PLEASE NOTE: This post is for newcomers. To inform them about potential dangers that they might encounter during a game. Experienced players will likely not find anything of interest in this post, but constructive contributions to this thread are greatly appreciated.
Welcome players.
Don't mind the title you won't find any bad news here, I just wanted to get your attention! Here's a heads up for those who want to be in the know. If you haven't already been flattened by the 'Escalating Juggernaut' in an Escalating game then I heartily encourage you to read on. Below is a brief outlining of the 'Escalating Juggernaut' strategy as laid out by The Neon Peon, a player of note worthy experience.
The Neon Peon wrote:An escalating game is simple and can be learned from on little game on it: 1. Don't go for bonuses. 2. Only attack for a card. 3. Cash later if able. 4. Keep a country in all parts of the map. 5. Eliminate a person and cash their cards. 6. Repeat step 5.
This can be learned in one game easily, it is simple... you refine the rules: sometimes it is good to go for continent. Sometimes you want to cash earlier. Sometimes you want to save someone from being eliminated as a priority.
The rest of the games are just refining strategy. But those basics are easily enough to win an escalating game.
The above should be enough to get you quick started in your first game, so happy hunting and go bag yourselves a few games! If you want a more detailed explanation than click the -SHOW: DETAILED EXPLANATION- link. It will show the longer original post, which is useful if you don't mind an some extra reading before playing your next game.
Artimis wrote:you just need to keep an eye on those players who are just accumulating troops in high density on one or two territories. They're the ones looking for the easy kill to sustain their rolling attack right across the map
I'd like to take this opportunity to point out that if you're not using a similar strategy to this, you're playing wrong, or at least, the wrong settings. If you'd prefer to have a "home-base" and/or get continent bonuses to use in overwhelming your opponents, you should really be playing with no cards or flat rate.
True enough Timminz, it is the simplest way to win an escalating game, let everyone else tire themselves out and mop up afterwards. Just making sure the new players know what they're letting themselves in for.....
DAT_WAT_SHE_SAID, in a rather more respectful tone than you've just used, I disagree, there's more than one way to play an escalating game, the strategy detailed in the original post is just the quick and dirty way to do it.
It is the best way to do it, u want proof look at all the ranks of people who use the "escalating juggernaut" way. Ranks such as field marshal, general, brigadier and colonel. And people who use the "take continent noob" way are all first class sargent and below. It isnt the only way of doing it but it is the best by far.
Artimis wrote:True enough Timminz, it is the simplest way to win an escalating game, let everyone else tire themselves out and mop up afterwards. Just making sure the new players know what they're letting themselves in for.....
DAT_WAT_SHE_SAID, in a rather more respectful tone than you've just used, I disagree, there's more than one way to play an escalating game, the strategy detailed in the original post is just the quick and dirty way to do it.
I dont think it has anything to do with "mopping up". In escalating games I generally always try to make sure I'm strong enough to take someone out that will also allow me to cash in again. It's stupid to do otherwise as your attack will leave you vulnerable to the next player if you can't re-cash.
Does the "other way" involve trying to get continents and overpowering people with reinforcements? I love playing against those players. They waste their armies trying to capture a measly 2-army bonus while I'm cashing in 40.
What is the point of these threads from a practical standpoint?
A newcomer to the site is highly unlikely to look at the forums before they have play several games on the site. And even if they do come and look, it is highly unlikely they will notice that small little link to the strategy forum.
Also, any game type is just a gametype. I had not played freestyle for a long while then won some speed freestyle games with no clickies that I joined by accident. An escalating game is simple and can be learned from on little game on it: 1. Don't go for bonuses. 2. Only attack for a card. 3. Cash later if able. 4. Keep a country in all parts of the map. 5. Eliminate a person and cash their cards. 6. Repeat step 5.
This can be learned in one game easily, maybe 4-5 if you are really slow. After that, it is simple... you refine the rules: sometimes it is good to go for continent. Sometimes you want to cash earlier. Sometimes you want to save someone from being eliminated as a priority.
The rest of the games are just refining strategy. But those basics are easily enough to win an escalating game.
NOTHING on conquerclub is some highly complicated thing that you can never win on because it takes 10000 games to learn. Things are easy to learn here, after that, it is just refining your skills, so why tell someone to stay away from a setting?
P.S. Any game with a few players who know what they are doing will act like the games you listed above. ANY. You might have as well listed the search as one.
how many times are you going to post the same thing? ridiculous. every single time your thread runs out of steam, you repost in another forum!! you started a game trying to farm points off of newbs. YOU GOT THROTTLED BY A BETTER TEAM!! you knew the rules, you were on the team that started the match, you were expecting easy points. guess what, you got BEATEN!!! stop spamming up the forums with the same thread, over and over and over. this is the FOURTH THREAD of the same subject by the same person with the same post. get over it...-0
Thorthoth,"Cloaking one's C&A fetish with moral authority and righteous indignation makes it ever so much more erotically thrilling"
The Neon Peon wrote:A newcomer to the site is highly unlikely to look at the forums before they have play several games on the site. And even if they do come and look, it is highly unlikely they will notice that small little link to the strategy forum.
Point noted, but I want to try anyway. Even if just one person reads it and gains from it then it's job done as far as I'm concerned.
The Neon Peon wrote:so why tell someone to stay away from a setting?
Not so! I don't want to scare players off or tell them not to play a game with certain settings, I want them to play! I just want them to know what to expect, rather than get blasted off the map before they even knew they were playing.
