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Skyrim: Elder Scrolls V

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Re: Skyrim: Elder Scrolls V

Postby TheProwler on Thu Feb 16, 2012 10:55 pm

Can Ralof be killed?
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Re: Skyrim: Elder Scrolls V

Postby everywhere116 on Thu Feb 16, 2012 11:12 pm

TheProwler wrote:Can Ralof be killed?

I don't believe so. I don't think Hadvar can either. They're both essential, right?
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Re: Skyrim: Elder Scrolls V

Postby nagerous on Fri Feb 17, 2012 3:55 am

Sounds like Ralof sucks, just get Lydia.

If he is still following you have you tried switching out of him as a follower. He might go his own way then.
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Re: Skyrim: Elder Scrolls V

Postby CreepersWiener on Fri Feb 17, 2012 4:10 am

TheProwler wrote:Can Ralof be killed?


No. Not from what I have seen. Ralof can sit there all day and fight twenty Imperial soldiers or a couple Ancient Dragons. All that happens is that he gets tired and takes a knee for a while. Then he regenerates and gets back into the fray.
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Re: Skyrim: Elder Scrolls V

Postby tkr4lf on Fri Feb 17, 2012 10:10 am

CreepersWiener wrote:
TheProwler wrote:Can Ralof be killed?


No. Not from what I have seen. Ralof can sit there all day and fight twenty Imperial soldiers or a couple Ancient Dragons. All that happens is that he gets tired and takes a knee for a while. Then he regenerates and gets back into the fray.

That's retarded.

I hate how people are set to essential and can't be killed. You mean really, I can stab this guy twenty times with a Daedric Claymore and he still lives? Why do they feel the need to hold player's hands?

I liked it better when your actions actually had consequences that you had to live with. So you killed somebody important? Killed a questgiver? Too fucking bad, live with your decisions, or reload a game prior to killing that guy. I guess you shouldn't have been killing people for no reason.

But no, not since Oblivion. Now you know exactly who is important, because somehow, they cannot fucking die, no matter what you do to them. Boring.
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Re: Skyrim: Elder Scrolls V

Postby BGtheBrain on Fri Feb 17, 2012 10:35 am

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Re: Skyrim: Elder Scrolls V

Postby tkr4lf on Fri Feb 17, 2012 10:45 am

BGtheBrain wrote:If my brains remembers right, on Morrowind I killed the arch bishop in the mages guild waay to early. I never could finish the quest bc I was a murderous idiot

Exactly.

So, in that situation, you either live with that your character had done, you start over with a new character who's not such a murderous savage, or you reload to a point before you killed him. It's called living with your actions.

I don't know, I preferred it that way. At least then, once I had completed the main quest, I was free to go beat down Divayth Fyr and steal his full suit of daedric armor. If Morrowind had the same idiotic essential system that OB and SK have, then that never would have been possible. Or what if you're playing a murderer, like that's your character. You want nothing to do with the main quest, but you (your character) has heard about an ancient wizard with vast treasures. So you decide to go on a rampage out at Tel Fyr. But once you get there, you find that he is unkillable and you cannot take his full suit of daedric armor (the only full suit you will find, without either getting extremely lucky in your exploring or cheating using a guide, since they are well hidden in that game.)

Is that really fun? To not be able to kill someone even though you just put a sword through their face?


I know I said I probably wouldn't play the game, but when my nephew was down for Christmas we rented it and I played what I could in a week. It's a fun game, with some glaring exceptions. Honestly, I don't think I'll be in any hurry to pick it back up. It's lost much of the depth that the former games had. Yeah, it's got lots of new bells and whistles, but once you get past those, there isn't much substance or depth to the game. I could see me playing a sneaky character, a mage character, and a warrior character, and then being done with it. That's about all there is to play anyway.

At least before you could mix and match and come up with thousands of different character classes. Now every character is one of the same 3 different archetypes. Oh well, I guess the actual roleplayers out there will have to find a new series, since TES seems to have abandoned us. But, what do I expect, we're a niche market. The masses don't want a game where you actually have to think, listen to directions and figure out where to go without a big fucking compass telling you exactly where your next objective is.

Fucking kids these days, no critical thinking skills, just want everything handed to them. But, that's where the money is, so whatever.



Edit: As an addendum, I know a lot of the complaints are the bad (compared to this day and age) graphics of Morrowind. But, with a computer that can run Oblivion, you can make Morrowind look better than Oblivion. Check this out. (No clue why they're using the dragonborn song...)



or:



Not too shabby for a game made in 2002, eh?

Another common complaint is the stale combat. Again, with mods, this can be fixed to a degree, although it requires external programs being run alongside Morrowind, namely MWSE and/or MGE. But, I believe the MSGO (from the video above) also requires MGE to be run as well.
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Re: Skyrim: Elder Scrolls V

Postby BGtheBrain on Fri Feb 17, 2012 11:06 am

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Re: Skyrim: Elder Scrolls V

Postby AndyDufresne on Fri Feb 17, 2012 12:55 pm

I do wish there were more consequences to your actions (like the ability to kill major characters).

