Page 1 of 3

The Rising Bar Tournament II [NOTYOU2 IS THE CHAMPION!]

PostPosted: Sat May 26, 2012 10:07 pm
by GreecePwns
Hello and welcome to the second running of The Rising Bar Tournament (the first of which can be found here). The point of this tournament is to stay above the bar.

Well, what is the bar?
The bar is a set point total (not your CC score). After every round of games, the bar will rise. Anyone below at any point is eliminated. The winner will be the last person standing.

How do you get points?
Every player will start with 5 points. Points are given (or taken away) based on a players finish in a game. The tables for how points are given and taken away are below.

The bar will start at 2 points. The bar will rise by 1 point at the start of each round until there are 20 players left. The bar will then rise by 2 points every round and the points won and lost will be doubled until there are 10 players left. The bar will then rise by 3 points every round and the points won and lost will be triple their original amounts until a champion is crowned.

What about the game settings?
The number of players will be based on how many players are left and how they can be most evenly distributed. For example, the first round will be a set of 8 player games. And when there are 21 players left, there will be three 7 player games. Another example: for 19 players, there will be two 6 player games and one 7 player game.

In cases where there are multiple ways to evenly distribute them, the way in which puts more players in less games will be taken (example: with 16 players, we wil have two 8 player games instead of four 4 player games).

For the first round, players will be randomly grouped. After that, they will be determined by the standings. The first place player in the standings will take the bottom X players, depending on how many are needed to fill the game. For example, in a 6 player game, 1st place will be playing against the bottom 5 players, 2nd place will be against the next bottom 5, etc.

  • Game Type: Terminator
  • Map: Randomly chosen, but same map applied to all games in a round. When the scenario comes where a player a game has the potential to crown a champion, the map will be Classic. UPDATE: I will not allow maps that have a win condition of holding certain territories to be chosen.
  • Play Order: Sequential
  • Spoils: No Spoils
  • Reinforcements: Unlimited
  • Fog of War: No
  • Trench Warfare: No
  • Round Length: Casual
  • Round Limit: 50 Rounds - If the round limit is reached, players will be ranked by troop count. In case of a tie, they will split the point result of the two positions that were to be decided

Anything else?
The winner of a game cannot be eliminated that round, even if after points changes they are still below the bar.

Even if two players are eliminated on the same in-game turn, the player eliminated from the game first is considered to have finished at a lower place than the person eliminated second that turn.

You have 72 hours to join your game, or face a penalty which will be described below. I may be online at the moment 72 hours pass, or I may not. If you manage to get in after 72 hours pass and before I declare you having missed the deadline, you will be allowed to play.

Anyone is permitted to join. Freemiums are required to keep a spot open for their tournament games, as they will come one right after the other.

The Rising Bar Tournament II - Point System

PostPosted: Sat May 26, 2012 10:07 pm
by GreecePwns
2-player games
1st place: +1
2nd place: -1

3-player games
1st place: +1
2nd place: 0
3rd place: -1

4-player games
1st place: +2
2nd place: +1
3rd place: -1
4th place: -2

5-player games
1st place: +2
2nd place: +1
3rd place: 0
4th place: -1
5th place: -2

6-player games
1st place: +3
2nd place: +2
3rd place: +1
4th place: -1
5th place: -2
6th place: -3

7-player games
1st place: +3
2nd place: +2
3rd place: +1
4th place: 0
5th place: -1
6th place: -2
7th place: -3

8-player games
1st place: +4
2nd place: +3
3rd place: +2
4th place: 1
5th place: -1
6th place: -2
7th place: -3
8th place: -4

Deadbeating: -5 points
Not Joining Game After 72 Hours: -9000000000000 Points :D Seriously, you'll be eliminated. We want this tournament running smoothly.

