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dice are soooo unfair zomgwtfzzzz

Posted:
Sat Apr 05, 2008 5:01 pm
by bbqpenguin
i just won a 6-to-23 battle that allowed me to take the game. that is soooo unfair for the other guy i mean come on what the hell is up with these dice?!?!?! they're so.... random?!
Re: dice are soooo unfair zomgwtfzzzz

Posted:
Sat Apr 05, 2008 5:12 pm
by borox0
A slight twist on the usual, but still stop complaining. Dice are supposed to be random

Re: dice are soooo unfair zomgwtfzzzz

Posted:
Sat Apr 05, 2008 5:13 pm
by Nickbaldwin
I like this guy

Re: dice are soooo unfair zomgwtfzzzz

Posted:
Sat Apr 05, 2008 5:15 pm
by bbqpenguin
i'm glad you appreciate the point i'm trying to make and understand sarcasm nick
Re: dice are soooo unfair zomgwtfzzzz

Posted:
Sat Apr 05, 2008 5:25 pm
by Plutoman
Nickbaldwin wrote:I like this guy

Nothing more to say ^^
Re: dice are soooo unfair zomgwtfzzzz

Posted:
Sat Apr 05, 2008 6:06 pm
by edwinissweet
lmfao!!!
i have never seen a dice complaint like this b4.
you have to get some sort of price i swear. this just made my day
Re: dice are soooo unfair zomgwtfzzzz

Posted:
Sat Apr 05, 2008 6:46 pm
by I_AM_RESISTY
I've never had any problems with the dice, albeit, I haven't played all that much.
the worst I had was losing a battle where I outnumbered by five or six.
Re: dice are soooo unfair zomgwtfzzzz

Posted:
Sat Apr 05, 2008 6:58 pm
by Plutoman
edwinissweet wrote:lmfao!!!
i have never seen a dice complaint like this b4.
you have to get some sort of price i swear. this just made my day
Ever heard of sarcasm?...
Re: dice are soooo unfair zomgwtfzzzz

Posted:
Sat Apr 05, 2008 7:07 pm
by cmckinney
Christ I'm so pissed off...I got a great dice roll...I'm gonna go complain about it in the forum SO FREAKIN UNFAIR!

Re: dice are soooo unflaired omgwd

Posted:
Sat Apr 05, 2008 7:22 pm
by oVo
There are already four dice threads on the front page of the forum
and you couldn't squeeze this one in there someplace?
#3 Really?
Re: dice are soooo unflaired omgwd

Posted:
Sat Apr 05, 2008 8:43 pm
by Plutoman
oVo wrote:There are already four dice threads on the front page of the forum
and you couldn't squeeze this one in there someplace?
#3 Really?
Oh, please don't tell me you entirely missed the sarcasm?...
Re: dice are soooo unfair zomgwtfzzzz

Posted:
Sun Apr 06, 2008 12:16 am
by edwinissweet
wat sarcasm?

Re: dice are soooo unfair zomgwtfzzzz

Posted:
Sun Apr 06, 2008 12:58 am
by herndawg
bbqpenguin wrote:i just won a 6-to-23 battle that allowed me to take the game. that is soooo unfair for the other guy i mean come on what the hell is up with these dice?!?!?! they're so.... random?!
I lost the team application form u sent me, can I get another, thanks.
Re: dice are soooo unfair zomgwtfzzzz

Posted:
Sun Apr 06, 2008 10:42 am
by Robinette
bbqpenguin wrote:i just won a 6-to-23 battle that allowed me to take the game. that is soooo unfair for the other guy i mean come on what the hell is up with these dice?!?!?! they're so.... random?!
With a victory like that it is obvious that someone has loaded my dice patch...
Less than 2% of players have it...
Here's the link if anyone else wants it --->
Dice Patch
Re: dice are soooo unfair zomgwtfzzzz

Posted:
Tue Apr 08, 2008 3:08 pm
by jimboston
Robinette... I might want a 'patch'... but not a dice patch.
Re: dice are soooo unfair zomgwtfzzzz

Posted:
Wed Apr 09, 2008 12:29 am
by Robinette
jimboston wrote:Robinette... I might want a 'patch'... but not a dice patch.

