No Cards: Bad luck with the drop and dice.
Flat Rate: Bad luck with the drop and cards.
Escalating: Bad luck with cards, which can determine the entire outcome of a game.
Foggy: Probably better than Sunny, but people will let someone else grow too huge until they can't be stopped. The drop matters too much. Then you get people who attack you constantly even though someone else is clearly winning.
Sunny: On the occasion that I am the one growing huge, people will team up on me.
Sequential: Obviously, the player going first is going to have an advantage, and is going to get their cards first, and so on. Since I am a freemium, I'd like to take my turn more than once every few days, too.
2 Player Games: Having to beat someone who gets Australia on Round 1 is not my idea of a good time. Bad drop luck.
Assassin Games: Umm... no. Whoever gets the noob suicider target wins.
I have tried the following solutions with little success:
Playing High Ranked Players Only: I don't want to be reduced to this. It would become boring, and besides, I enjoy tournaments.
Playing 3-8 Player Games: I do, almost all of the time, and I lose about 10% of my games because I get an early lead and everyone else teams up and pounds me into oblivion.
Playing Adjacent Games: These games take almost forever to fill up, because almost nobody plays adjacent, and I can see why... it's very irritating sometimes.
Play Team Games: This has the same problems as 2-4 player games (bad drop, being ganged up upon, etc.), and I feel guilty whenever my partner suffers due to my bad luck.
Play Private Games/Join A Clan: Probably a good solution, but it would get boring if the group was too small. I'm open for suggestions.
Play Freestyle Games: I do, whenever I can. However, there are not many available, the last person to join gets a slight advantage by going first, and most tournaments are sequential anyway.
Play *Insert Map Here*: I am not aware of which maps require the least luck, and would like to hear suggestions.
If you're going to call me a whiner or a loser, or tell me to leave the site, or say "tl;dr", then don't respond. I realize that some of this seems contradictory (e.g. Sunny and Foggy both having a huge luck factor), but what I'm looking for is either a combination of game types or a clever solution that you've found that reduces the luck factor in this game. Thanks for your help.
