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Bones2484 wrote:I haven't seen an alliance in over a year in my games.
TurinTurambar wrote:Anybody else hate when this happens in a standard format game? Maybe I'm just venting cuz I've been in a couple games (i.e. Game 3782594 )in a row where one person jumps to a strong lead, then get allied against, then they complain about the alliance. Sorry, but Risk is all about allying. It's also important not to expand so quickly that the rest of the players see you as a threat.
Mr_Adams wrote:You, sir, are an idiot.
Timminz wrote:By that logic, you eat babies.
Elijah S wrote:It's better to lose honorably than win because you gang up on someone who's clearly outplaying and outmaneuvering you.
Elijah S wrote:To have an alliance when one player or team is taking complete charge is one thing; BUT, keeping that alliance long after they're no longer leading is pure BS.
Its happened to me and my partner many times. -We take control of a game and the other teams continue to ally until they've eliminated us.
Recently, in a 3 team game this happened and, IMO, if you've got to have an alliance to assure that you or the other losing team will win, it goes against the integrity of the game.
So, my reply to the OP is, Don't whine when a team is kicking your ass. Suck it up and don't try passing off an unfair advantage on 'being a better diplomat,' etc.
It's better to lose honorably than win because you gang up on someone who's clearly outplaying and outmaneuvering you.
Mr Changsha wrote:Elijah S wrote:To have an alliance when one player or team is taking complete charge is one thing; BUT, keeping that alliance long after they're no longer leading is pure BS.
Its happened to me and my partner many times. -We take control of a game and the other teams continue to ally until they've eliminated us.
Recently, in a 3 team game this happened and, IMO, if you've got to have an alliance to assure that you or the other losing team will win, it goes against the integrity of the game.
So, my reply to the OP is, Don't whine when a team is kicking your ass. Suck it up and don't try passing off an unfair advantage on 'being a better diplomat,' etc.
It's better to lose honorably than win because you gang up on someone who's clearly outplaying and outmaneuvering you.
Can't agree with your sentiments here, I am afraid. If you put yourself into a position where both the other teams have to attack, and fort, towards you, then you are in great danger of being eliminated. All the troops are coming your way and once you are broken, they may as well finish you off. You probably made the mistake of going for the 'big push' without having enough men to deal with the other two teams attacking collectively.
Look at it this way: you make a big, game threatening move and (I don't doubt) expect to be attacked...at least a bit. But to the other teams, they have had to send all their troops towards you and may have even had to send forces that were facing the other team at you as well. These forces are now all out of position, unless they are to be used in killing you. They could stop after you have been dusted a bit and fort them back. But the position has now changed, maybe forting away from you is not a good option anymore. So they kill you for territory and go at it 2 on 2. There is nothing wrong with that at all and I would think decent players could work all that out 'in game' without the need for any diplomacy.
TurinTurambar wrote:Anybody else hate when this happens in a standard format game? Maybe I'm just venting cuz I've been in a couple games (i.e. Game 3782594 )in a row where one person jumps to a strong lead, then get allied against, then they complain about the alliance. Sorry, but Risk is all about allying. It's also important not to expand so quickly that the rest of the players see you as a threat.
TurinTurambar wrote:Anybody else hate when this happens in a standard format game? Maybe I'm just venting cuz I've been in a couple games (i.e. Game 3782594 )in a row where one person jumps to a strong lead, then get allied against, then they complain about the alliance. Sorry, but Risk is all about allying. It's also important not to expand so quickly that the rest of the players see you as a threat.
riskllama wrote:Koolbak wins this thread.
FabledIntegral wrote:TurinTurambar wrote:Anybody else hate when this happens in a standard format game? Maybe I'm just venting cuz I've been in a couple games (i.e. Game 3782594 )in a row where one person jumps to a strong lead, then get allied against, then they complain about the alliance. Sorry, but Risk is all about allying. It's also important not to expand so quickly that the rest of the players see you as a threat.
Quite on the contrary, Risk isn't about alliances at all. Only subpar players form alliances. Smart, better players do not follow such limiting tactics and often unfair. Otherwise - why don't you form an alliance with 3 other players at the start of the game? Will that not increase your chances on winning..?
Johnny Rockets wrote:Alliances are a tool, and give the game another facet and and inject an interesting element of diplomacy. Those who feel it's unfair, or for pussies just lack the social skills to form them. Alliances in a three way though are stupid unless one player has a huge advantage and needs to be throttled out.