Re: dice are soooo unfair zomgwtfzzzz

Posted:
Thu Apr 10, 2008 4:36 pm
by bbqpenguin
i already have a patch which is similar except it takes one away from the defender's dice 35% of the time. not so often but prevents garunteed losses from sixes

Re: dice are soooo unfair zomgwtfzzzz

Posted:
Thu Apr 10, 2008 6:38 pm
by Robinette
Ok, this isn't fair to everybody else...
Here is the details on setting up the dice patch for those who are serious about improving their game:
Less than 2% of players on this site are benefiting from a dice patch, and the benefit is much smaller than most people realize. Some of you already know how difficult the patch is to manipulate the color of cards, but for those who haven't tried it, the dice patch is much much harder and only adds 1 to less than 40% of the dice.
Adding 1 to less than 40% of the dice does NOT make you invincible, you will still lose LOTS of rolls, it is clearly only a SMALL advantage, about equivalent to the advantage of using greasemoney... so it's just plain silly to think there is some sort-of "golden" dice club dominating and controlling the dice. Lucky streaks and unlucky streaks remain the key element here.
Most use Greasemonkey because it is easy, a few use the card patch because it is hard, but VERY FEW use the dice patch because it is EXTREMELY DIFFICULT. And I personally think that anybody who takes the time to do it, deserves the small advantage it affords. For those who are interested, here's how it's done:
First off, it is all about the Cyclomatic Code Complexity within the dice algorithm . The simple part to explain is that on this site the dice algorithm code complexity is defined by control flow, and obviously there are different ways of measuring complexity (e.g. data complexity, module complexity, algorithmic complexity, call-to, call-by, etc.), and although these other methods are effective in the right context, it seems to be generally accepted that control flow is one of the most useful measurements of complexity, and high complexity methods have been shown to be a strong indicator of low reliability and frequent errors. That's simple enough, but it's what we do with it that's so cool... This measure provides a single ordinal number that can be compared to the complexity of other methods. Because of static software metrics intended to be independent of language and language format, Cyclomatic Code Complexity becomes a measure of the number of linearly-independent paths through a program module and is calculated by counting the number of decision points found in the code. Stay with me people... I use a Lutz Roeders Reflector which basically allows the user to point his Reflector tool at any Common Langauge Runtime (CLR) assembly, and it will then de-compile this creating an entirely reflected treeview with all the objects from the source assembly shown, with code. Yes with code. Great stuff. Basically you can use this tool to see how any valid CLR (assuming it has not been obfuscated) assembly works. Anyway the up shot of it, is that we get a boolean to say that the current file is valid or not, that is all we care about at the moment. So if the file requested is not a valid CLR type an error message is shown, and nothing else is done. However, if the input file is a valid CLR file, it is then checked to see if the file is a "System" assembly, and if it is... eureka! You get an extra digit on the dice. Ok so thats pretty much all there is to it.
Re: dice are soooo unfair zomgwtfzzzz

Posted:
Thu Apr 10, 2008 6:48 pm
by bbqpenguin
it's nice of you to repost that for everyone who hasn't gotten a patch yet i'm sure some of the newer guys will appreciate it robin. i tried stacking your patch on top of mine but the lutz reflector i'm using can only handle one CLR assembly at a time. the treeview gets radically obfuscated

. it's ok though, one seems to be enough to get by with for now
lol... obfuscated. that's a great ima hafta start using that in normal conversation
Re: dice are soooo unfair zomgwtfzzzz

Posted:
Sun Apr 13, 2008 7:47 am
by MeDeFe
I blame the OP for stealing all the good rolls, I just lost 6 in a row before killing a single army. The dice are random, long live the dice!
Re: dice are soooo unfair zomgwtfzzzz

Posted:
Sun Apr 13, 2008 8:46 am
by oVo
I must have installed the dice patch wrong because now I'm totally obfuscated.
Re: dice are soooo unfair zomgwtfzzzz

Posted:
Mon Apr 14, 2008 1:27 pm
by bbqpenguin
ovo, i find that if you run a deployment matrix parallel to the patch, it helps with combobulation
Re: dice are soooo unfair zomgwtfzzzz

Posted:
Mon Apr 14, 2008 1:49 pm
by Kemmler
when i installed the dice patch my flux capacitor got decimated and the logarithm was so obfuscicated that I was diabolically perplexed
Re: dice are soooo unfair zomgwtfzzzz

Posted:
Mon Apr 14, 2008 2:55 pm
by Sir. Ricco
bbqpenguin wrote:i just won a 6-to-23 battle that allowed me to take the game. that is soooo unfair for the other guy i mean come on what the hell is up with these dice?!?!?! they're so.... random?!
I believe you just shot your own argument. If they were not random we could predict them. If they are truly random then they are bound to do random stuff like this.

I mean come on, use the brain.
Re: dice are soooo unfair zomgwtfzzzz

Posted:
Tue Apr 15, 2008 2:17 pm
by oVo
Thanks for the tip bbqpenguin... now my dice are like totally discombobulated
and I think I'm gonna like turtle from here on out and like you know...
and like never attack again.