Moderator: Community Team
Thylacine wrote:To me, it seems there is a point in Risk in which strategy cannot be further improved. I understand that some of the maps are more complicated, but I still recognize similar limitations in all of them. I'm getting bored quickly, but I think that perhaps speed free-for-all games might provide the next step in strategic potential. What keeps you interested?
owenshooter wrote:well, you have pretty much played the same types of games, and what, 17 total? you haven't even scratched the surface of the types of games or the maps and their different bonus formats. sooo, this thread is more than premature in my opinion. hell, you have only played 4 or 5 maps!!! you haven't even played a team game!!! how about no cards? fog of war? you have played 17 games, all pretty much the same type of games. poke around before you declare yourself bored with CC... why not set a rank goal or something similar? give yourself something to strive for? good luck!-0
Thylacine wrote:I respectively disagree with there being any different strategy whether playing Australia or Malta. There may be minor differences in tactics, but it doesn't take too much effort to analyze the best probable course of action in a specific situation. The continents have different names, but the game is the same. Take Classic map, for example. Remove Congo and replace it with Uganda and Botswana. Add a bridge between Western Australia and Madagascar. Add another territory to Oceania. Make Oceania worth 3 and Africa worth 4. Do you think this really adds depth or replayability? Strategy remains untouched; tactics are altered slightly, but do not require much effort to translate. If you agree with this example, then apply the same principles to Australia or Malta, or 85% of the available maps. If you don't agree with my illustration, then I will agree to disagree and applaud your ability to find joy making mountains from molehills.
Thylacine wrote:To me, it seems there is a point in Risk in which strategy cannot be further improved. I understand that some of the maps are more complicated, but I still recognize similar limitations in all of them. I'm getting bored quickly, but I think that perhaps speed free-for-all games might provide the next step in strategic potential. What keeps you interested?
Kemmler wrote:Buy Premium and start playing some Classic, 8 player, escalating speed freestyle. So much strategy in them, you could write pages about every one...
Thylacine wrote:someone finally understands me.
I think most of the disagreement comes down to the difference between strategy and tactics, and how one defines both words. In response to Uncle Rico's challenge, well, I'm not entirely sure what it is. Is it to win one hundred successive games? You ask if I can beat 'them,' meaning a variety of opponents. My answer is 'yes, I can beat them.' That doesn't mean that I will.
muy_thaiguy wrote:Thylacine wrote:someone finally understands me.
I think most of the disagreement comes down to the difference between strategy and tactics, and how one defines both words. In response to Uncle Rico's challenge, well, I'm not entirely sure what it is. Is it to win one hundred successive games? You ask if I can beat 'them,' meaning a variety of opponents. My answer is 'yes, I can beat them.' That doesn't mean that I will.
Don't call me uncle rico, I lost a bet and normally have AC/DC as my avy.
Napoleon Ier wrote:You people need to grow up to be honest.
Thylacine wrote:Kemmler wrote:Buy Premium and start playing some Classic, 8 player, escalating speed freestyle. So much strategy in them, you could write pages about every one...
Spot on; it certainly looks that way. Thanks.
Return to Conquer Club Discussion
Users browsing this forum: No registered users