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Map state logging and replay

PostPosted: Mon May 05, 2008 7:22 am
by JimRocky
Does anyone know of a way to log the state of the map at each turn? Additionally, with that, a way to then redisplay past turns? It would help with analyzing strategies. You could observe a skilled players plays, and try to determine what went right or wrong with your own. With just the written log it's difficult to visualize the actual board state when reviewing past turns.

Re: Map state logging and replay

PostPosted: Mon May 05, 2008 7:30 am
by detlef
JimRocky wrote:Does anyone know of a way to log the state of the map at each turn? Additionally, with that, a way to then redisplay past turns? It would help with analyzing strategies. You could observe a skilled players plays, and try to determine what went right or wrong with your own. With just the written log it's difficult to visualize the actual board state when reviewing past turns.

There's a map snapshot option in BOB, but you have to work it manually.

If you don't know what BOB is, go to plug-ins and strap-ons forum.

Re: Map state logging and replay

PostPosted: Mon May 05, 2008 8:02 am
by Thezzaruz
Isn't there something on Lack's To-Do list that would enable this??? Think it was discussed in another thread in the Suggs 'n Buggs forum.

Re: Map state logging and replay

PostPosted: Mon May 05, 2008 12:37 pm
by gdeangel
Wow... I just found that feature in the new BOB release. It is awesome! I sometimes use the old <alt> + <prt scr> method if I'm playing fog of war on a large map, which also works well if you print out the maps (be sure to print in color), but no more need for that!

Re: Map state logging and replay

PostPosted: Mon May 05, 2008 12:39 pm
by detlef
gdeangel wrote:Wow... I just found that feature in the new BOB release. It is awesome! I sometimes use the old <alt> + <prt scr> method if I'm playing fog of war on a large map, which also works well if you print out the maps (be sure to print in color), but no more need for that!

Maybe with all the money you're gonna save on printer ink, you can pony up and kick lack a little $$ for bringing us this game?

Re: Map state logging and replay

PostPosted: Tue May 06, 2008 9:51 am
by gdeangel
:lol: :lol: :lol: :lol:

Re: Map state logging and replay

PostPosted: Tue May 06, 2008 10:05 am
by yeti_c
detlef wrote:
gdeangel wrote:Wow... I just found that feature in the new BOB release. It is awesome! I sometimes use the old <alt> + <prt scr> method if I'm playing fog of war on a large map, which also works well if you print out the maps (be sure to print in color), but no more need for that!

Maybe with all the money you're gonna save on printer ink, you can pony up and kick lack a little $$ for bringing us this game?


Or send it to me for doing the actual money saving work!!

C.

Re: Map state logging and replay

PostPosted: Tue May 06, 2008 11:34 am
by Sentinel XIV
yeti_c wrote:
detlef wrote:
gdeangel wrote:Wow... I just found that feature in the new BOB release. It is awesome! I sometimes use the old <alt> + <prt scr> method if I'm playing fog of war on a large map, which also works well if you print out the maps (be sure to print in color), but no more need for that!

Maybe with all the money you're gonna save on printer ink, you can pony up and kick lack a little $$ for bringing us this game?


Or send it to me for doing the actual money saving work!!

C.


Come on, yeti. You don't expect us to pay you for doing something that really helps, do you? Next, you'll be selling "BOB Menu Advertisements" to big corporations.