There are those who forget to put limits on alliances and then get buggered by them.
Put round or border stipulations on them and they are even more a strategic tool.
If you end up on the shit end of the stick, well.....theres always checkers.
Johnny Rockets
(Much better that V1.24)
Mr Changsha wrote:Elijah S wrote:To have an alliance when one player or team is taking complete charge is one thing; BUT, keeping that alliance long after they're no longer leading is pure BS.
Its happened to me and my partner many times. -We take control of a game and the other teams continue to ally until they've eliminated us.
Recently, in a 3 team game this happened and, IMO, if you've got to have an alliance to assure that you or the other losing team will win, it goes against the integrity of the game.
So, my reply to the OP is, Don't whine when a team is kicking your ass. Suck it up and don't try passing off an unfair advantage on 'being a better diplomat,' etc.
It's better to lose honorably than win because you gang up on someone who's clearly outplaying and outmaneuvering you.
Can't agree with your sentiments here, I am afraid. If you put yourself into a position where both the other teams have to attack, and fort, towards you, then you are in great danger of being eliminated. All the troops are coming your way and once you are broken, they may as well finish you off. You probably made the mistake of going for the 'big push' without having enough men to deal with the other two teams attacking collectively.
Look at it this way: you make a big, game threatening move and (I don't doubt) expect to be attacked...at least a bit. But to the other teams, they have had to send all their troops towards you and may have even had to send forces that were facing the other team at you as well. These forces are now all out of position, unless they are to be used in killing you. They could stop after you have been dusted a bit and fort them back. But the position has now changed, maybe forting away from you is not a good option anymore. So they kill you for territory and go at it 2 on 2. There is nothing wrong with that at all and I would think decent players could work all that out 'in game' without the need for any diplomacy.
Elijah S wrote:Mr Changsha wrote:Elijah S wrote:To have an alliance when one player or team is taking complete charge is one thing; BUT, keeping that alliance long after they're no longer leading is pure BS.
Its happened to me and my partner many times. -We take control of a game and the other teams continue to ally until they've eliminated us.
Recently, in a 3 team game this happened and, IMO, if you've got to have an alliance to assure that you or the other losing team will win, it goes against the integrity of the game.
So, my reply to the OP is, Don't whine when a team is kicking your ass. Suck it up and don't try passing off an unfair advantage on 'being a better diplomat,' etc.
It's better to lose honorably than win because you gang up on someone who's clearly outplaying and outmaneuvering you.
Can't agree with your sentiments here, I am afraid. If you put yourself into a position where both the other teams have to attack, and fort, towards you, then you are in great danger of being eliminated. All the troops are coming your way and once you are broken, they may as well finish you off. You probably made the mistake of going for the 'big push' without having enough men to deal with the other two teams attacking collectively.
Look at it this way: you make a big, game threatening move and (I don't doubt) expect to be attacked...at least a bit. But to the other teams, they have had to send all their troops towards you and may have even had to send forces that were facing the other team at you as well. These forces are now all out of position, unless they are to be used in killing you. They could stop after you have been dusted a bit and fort them back. But the position has now changed, maybe forting away from you is not a good option anymore. So they kill you for territory and go at it 2 on 2. There is nothing wrong with that at all and I would think decent players could work all that out 'in game' without the need for any diplomacy.
As someone who has never kept an alliance to the point of eliminating the player/team who was running the board, I'm still not surprised that many players seem to think it's ok. -I've had it done against me numerous times.
But to keep the alliance, focusing your attacks on the player/team who was winning, but is clearly no longer the biggest threat, is a pussy move.
Regardless of how you might try to condone it, what it boils down to is, you were getting beat and couldn't win without obtaining an unfair advantage.
Again, making an alliance to create balance is one thing, continuing it when the reason has gone, (i.e.- the player who was kicking everyone's ass is barely hanging on) shows a serious lack of integrity.
This attitude I keep seeing in this thread about "being a better diplomat" if you're able to form an alliance, is merely an attempt to cloak the truth that you'd prefer to win at any cost, including your personal honor and sense of fair play -(Clearly not something that all members have.)
Elijah S wrote:Mr Changsha wrote:Elijah S wrote:To have an alliance when one player or team is taking complete charge is one thing; BUT, keeping that alliance long after they're no longer leading is pure BS.
Its happened to me and my partner many times. -We take control of a game and the other teams continue to ally until they've eliminated us.
