TaCktiX wrote:I think that with larger map sizes the feasibility of the concept becomes more important. If the uber-big experience adds to CC in an innovative way, allow it, if it's a massive rehash of something that could be done with fewer territories and within the current size restrictions, it should not be allowed. Even if the size restriction is lifted at some point, anything higher should be by special permission only.
Certainly we would need to monitor the mis-use of large maps closely in the Foundry, but if it is on a permission basis who is making this decision? based on what standard? this is a slippery slope down which we tread, saying that Map A gets to exceed the size limit because Andy or gimil or you or I like it, but Map B doesn't.
mibi wrote:now thats some smart talking. Put the decision to go higher in reasonable and rational hands.
I don't know who would volunteer to be that reasonable and rational decision maker, because they're going to be the least popular guy at this site after they deny a request or two.
Anybody who asks to make their map larger than the max size is going to do so because they think their map is worthy of the exception. That doesn't mean that they all actually are, but try convincing a stubborn mapmaker of this... and yes, all of us mapmakers are pretty stubborn.

There are going to be some ugly moments in the Foundry when folks don't get their way.
If larger maps are going to be allowed, the option will have to be available universally to all mapmakers. Some mapmakers will still be able to create their projects in a smaller size, but you know that most will choose to use more pixels even if they don't need it. We'll have bigger maps, but not necessarily better maps.
yeti made the point that vertical scrolling is easier than horizontal scrolling, and I tend to agree. I would personally be in favor of keeping the max width at about what it is right now (840 pixels I believe) but allowing the height to be at the discretion of the mapmaker. Thus good map ideas like the Trojan War map and the Skyscraper could happen.
And as for yeti's question about scrolling in an inner window or scrolling the screen, I'd say the only way this would work is if we had an inner window. This would allow you to scroll to any part of the map and still have access to the attack and fortify buttons. If we were just scrolling the screen, you could only see the bottom of the map when you were attacking, which would mean scrolling up after every attack to see where the army counts stood. Bleh.