically if I can't, and I his. Just remember, it could technically be understood as an unwritten rule (Seen here: Rules) if something happens... You will also most likely be held responsible.

PostPosted: Tue Mar 25, 2008 12:34 pm
by James Julius
So how does that work physically?

Your "sitter" logs on as you from a different computer and takes your turn?

So then you are not held guilty of two guys using the same account as long as it is for this purpose?

PostPosted: Tue Mar 25, 2008 12:39 pm
by wicked
Yes. As long as it's short-term babysitting (i.e. few days to a week), then we can tell the difference between an account babysitter and a multi. However, people in the same house/location/IP should avoid taking each others turns though, as then they look to have two accounts.

PostPosted: Tue Mar 25, 2008 1:21 pm
by James Julius
Thank you PaperPlunger and Wicked.

One dumb follow-up question please. If the other option I mentioned was agreed upon, and everyone missed a move voluntarily, that would not cancel the game or anything, right?

The only rule about missed turns is three misses and you're out. Correct?

Thanks again.

PostPosted: Tue Mar 25, 2008 1:26 pm
by Kemmler
just miss your turn. don't whine and cry. it's just a game.

PostPosted: Tue Mar 25, 2008 1:36 pm
by James Julius
Kemmler wrote:just miss your turn. don't whine and cry. it's just a game.


??? That's great Kemmler. I don't think you're following the thread.

PostPosted: Tue Mar 25, 2008 3:12 pm
by hammockboy1
James Julius wrote:
Kemmler wrote:just miss your turn. don't whine and cry. it's just a game.


??? That's great Kemmler. I don't think you're following the thread.


Actually I think he may have a point. Just miss your turn, no reason to make everyone miss a turn or hold up the game even more. Afterall, in many cases if you had to go on a vacation soon, you shouldn't have joined/started a game.

But yes, the 3 turns, I think, is the only turn rule.

PostPosted: Tue Mar 25, 2008 4:50 pm
by James Julius
You're not following. This thread is about conducting games without missed turns.

Anyway, already got the information I wanted.

Thanks everyone. Good luck.

Re: missed turn options?

PostPosted: Tue Mar 25, 2008 5:42 pm
by hammockboy1
James Julius wrote:
If a player in a casual game announces in advance that he has to miss a turn, it seems the next best ( or best ) option would be for all participants to agree to skip a turn as well, to maintain the integrity of the game. But what if they do not all agree?



I was answering this.