I've been wondering how dependent upon luck this game really needs to be. In other words, is this game as pure a game as, say chess, where luck has no effect what-so-ever.
Hear me out. One of the odds calculators out there determines the relative "cost" to the attacker of initiate conflict against a defender depending on how many dice each player gets to roll. For instance, provided the odds work out the attacker loses .842 men for every 1 army he takes off the defender if he's attacking 3 die v 2 or 2 die v 1. He loses .681 men per 1 army he takes off the defender if he's attacking 3 die v 1.
Would the game be interesting if every single conflict simply took away the exact amount of armies it "should" from each side. It could either round off or not, that's another wrinkle to discuss. For instance, if you had 10 guys on your territory and attacked an opponents 10, it would just automatically give you the victory but you'd only end up with 1 army on each your initial spot but the one you just took.
I'm not implying that this would be a better game. Actually I'm just curious how this would play out. Obviously, it would be pretty easy to find out if you set up a board game, printed out the pure "costs" of attack and had a calculator handy. If you wanted to, you could use chits to keep track of the armies on each territory and keep decimals rounded off to, say 100ths. Like the real game, an attacker would not need to fight to the death, he could just "lean" on a territory knowing exactly what the cost/benefit would be.