The Rising Bar Tournament II - Scoreboard

PostPosted: Sat May 26, 2012 10:07 pm
by GreecePwns
Image

Re: The Rising Bar Tournament II [1/24]

PostPosted: Sun May 27, 2012 3:00 am
by andypl0nd0n
Count me in please

Re: The Rising Bar Tournament II [1/24]

PostPosted: Sun May 27, 2012 4:04 am
by Risk_Averse
in pls

Re: The Rising Bar Tournament II [1/24]

PostPosted: Sun May 27, 2012 10:38 am
by GreecePwns
You have both been added. Thank you for joining and good luck!

Re: The Rising Bar Tournament II [3/24]

PostPosted: Sun May 27, 2012 11:39 am
by ltndvm
in please

Re: The Rising Bar Tournament II [4/24]

PostPosted: Sun May 27, 2012 2:46 pm
by andyf23
in please

Could I suggest losing points for missed turns?

Re: The Rising Bar Tournament II [4/24]

PostPosted: Sun May 27, 2012 3:18 pm
by GreecePwns
You've been added. Thanks for joining.

Single missed turns? I hadn't thought of it before, but I wouldn't want a person's survival be based on whether or not they were busy that day. The difference between coming in 5th place in a game and 6th could mean elimination. So even having someone lose as little 1 point for missing 1 turn could probably eliminate them. I'll think about it though. The rules are not final until the tournament fills.

Re: The Rising Bar Tournament II [5/24]

PostPosted: Sun May 27, 2012 6:29 pm
by notyou2
Sign me up. Thanks

Re: The Rising Bar Tournament II [5/24]

PostPosted: Sun May 27, 2012 7:32 pm
by rmjw10
in please

Re: The Rising Bar Tournament II [5/24]

PostPosted: Sun May 27, 2012 8:11 pm
by DukeHazzard
I'm in

Re: The Rising Bar Tournament II [5/24]

PostPosted: Sun May 27, 2012 9:43 pm
by deantursx
in please

Re: The Rising Bar Tournament II [5/24]

PostPosted: Sun May 27, 2012 11:42 pm
by lilrvrgrl
In please

Re: The Rising Bar Tournament II [5/24]

PostPosted: Mon May 28, 2012 3:57 am
by GreecePwns
You have all been added. Thanks for joining! There are 14 spots left now.

Re: The Rising Bar Tournament II [10/24]

PostPosted: Mon May 28, 2012 1:22 pm
by peanutman
/in please

Re: The Rising Bar Tournament II [11/24]

PostPosted: Mon May 28, 2012 1:55 pm
by igrockspock
Let me in please

Re: The Rising Bar Tournament II [11/24]

PostPosted: Mon May 28, 2012 2:19 pm
by sHo0t4u
in plse

Re: The Rising Bar Tournament II [11/24]

PostPosted: Mon May 28, 2012 3:07 pm
by GreecePwns
You have all been added. Thanks for joining and good luck to all of you.

Re: The Rising Bar Tournament II [13/24]

PostPosted: Mon May 28, 2012 11:40 pm
by offinthecorner
in please

Re: The Rising Bar Tournament II [13/24]

PostPosted: Mon May 28, 2012 11:45 pm
by Swanster
I'll play please

Re: The Rising Bar Tournament II [13/24]

PostPosted: Tue May 29, 2012 2:32 am
by Liliputanac
in please

Re: The Rising Bar Tournament II [13/24]

PostPosted: Tue May 29, 2012 6:38 am
by blindman30
in please

Also if using random maps whats happens if someone wins by holding areas for a round and multiple people are eliminated at the same time?

Re: The Rising Bar Tournament II [13/24]

PostPosted: Tue May 29, 2012 8:44 am
by GreecePwns
You have all been added to the list.

Good question. I hadn't thought of that, since the rules I copied and pasted are from the first version of the tournament, which was almost 2 years ago. I will avoid picking these maps for the purposes of this tournament. I normally wouldn't do something like this, but these maps change tactics considerably, and I don't want to come up with a rule (like troop count or some such thing) to decide the points that doesn't truly reflect this difference in tactics.

Re: The Rising Bar Tournament II [17/24]

PostPosted: Tue May 29, 2012 8:53 am
by theheadholes
in please