Well, I am reaquaiting myself with an old friend today... Madness 1v1. And now I recall why I don't play it much any more. Because two back-to-back 3-1 loss rolls can cost the game. And this, I dare say, is why the new maps being churned out have the exponential growth type bonuses, so that you can get into the realm of large numbers of attacks to approximate the "real" odds of rolling dice. But, and here's the rub, on a large numbers map, like City Mogul for example, or even the old standby's of AoR:2 and Feudal, they don't play well without a gimick, like fog or freestyle, because the first move (remember, large map, large bonuses) and the drop will have a very significant influence on the outcome of the game pretty much before you even start.
Solve this dilemma, and you can salvage 1v1 on this site.