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Poker Club & Conquer 4

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Poker Club & Conquer 4

Postby cicero on Thu Sep 25, 2008 1:20 am

Both Poker Club and Conquer 4 have introduced new gameplay variants to CC. I'm playing a couple of games of each at the moment and they're all proving 'interesting'

How does everyone think they are shaping up ?
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Re: Poker Club & Conquer 4

Postby cicero on Thu Sep 25, 2008 1:21 am

cicero wrote:How does everyone think they are shaping up ?
For me Conquer4 is the one I'm finding the most appealing at the moment. It's freeform continent bonus is a challenge and it seems that the drop has less potential to imbalance the game at the beginning ...

Poker Club on the other hand, despite it's fancy bonus structure and the cool graphics still feels like another geographical type map albeit with a different graphical skin. Am I missing something ?
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Re: Poker Club & Conquer 4

Postby yeti_c on Thu Sep 25, 2008 2:43 am

cicero wrote:Am I missing something ?


Massively.

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Re: Poker Club & Conquer 4

Postby Bruceswar on Thu Sep 25, 2008 5:02 am

Speed games on Conquer 4 rock :) 1 vs 1 that is.
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Re: Poker Club & Conquer 4

Postby DAZMCFC on Thu Sep 25, 2008 5:10 am

got a NO cards game going on Poker :roll: , i'm doing alright with 3 of a kind(prial). the ast 3 goes, gone for a full hose and lost 2 of the bat. aaaaaarrrrrrrggggggghhhhhh. no one else has 3 of a kind so if i can get the full house i'm quids in.


now for Connect 4. a flat rate game on this one. eliminatd a player, had 3 cash-ins but NO blue card as of yet. :( thing with connect 4 is surely if you have 5 in a row, that should count as 2 rows of 4 for a better bonus. you still have to protect all 5 if you want to progress to 6 or 7.
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Re: Poker Club & Conquer 4

Postby yeti_c on Thu Sep 25, 2008 6:20 am

DAZMCFC wrote:now for Connect 4. a flat rate game on this one. eliminatd a player, had 3 cash-ins but NO blue card as of yet. :( thing with connect 4 is surely if you have 5 in a row, that should count as 2 rows of 4 for a better bonus. you still have to protect all 5 if you want to progress to 6 or 7.


Nope - that's all exlpained in the legend... it was decided that a 5 length shouldn't count as 2 cos it's a lot easier to progress your kingdom...

And you don't have to protect it's entire length - if you lose one of the ends - you still have a Connect 4. (Obviously you have to protect the middle 3 as they are of more importance.)

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Re: Poker Club & Conquer 4

Postby DAZMCFC on Thu Sep 25, 2008 7:03 am

yeti_c wrote:
DAZMCFC wrote:now for Connect 4. a flat rate game on this one. eliminatd a player, had 3 cash-ins but NO blue card as of yet. :( thing with connect 4 is surely if you have 5 in a row, that should count as 2 rows of 4 for a better bonus. you still have to protect all 5 if you want to progress to 6 or 7.


Nope - that's all exlpained in the legend... it was decided that a 5 length shouldn't count as 2 cos it's a lot easier to progress your kingdom...

And you don't have to protect it's entire length - if you lose one of the ends - you still have a Connect 4. (Obviously you have to protect the middle 3 as they are of more importance.)

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i know you don't have to, but it helps to progress if you do and for a 5 in a row it could of been a bonus of 3. just a thought.
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Re: Poker Club & Conquer 4

Postby Incandenza on Thu Sep 25, 2008 9:01 am

Haven't played connect 4 yet, but I'm 2-0 on poker club (2v2, one no cards, one escalating). I'm liking poker a great deal, there's a lot of subtlety to the map and a lot of potential strategies... with all the neutrals luck plays a bit more of a factor than I like, but that's life I guess. :D
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Re: Poker Club & Conquer 4

Postby yeti_c on Thu Sep 25, 2008 10:46 am

Incandenza wrote:Haven't played connect 4 yet, but I'm 2-0 on poker club (2v2, one no cards, one escalating). I'm liking poker a great deal, there's a lot of subtlety to the map and a lot of potential strategies... with all the neutrals luck plays a bit more of a factor than I like, but that's life I guess. :D


I agree on that one - sadly the large amounts of neutrals was included due to the possible drop combinations that we needed to nullify...

