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BigBallinStalin wrote:[
Do you feel inspired to contribute aggressiveness, fear, anxiety and desensitizing children within this continuous stream of violence and killing within a culture of
violence and a recreational culture of violence? It's a bit sensational, don't ya think? .
BigBallinStalin wrote:
Let's compare this alleged culture of violence in the US to.... children in Rwanda who survived during that genocide in the 1990s. Which event seems more aptly described as a "culture of violence"? The US with its video games, or Rwanda during and after the 1990s genocide?
BigBallinStalin wrote:(When someone says, "X is violent, and culture of violence, and blah blah blah,"
We must ask: "compared to what?")
thegreekdog wrote:AAFitz wrote:thegreekdog wrote:I think it's pretty weird to hear about liberal folks burning video games when conservative folks were the ones burning comic books and rap albums.
Indeed, though as I pointed out before, they probably just felt they had to do something. My gut reaction though is that $25 is insanely too large a figure, since one could easily go on craigslist and buy them and sell them back for a profit....which as speculative as that may be...has to have happened already.
My initial reaction was "Why not sell the games and use the profit to give to the grieving families?" And then I realized we live in the United States.
AAFitz wrote:If anyone is assuming that violent games are just games and cannot be taken seriously, they do not understand psychology.
Your subconscious, and your brain, can not tell the difference between seeing something on a screen, and seeing something in real life. When you play poker online for fake money, your brain reacts the same way it does for real money.
Obviously, you (hopefully) know the difference consciously, but much of our personality is affected by our subconscious, which you simply do not have as much control over as you think, or pretend you do.
So, the wish to not subject your children and neighbors children to something that absolutely affects them subconsciously, is a very valid cause, and while I hardly advocate going too far...there are absolutely games, that children under a certain age should never play, and some that arguably no one should play.
Do not be so naive as to delude yourself that you can filter and understand everything you see in this world, simply because it is on a screen. Your subconscious is far more powerful than you realize, and you ignore the countless studies that prove it at your, and your families own peril.
Lootifer wrote:AAFitz wrote:If anyone is assuming that violent games are just games and cannot be taken seriously, they do not understand psychology.
Your subconscious, and your brain, can not tell the difference between seeing something on a screen, and seeing something in real life. When you play poker online for fake money, your brain reacts the same way it does for real money.
Obviously, you (hopefully) know the difference consciously, but much of our personality is affected by our subconscious, which you simply do not have as much control over as you think, or pretend you do.
So, the wish to not subject your children and neighbors children to something that absolutely affects them subconsciously, is a very valid cause, and while I hardly advocate going too far...there are absolutely games, that children under a certain age should never play, and some that arguably no one should play.
Do not be so naive as to delude yourself that you can filter and understand everything you see in this world, simply because it is on a screen. Your subconscious is far more powerful than you realize, and you ignore the countless studies that prove it at your, and your families own peril.
Source please.
BigBallinStalin wrote:@AAFitz, and anybody else who doubts the power of "compared to what?"
But a comparison at least allows us to imbibe the magnitude of any perceived problem. If the problem is not as serious as the advocate imagines, then the response should not be as serious. For example, "In DoomYoshiTown, Crime has run rampant; we need stricter rules and harsher punishments." But the crime there is the lowest in the world, so obviously that statement is extremist. We can tell it's extremist by only comparing its claim with other situations/events/places/etc. Since it's extremist, (or rather, since the imagined crime level is not at all rampant), then we don't need to take seriously the advocacy of stricter rules and harsher punishments.
That's one reason why we need to ask, "compared to what?"
So... "x is violent"
How violent is X compared to other goods? Resources should be allocated efficiently, and this requires prioritization; therefore, we need to compare the violence of X to the violence of other things.
Comparison is always extremely important. "there's evidence of it affecting children, then and has the ability to affect children, so we should limit it"
All political action comes with a cost, and that is the opportunity cost. As we spend resources on dealing with this problem, what else could we have spent those resources on? We must compare the perceived net benefits of policy A with other policies; otherwise, we would always scramble for any public policy promised by any politician to any gullible voting public. Gee, that may even lead politicians to favor deficit spending, thus creating long-term systemic problems which are overcome unpleasantly.
That's why making comparisons matters and why we need to ask, "compared to what?," when someone expresses concern about something.
(if you use this method against people like PLAYER, it undermines their arguments too).
AAFitz wrote:thegreekdog wrote:AAFitz wrote:thegreekdog wrote:I think it's pretty weird to hear about liberal folks burning video games when conservative folks were the ones burning comic books and rap albums.
Indeed, though as I pointed out before, they probably just felt they had to do something. My gut reaction though is that $25 is insanely too large a figure, since one could easily go on craigslist and buy them and sell them back for a profit....which as speculative as that may be...has to have happened already.
My initial reaction was "Why not sell the games and use the profit to give to the grieving families?" And then I realized we live in the United States.
Your suggestion was for them to sell what they consider a possible factor in the tragedy, to raise money to help the victims of said tragedy.
Actually, that sounds exactly what would be done in the United States.
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