============

News regarding DLC (downloadable content): http://kotaku.com/5885983/bethesda-skyr ... sion-packs

Bethesda: Skyrim DLC Will Feel More Like Expansion Packs

We've been promised substantial downloadable content for last year's blockbuster Skyrim, but it sounds like Bethesda is thinking really big.

"For Fallout 3 we did five DLCs," Howard told me during an interview last week at the DICE Summit. "That was a very aggressive path for us. Our plan now is to take more time, to have more meat on them [for Skyrim]. They'll feel closer to an expansion pack."

...

In between those expansions, Howard is committed to releasing smaller pieces of content for the game.

"Because that gap is going to be bigger, we want to put litle things out for free in between. We've already done that for PC with the high-res pack. We're trying to figure out what those things are."

...

Shortly before Howard and I talked last week, he showed a video featuring all sorts of wonderful additions to Skyrim that his developers had cooked up in one week after the game shipped. They had characters riding dragons, guards re-lighting torches, water arrows, fat giants, players as vampire lords and so much more.

Some of that—Howard would stress the "some"—could be coming as part of all of this expanded content.

"There are definitely things in there that we are planning on exploring," he said.

"It looks like a ton of stuff that could ship right now," he admitted, "but it's in a sizzle video. It's, you know, it's not bug-tested, polished, balanced." He thinks it shows off the creativity of his team and says that some of it is being worked on, but don't take that as the blueprint for the expansions.

Of course, he couldn't resist teasing more: "That wasn't all of it. It's probably 60% of it. The other 40% doesn't show as well in a video or we didn't have good footage."



--Andy
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Re: Skyrim: Elder Scrolls V

Postby tkr4lf on Fri Feb 17, 2012 4:16 pm

BGtheBrain wrote:You ever play fallout on Hardcore mode?
Im too scared

I played New Vegas on Hardcore mode. Just be sure to get the packrat perk and carry a ton of food, water and rad-x/rad away.

Do they have a hardcore mode built into Skyrim? I didn't notice. If not, mods will fix that. I know when I play Morrowind I always use the Necessities of Morrowind mod, which basically does the same thing. Adds the need to eat and drink twice a day, and to sleep for 6 hours a day, or you get progressively worse penalties. It also adds in the ability to cook food, carry a bedroll so you can sleep in the wilderness, etc.

Man, I love mods.
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Re: Skyrim: Elder Scrolls V

Postby BGtheBrain on Fri Feb 17, 2012 4:23 pm

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Re: Skyrim: Elder Scrolls V

Postby tkr4lf on Fri Feb 17, 2012 4:30 pm

BGtheBrain wrote:
tkr4lf wrote:
BGtheBrain wrote:You ever play fallout on Hardcore mode?
Im too scared

I played New Vegas on Hardcore mode. Just be sure to get the packrat perk and carry a ton of food, water and rad-x/rad away.

Do they have a hardcore mode built into Skyrim? I didn't notice. If not, mods will fix that. I know when I play Morrowind I always use the Necessities of Morrowind mod, which basically does the same thing. Adds the need to eat and drink twice a day, and to sleep for 6 hours a day, or you get progressively worse penalties. It also adds in the ability to cook food, carry a bedroll so you can sleep in the wilderness, etc.

Man, I love mods.

Not sure if there is one or not for Skyrim.

I once read a joke that a guy was playing fallout.
Hardcore setting and he REALLY wanted to get into character.
His character had a urine fetish.
He posts a picture of the "irradiated toilet water"
Drank himself to death....

Now thats hardcore

That's pretty damn
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Re: Skyrim: Elder Scrolls V

Postby MeDeFe on Sat Feb 18, 2012 12:49 pm

tkr4lf wrote:
BGtheBrain wrote:You ever play fallout on Hardcore mode?
Im too scared

I played New Vegas on Hardcore mode. Just be sure to get the packrat perk and carry a ton of food, water and rad-x/rad away.

Do they have a hardcore mode built into Skyrim? I didn't notice. If not, mods will fix that. I know when I play Morrowind I always use the Necessities of Morrowind mod, which basically does the same thing. Adds the need to eat and drink twice a day, and to sleep for 6 hours a day, or you get progressively worse penalties. It also adds in the ability to cook food, carry a bedroll so you can sleep in the wilderness, etc.

Man, I love mods.

I haven't noticed a hardcore mode in the game, but there's sure to be a mod along before too long now that the construction kit is out. Oblivion also had mods that added the need to eat and sleep or suffer penalties to the point of you starting to lose health until it reached zero, and if you ate too much you'd get penalties for that as well.
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Re: Skyrim: Elder Scrolls V

Postby TheProwler on Sat Feb 18, 2012 4:53 pm

MeDeFe wrote:and if you ate too much you'd get penalties for that as well.


Much more "true to life". For us fat slobs at least.
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Re: Skyrim: Elder Scrolls V

Postby AndyDufresne on Sun Feb 19, 2012 11:35 am

MeDeFe wrote:
tkr4lf wrote:
BGtheBrain wrote:You ever play fallout on Hardcore mode?
Im too scared

I played New Vegas on Hardcore mode. Just be sure to get the packrat perk and carry a ton of food, water and rad-x/rad away.