Some have suggested reducing the neutral territories to 2 to start with - thoughts?

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Re: Poker Club & Conquer 4

Postby KoE_Sirius on Thu Sep 25, 2008 11:31 am

I didnt like the Conquer 4 map .Its a must for the doodle fan I think .The Poker Club map rocks and not many understand it yet .So I feel I must take full advantage of that .Please do not reduce the neutrals or do anything to it.. its perfect :P
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Re: Poker Club & Conquer 4

Postby SuicidalSnowman on Thu Sep 25, 2008 11:46 am

Conquer 4

I played a four player game with FoW. It was a disaster, as it was impossible to determine where bonuses were held. The drop turned out to be really important, as one player had a bunch of territories in one corner. He or She was able to get two 4 in a rows where no other player could see.

Still, I actually really enjoyed playing it with FoW, because it challenges you to be extra sneaky when trying to get bonuses. It IS possible to hide them, but you have to do it right.

I also enjoyed that it is difficult to hold a bonus for more than one round, since every territory becomes a border. No one was able to camp out behind Siam.

This map was interesting in a four player game because you could always attack any other player. It is not like in some other games, when you might really want to attack green, but cannot because red has armies in between. You can always find some where to hit them. This probably has implications for Assassin and Terminator games. Could possibly be good for team games as well.

Poker, not much to say yet. I got bounced when I couldn't get through a 6 on 3 neutrals. Three turns in a row.

The one thing I liked, at least at this point, is that the gameplay seems balanced from a drop standpoint. I felt like everyone had several options for bonuses, and if you went for an easy pair, then it was harder to move up to say, a straight or full house. Others choose to miss out on the early pair bonus, and move for a straight or full house early. Sort of a risk/reward trade off.
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Re: Poker Club & Conquer 4

Postby DAZMCFC on Fri Sep 26, 2008 5:50 am

KoE_Sirius wrote:I didnt like the Conquer 4 map .Its a must for the doodle fan I think .The Poker Club map rocks and not many understand it yet .So I feel I must take full advantage of that .Please do not reduce the neutrals or do anything to it.. its perfect :P



i'm with Sirius on this one. if you have less neutrals, there is more chance of someone getting a massive bonus and another getting a "High Card" bonus.
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Re: Poker Club & Conquer 4

Postby nagerous on Fri Sep 26, 2008 5:59 am

I would like to see the first royal flush starting hand in poker club... ( I know how rare it is)
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Re: Poker Club & Conquer 4

Postby yeti_c on Fri Sep 26, 2008 6:06 am

nagerous wrote:I would like to see the first royal flush starting hand in poker club... ( I know how rare it is)


Meh - it's so rare that it's impossible to happen.

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Re: Poker Club & Conquer 4

Postby nagerous on Fri Sep 26, 2008 8:16 am

yeti_c wrote:
nagerous wrote:I would like to see the first royal flush starting hand in poker club... ( I know how rare it is)


Meh - it's so rare that it's impossible to happen.

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Re: Poker Club & Conquer 4

Postby Blitzaholic on Fri Sep 26, 2008 9:15 am

cicero wrote:
cicero wrote:How does everyone think they are shaping up ?
For me Conquer4 is the one I'm finding the most appealing at the moment. It's freeform continent bonus is a challenge and it seems that the drop has less potential to imbalance the game at the beginning ...

Poker Club on the other hand, despite it's fancy bonus structure and the cool graphics still feels like another geographical type map albeit with a different graphical skin. Am I missing something ?



did you just answer your own question? :lol:
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Re: Poker Club & Conquer 4

Postby nagerous on Fri Sep 26, 2008 11:01 am

Blitzaholic wrote:
cicero wrote:
cicero wrote:How does everyone think they are shaping up ?
For me Conquer4 is the one I'm finding the most appealing at the moment. It's freeform continent bonus is a challenge and it seems that the drop has less potential to imbalance the game at the beginning ...

