I'm going to disagree with dito on the random lynch thing.
According to the first post, we all have a night action, which means that we have the chance to discover our roles during the first night. Because we are playing completely blind, I'm going to advocate a no lynch now so that everyone can discover their role tonight and we can move on as normal tomorrow. As far as nightkills go, I'm guessing that there will be one or two: a vig/SK combo. The mafia's main advantage is not the nightkill as most people assume, but the fact that they are allowed to talk to each other during the night and coordinate their actions during the day. In a game where no one knows their roles, having a mafia team will put them at a tremendous disadvantage(agreeing with dito here). A SK or two working by themselves would make much more sense given the game setup. We can use this to our advantage though. A smart vig will never kill randomly, therefore I'm going to ask that if anyone's target gets killed, then do not send in anymore actions. You don't know if you're a vig or not, so don't kill unless you know its scum
Anyways, a no lynch makes sense in this situation. The main reason for random lynching on day one is to gather information, but there is next to no information to gather. Sure, we will get the role after the death of the lynchee but that won't do us any good since it will be completely random (unlike a normal game where you can at least guesstimate a person's role by how they react to the bandwagon whether they are the person being bandwagoned or one of the people bandwagoning.) And without a role, there will be no roleclaims to stop a bandwagon and no real way for someone to defend themselves short of metagaming.
I'm going to stick to my guns on the no lynch barring any unforeseen circumstances. If you guys do decide to lynch someone, I suggest you do metagame and lynch someone who will probably screw us up with newbiness or stupidity (not naming names

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THE KWAN HAS SPOKEN!
DO AS YOU WILL!!!
unvotes all around
vote no lynch