Do they have a hardcore mode built into Skyrim? I didn't notice. If not, mods will fix that. I know when I play Morrowind I always use the Necessities of Morrowind mod, which basically does the same thing. Adds the need to eat and drink twice a day, and to sleep for 6 hours a day, or you get progressively worse penalties. It also adds in the ability to cook food, carry a bedroll so you can sleep in the wilderness, etc.

Man, I love mods.

I haven't noticed a hardcore mode in the game, but there's sure to be a mod along before too long now that the construction kit is out. Oblivion also had mods that added the need to eat and sleep or suffer penalties to the point of you starting to lose health until it reached zero, and if you ate too much you'd get penalties for that as well.

I thought I recalled coming across a mod that made it so you needed to eat and sleep, while digging through some lists of mods. I'll see if I can find it sometime.


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Re: Skyrim: Elder Scrolls V

Postby CreepersWiener on Sat Feb 25, 2012 10:01 am

I was fighting a bunch of bandits inside a house, and I used stealth and cast Frost Atronach over and over. I had them trapped in a small room, so it was no problem killing them all off without me having to use melee attacks. After my Frost Atronach had killed off all the bandits, I went to go investigate the bodies.

As I was moving to the room, I kept hearing this clanging (CLANG! CLANG! CLANG! CLANG!) over and over. When I looked in the room my Frost Atronach had killed three bandits that just happened to be stacked into a nice little pile. I kept hearing the clanging and didn't know where it was coming from. I looked around for what it was that was making the noise, and then I figured it out.

One of the dead bandits was a Khajit and his tail was still moving back and forth and clanging against the other bandits' armor and weapons.

A Khajit's tail never dies! LOL!

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Re: Skyrim: Elder Scrolls V

Postby nagerous on Sat Feb 25, 2012 11:16 am

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Re: Skyrim: Elder Scrolls V

Postby tkr4lf on Sat Feb 25, 2012 12:59 pm

nagerous wrote:

That one wasn't as good. But overall, those are damn funny.
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Re: Skyrim: Elder Scrolls V

Postby CreepersWiener on Sat Feb 25, 2012 8:35 pm

tkr4lf wrote:
nagerous wrote:

That one wasn't as good. But overall, those are damn funny.


Agreed. This one was a bit more solemn...the funniest part was when the one guy got hit by a bandit and then he took off running and healing himself.
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Re: Skyrim: Elder Scrolls V

Postby tkr4lf on Sat Feb 25, 2012 8:46 pm

CreepersWiener wrote:
tkr4lf wrote:
nagerous wrote:

That one wasn't as good. But overall, those are damn funny.


Agreed. This one was a bit more solemn...the funniest part was when the one guy got hit by a bandit and then he took off running and healing himself.

Yup.

Haha, I loved it in (I think) the second one where the runner comes up to them and while the one guy is talking to him the other guy sneaks around back and pickpockets his clothes off of him. :lol:

Funny shit.
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Re: Skyrim: Elder Scrolls V

Postby nagerous on Sun Feb 26, 2012 6:28 pm

YOU'RE NOT SUPPOSED TO BE HERE :lol:
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Re: Skyrim: Elder Scrolls V

Postby CreepersWiener on Sun Feb 26, 2012 7:10 pm

nagerous wrote:YOU'RE NOT SUPPOSED TO BE HERE :lol:


Yes, that is another funny part in this series that I liked too. The guys that are doing these Skyrim 2012 videos capture the video game AI creepiness that gamers encounter for hours on end!
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Re: Skyrim: Elder Scrolls V

Postby thegreekdog on Mon Feb 27, 2012 10:44 am

Is there a random dragon generator thing in Skyrim?

I completed one of the mage guild quests and started another one. I fast travelled and all of the sudden - two dragons. I had no problem with them or anything, but it's fairly annoying. I have to pick up their scales and bones, fast travel back to Breezehome, store them, and then fast travel back to complete the quest.
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Re: Skyrim: Elder Scrolls V

Postby AndyDufresne on Mon Feb 27, 2012 2:26 pm

thegreekdog wrote:Is there a random dragon generator thing in Skyrim?

I completed one of the mage guild quests and started another one. I fast travelled and all of the sudden - two dragons. I had no problem with them or anything, but it's fairly annoying. I have to pick up their scales and bones, fast travel back to Breezehome, store them, and then fast travel back to complete the quest.


Essentially, yes. There are some designated Dragon baddies, but some also randomly generated baddies, much like all other wild life I think.

You don't have to pick up their guts if you don't want to. ;) But I find myself doing the same thing as you if I choose to battle the dragon. But my character has some decent stamina invested so the cap is up to 400 or so, and some more space should free up once he can reduce his light armor to nothingness in weight with the perks.

If I don't choose the battle dragon, I'll just run and be on my way.


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Re: Skyrim: Elder Scrolls V

Postby MeDeFe on Mon Feb 27, 2012 2:33 pm

and the best thing is that they don't stop spawning even after you finish the main quest.
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