Poker Club on the other hand, despite it's fancy bonus structure and the cool graphics still feels like another geographical type map albeit with a different graphical skin. Am I missing something ?



did you just answer your own question? :lol:



He's allowed to express his own opinion, if it was a serious question there would be the lols but no his question is asking for an opinion and he expresses his own hence no lols.
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Re: Poker Club & Conquer 4

Postby whitestazn88 on Fri Sep 26, 2008 11:51 am

i've only played one on each map, but they're pretty cool.

i like poker club a lot just because of the fact that its a poker-based map that finally got to work
as for conquer 4.... i didn't have as much fun. maybe because i lost... but i just didn't enjoy it too much
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Re: Poker Club & Conquer 4

Postby cicero on Fri Sep 26, 2008 1:38 pm

Incandenza wrote:Haven't played connect 4 yet, but I'm 2-0 on poker club (2v2, one no cards, one escalating). I'm liking poker a great deal, there's a lot of subtlety to the map and a lot of potential strategies... with all the neutrals luck plays a bit more of a factor than I like, but that's life I guess. :D
I think that's one of the reason's I'm leaning towards Conquer4 - it seems "purer" somehow.
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Re: Poker Club & Conquer 4

Postby Pedronicus on Fri Sep 26, 2008 4:48 pm

conquer 4 is a load of shit. no where safe to run to and hide and build if you get whalloped early on. the safest territory still can be attacked by 3 other territories.
Making a game into a another game doesn't necessarily make a good game. It's just a bastard offspring.
these games are no different than making a film out of a computer game. Utter shit 9 times out of ten
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Re: Poker Club & Conquer 4

Postby Hotdoggie on Sat Sep 27, 2008 5:24 am

Pedronicus wrote:conquer 4 is a load of shit. no where safe to run to and hide and build if you get whalloped early on. the safest territory still can be attacked by 3 other territories.
Making a game into a another game doesn't necessarily make a good game. It's just a bastard offspring.
these games are no different than making a film out of a computer game. Utter shit 9 times out of ten


resident evil, doom, final fantacy...all good films...conquer 4, poker club...both great maps.
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Re: Poker Club & Conquer 4

Postby Pedronicus on Sat Sep 27, 2008 5:38 am

Conquer 4 and chinese checkers aren't maps - they are grids.
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Re: Poker Club & Conquer 4

Postby BaldAdonis on Sat Sep 27, 2008 5:59 am

Pedronicus wrote:Conquer 4 and chinese checkers aren't maps - they are grids.

.... and Conquerman, and this viewtopic.php?f=10&t=46602
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Re: Poker Club & Conquer 4

Postby Incandenza on Sat Sep 27, 2008 6:17 am

Hotdoggie wrote:resident evil, doom, final fantacy...all good films...conquer 4, poker club...both great maps.


If you thought final fantasy was a good movie, I have some oceanfront property in Indiana that I'd like to sell you...

and yeti, I can see an argument for knocking the neutrals down to 2's... sort of an arms race thing.
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Re: Poker Club & Conquer 4

Postby Godd on Sat Sep 27, 2008 7:36 am

cicero wrote:Both Poker Club and Conquer 4 have introduced new gameplay variants to CC. I'm playing a couple of games of each at the moment and they're all proving 'interesting'

How does everyone think they are shaping up ?


well I have found Connect 4 to be best played with 2 or 3 players so you can get some strategy plays on it. with 4 or more its just a free for all
on the Poker Club I think the graphics need tweaking for there is alot of graphic camalflouge. I need to turn on the color codes just to find the other players at times. It is a very tricky map/route to advance and will take some time to get the hang of it. The reducing of the neutrals to 2 may harm the game some but reducing the total starting neutrals territories in the game may be needed to make it a little more enjoyable
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