Recently, in a 3 team game this happened and, IMO, if you've got to have an alliance to assure that you or the other losing team will win, it goes against the integrity of the game.
So, my reply to the OP is, Don't whine when a team is kicking your ass. Suck it up and don't try passing off an unfair advantage on 'being a better diplomat,' etc.
It's better to lose honorably than win because you gang up on someone who's clearly outplaying and outmaneuvering you.
Can't agree with your sentiments here, I am afraid. If you put yourself into a position where both the other teams have to attack, and fort, towards you, then you are in great danger of being eliminated. All the troops are coming your way and once you are broken, they may as well finish you off. You probably made the mistake of going for the 'big push' without having enough men to deal with the other two teams attacking collectively.
Look at it this way: you make a big, game threatening move and (I don't doubt) expect to be attacked...at least a bit. But to the other teams, they have had to send all their troops towards you and may have even had to send forces that were facing the other team at you as well. These forces are now all out of position, unless they are to be used in killing you. They could stop after you have been dusted a bit and fort them back. But the position has now changed, maybe forting away from you is not a good option anymore. So they kill you for territory and go at it 2 on 2. There is nothing wrong with that at all and I would think decent players could work all that out 'in game' without the need for any diplomacy.
As someone who has never kept an alliance to the point of eliminating the player/team who was running the board, I'm still not surprised that many players seem to think it's ok. -I've had it done against me numerous times.
But to keep the alliance, focusing your attacks on the player/team who was winning, but is clearly no longer the biggest threat, is a pussy move.
Regardless of how you might try to condone it, what it boils down to is, you were getting beat and couldn't win without obtaining an unfair advantage.
Again, making an alliance to create balance is one thing, continuing it when the reason has gone, (i.e.- the player who was kicking everyone's ass is barely hanging on) shows a serious lack of integrity.
This attitude I keep seeing in this thread about "being a better diplomat" if you're able to form an alliance, is merely an attempt to cloak the truth that you'd prefer to win at any cost, including your personal honor and sense of fair play -(Clearly not something that all members have.)
TurinTurambar wrote:Elijah S wrote:Mr Changsha wrote:Elijah S wrote:To have an alliance when one player or team is taking complete charge is one thing; BUT, keeping that alliance long after they're no longer leading is pure BS.
Its happened to me and my partner many times. -We take control of a game and the other teams continue to ally until they've eliminated us.
Recently, in a 3 team game this happened and, IMO, if you've got to have an alliance to assure that you or the other losing team will win, it goes against the integrity of the game.
So, my reply to the OP is, Don't whine when a team is kicking your ass. Suck it up and don't try passing off an unfair advantage on 'being a better diplomat,' etc.
It's better to lose honorably than win because you gang up on someone who's clearly outplaying and outmaneuvering you.
Can't agree with your sentiments here, I am afraid. If you put yourself into a position where both the other teams have to attack, and fort, towards you, then you are in great danger of being eliminated. All the troops are coming your way and once you are broken, they may as well finish you off. You probably made the mistake of going for the 'big push' without having enough men to deal with the other two teams attacking collectively.
Look at it this way: you make a big, game threatening move and (I don't doubt) expect to be attacked...at least a bit. But to the other teams, they have had to send all their troops towards you and may have even had to send forces that were facing the other team at you as well. These forces are now all out of position, unless they are to be used in killing you. They could stop after you have been dusted a bit and fort them back. But the position has now changed, maybe forting away from you is not a good option anymore. So they kill you for territory and go at it 2 on 2. There is nothing wrong with that at all and I would think decent players could work all that out 'in game' without the need for any diplomacy.
As someone who has never kept an alliance to the point of eliminating the player/team who was running the board, I'm still not surprised that many players seem to think it's ok. -I've had it done against me numerous times.
But to keep the alliance, focusing your attacks on the player/team who was winning, but is clearly no longer the biggest threat, is a pussy move.
Regardless of how you might try to condone it, what it boils down to is, you were getting beat and couldn't win without obtaining an unfair advantage.
Again, making an alliance to create balance is one thing, continuing it when the reason has gone, (i.e.- the player who was kicking everyone's ass is barely hanging on) shows a serious lack of integrity.
This attitude I keep seeing in this thread about "being a better diplomat" if you're able to form an alliance, is merely an attempt to cloak the truth that you'd prefer to win at any cost, including your personal honor and sense of fair play -(Clearly not something that all members have.)
