Something I discovered exclusive to Conquer Club

Alright, so here was the deal. I had 4 cards with a set, and it was my turn. Blue had 2 armies left and had 3 cards. I knew that if I turned in, I'd only have 1 card, and if I got green's 3, then I'd have 4, which isn't enough to turn in mid turn. So, I did not turn in. I took out blue, got his cards and then had a total of 7 cards. I played one set, then had 4 cards, and was lucky enough to be able to play another! In the real Risk, if I recall correctly you cannot do this. You simply turn in until you have fewer than 5 cards.
I knew about Conquer Club's unique way of handling turn ins, so I decided not to turn in at the beginning a turn in order to turn in twice in a row
Pretty clever, eh?
I knew about Conquer Club's unique way of handling turn ins, so I decided not to turn in at the beginning a turn in order to turn in twice in a row