The Fuzzy Pengui wrote:Nope, this one is actually different. This is about "escalating juggernauts" while the other merged thread is about freestyle and unlimited forts.
yeah, i stand corrected... the OP just doesn't like settings that he can't win at... still ridiculous...-0
Thorthoth,"Cloaking one's C&A fetish with moral authority and righteous indignation makes it ever so much more erotically thrilling"
Unlike farming this escalating strategy doesn't guarantee that you will win but it is the best strategy. This is becoming pointless. I guess this will be your next topic:
NEWCOMERS BEWARE: No spoils Continenters!
DISCLAIMER: What you're about to see is in no way unethical gameplay. It's legitimate gameplay and any individual who is cunning and savvy enough to pull this off can carry on to their hearts content(I've even use it myself!) This post is purely for informative purposes so as to limit the number of victims that both they and I can hammer into the ground with this particularly devious strategy. It hurts to get your arse kicked this hard, but then that's the nature of the beast, in CC the objective is to beat your opponents into oblivion!
NOTE: I may update this post from time to time, any replies I make to this thread will only be in response to other users posts.
If you've played a lot of No Spoils games then you'll know exactly what I mean by "No spoils Continenters" If not, then read on my friend. In an No Spoils game there is no spoils to cash in. Because of this the only way to get more armies is to take a continent. Some players, on this game settings actually do take a continent and some nasty ones take even more then one. The process, of conquering continents, can then be repeated on until eventually all competition has been eliminated.
Now there is nothing wrong with the No Spoils setting, you just need to keep an eye on those players who are just conquering more and more continents. They're the ones looking to win the game.
Escalating... begin, deploy, attack a 1, end, begin, deploy, attack a 1, end, begin... and then a few turns of massive attacks, or maybe just one full board sweep (these are fun, though) Flat Rate: 4 armies - 10 armies is a very large range, control the game too much by the type of cards you have (unless it goes on for a really long time) No Cards: No attacking, no attacking, get a bonus, no attacking, no attacking until someone will take over or you can do it in one run...
why would you assume other people might think this is dirty, artimus? its really the only good way to play escalating games...
thats like saying throwing a play action pass in the NFL is dirty... or using 7 letters in one word while playing scrabble is dirty... or pulling your goalie at the end of a hockey game for an extra offensive play is dirty... etc.
Natali wrote:Unlike farming this escalating strategy doesn't guarantee that you will win but it is the best strategy. This is becoming pointless. I guess this will be your next topic:
NEWCOMERS BEWARE: No spoils Continenters!
<insert sarcastic mock post here>
Actually Natali, no I won't. The reason for that is, you can see it coming. When a player gets a continent bonus they become dangerous and everyone can see this, it's immediately apparent. Unlike with Escalating Spoils the peril is not immediately obvious. That is until it smacks you in the face.
That and that alone is the purpose of this thread, to raise awareness of something that a new player may not know about. If I find something else similar in nature to this topic, then and only then will I post and not before.
Artimis wrote:Actually Natali, no I won't. The reason for that is, you can see it coming. When a player gets a continent bonus they become dangerous and everyone can see this, it's immediately apparent. Unlike with Escalating Spoils the peril is not immediately obvious. That is until it smacks you in the face.
That and that alone is the purpose of this thread, to raise awareness of something that a new player may not know about. If I find something else similar in nature to this topic, then and only then will I post and not before.
Was it really obvious to you when you were a newcomer that a player holding Australia (on old classic) is dangerous? C'mon what is 2 armies more? It's nothing, he can lose his advantage on bad dice. It certainly seems to me as something you should mention to newcomers.
On the other hand look how straightforward escalating is. You can conclude solely on the definition of escalating settings that it's better to cash in later rather then earlier. What's there to explain that isn't written in the description of the settings?
I'll tell you something that might make you laugh. When I first came to this site about two months ago, I looked at the instructions and page read about Escalating Spoils. That with this setting each subsequent cash in gained more and more troops as groups were traded in. I thought to myself "Surely there's some kind of cap on this, I mean if a game lasts long enough you'll be swimming in troops when you cash in the 16th+ group of the game." That's precisely what I've observed so far, it just gets bigger and bigger with each cash in. I did not consider this a big issue before my first few games with the Escalating Spoils setting. My opinion has changed a lot since then.
Can you get this through your head: it is not an issue. Never has, never was. Escalating is like chess. Just because I know how to play checkers (flat rate), I am in no way better at it. It is just a different type of game. There is no cap, and there is no reason to have one. That would be like saying you can only your pawns, and no other pieces to checkmate the king.
The Neon Peon wrote:Can you get this through your head: it is not an issue. Never has, never was. Escalating is like chess. Just because I know how to play checkers (flat rate), I am in no way better at it. It is just a different type of game. There is no cap, and there is no reason to have one. That would be like saying you can only your pawns, and no other pieces to checkmate the king.
If I thought it was a bug or exploit I'd be posting in Sugs and Bugs, not in Strategy, so there's no discernable cap. It just means that territory bonuses quickly become irrelevent because they end up as small change to the massive troop numbers you'll receive from cashing in sets later in the game. That was not something I would have considered or even thought about on day one at this site. So again we come back to the ultimate purpose of this thread, to inform newcomers.
Before you say anything I did notice the mentoring scheme at the top of this forum, but I don't consider myself experienced enough to mentor anyone yet, so instead I've posted my observations here. Now if you'll excuse me I'm going to play some more Escalating Spoils games.
Moran555 wrote:The original risk is played with escalating cards......
please, no logic in this thread, the OP Is in a crusade against every type of setting on CC that he loses at!!! don't you dare bring that real world logic into this thread!!..-6cd
Thorthoth,"Cloaking one's C&A fetish with moral authority and righteous indignation makes it ever so much more erotically thrilling"
I don't play a lot of escalating anymore, but my best ever win has come in an escalating game. I'm not sure how this is supposed to be unethical play in any way, though, if anyone suggested that. Seems to me it's the best way of doing escalating.