I find it funny that someone who clearly admits to breaking a truce (you said above that you do not keep the alliance all the way through the other player's elimination and unless you specify your term of cancellation of the truce while setting it up, then you are a backstabber) is calling those who do ally and keep the truce til the set guidelines have been met are somehow cowards.
Mr Changsha wrote:Elijah S wrote:Mr Changsha wrote:Elijah S wrote:To have an alliance when one player or team is taking complete charge is one thing; BUT, keeping that alliance long after they're no longer leading is pure BS.
Its happened to me and my partner many times. -We take control of a game and the other teams continue to ally until they've eliminated us.
Recently, in a 3 team game this happened and, IMO, if you've got to have an alliance to assure that you or the other losing team will win, it goes against the integrity of the game.
So, my reply to the OP is, Don't whine when a team is kicking your ass. Suck it up and don't try passing off an unfair advantage on 'being a better diplomat,' etc.
It's better to lose honorably than win because you gang up on someone who's clearly outplaying and outmaneuvering you.
Can't agree with your sentiments here, I am afraid. If you put yourself into a position where both the other teams have to attack, and fort, towards you, then you are in great danger of being eliminated. All the troops are coming your way and once you are broken, they may as well finish you off. You probably made the mistake of going for the 'big push' without having enough men to deal with the other two teams attacking collectively.
Look at it this way: you make a big, game threatening move and (I don't doubt) expect to be attacked...at least a bit. But to the other teams, they have had to send all their troops towards you and may have even had to send forces that were facing the other team at you as well. These forces are now all out of position, unless they are to be used in killing you. They could stop after you have been dusted a bit and fort them back. But the position has now changed, maybe forting away from you is not a good option anymore. So they kill you for territory and go at it 2 on 2. There is nothing wrong with that at all and I would think decent players could work all that out 'in game' without the need for any diplomacy.
As someone who has never kept an alliance to the point of eliminating the player/team who was running the board, I'm still not surprised that many players seem to think it's ok. -I've had it done against me numerous times.
But to keep the alliance, focusing your attacks on the player/team who was winning, but is clearly no longer the biggest threat, is a pussy move.
Regardless of how you might try to condone it, what it boils down to is, you were getting beat and couldn't win without obtaining an unfair advantage.
Again, making an alliance to create balance is one thing, continuing it when the reason has gone, (i.e.- the player who was kicking everyone's ass is barely hanging on) shows a serious lack of integrity.
This attitude I keep seeing in this thread about "being a better diplomat" if you're able to form an alliance, is merely an attempt to cloak the truth that you'd prefer to win at any cost, including your personal honor and sense of fair play -(Clearly not something that all members have.)
While there is a place for integrity on CC, I don't think that extends to the topic we are talking about. When I play this game I will try my hardest to kill every other player as quickly (and as stylishly) as I can. I will do anything to achieve that and I would certainly include 'ganging up' on another player if it was in my interest to do so.
Now don't misunderstand me; I also have a lot of sympathy with the 'alliances are for pussies' concept as well. If Player A says to Player B "Let's have a truce (for x number of rounds) and then go 1 on 1" and I am Player C I would naturally write back to one of them "Fine Player B, make a move in that direction and Player A will get an easier win than he expected." The point is that Player A may be a 'pussy' and he may lack 'integrity', but damn it if he can get a win by duping Player B into killing Mr C then I'll do my best to avoid it, but I'll still congratulate the chap on his win. Pussy he may be, but a clever pussy he most certainly is!
The great flaw in your argument is this belief that there is somehow a 'right way' to win a game of Risk beyond breaking the actual rules of the game. There isn't. Players should use every weapon at their disposal in their effort to win this game, as long as it is in the rules.
I write this as a player who has yet to use an alliance (or even anything approaching an alliance to the best of my memory) to win a game. I've discussed border positions to be sure and lightly suggested we better keep an eye on 'Red' on more than a few occasions, but that is a far cry from an alliance. But if I was beaten by the kind of play highlighted above I would accept it with a smile and move on. Therefore, the idea of in an end-game situation dancing around to try and make sure that someone wins in a fair way and that ganging up hasn't gone on is just, to me at least, entirely ridiculous.
Bones2484 wrote:Alliances are silly and unneeded. The better players generally know what needs to happen and can adjust on the whim to attack who is in the lead without having to set cease fire agreements. I haven't seen an alliance in over a year in my games.
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