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Defend Your Castle! (Round 1 In Progress)

PostPosted: Tue May 27, 2008 10:01 pm
by El Capitan X
Well, it's summer time and I believe I'll have time to run a tourney. This is my first go at running a tourney, so be nice. This will be a very experimental tournament, so I hope it is fun; but my early apologies if my idea ends up falling flat on its face.

**You must have premium membership for this tourney**


Description:
-All games will be played on classic map, sequential, no cards, unlimited forts.

There will be 3 strategically placed "Castle" territories for each game: Ukraine, China, and Ontario. The point of this tournament is to have the most armies on these 3 territories at the end of 10 rounds. That's right, the winner isn't the last man standing; rather, it's whoever has the most armies on the 3 castle territories when round 10 has concluded. Notice, only 3 castles and 4 players in each game. For every army on one of the 'castle territories' at the end of 10 rounds, you receive one point. Whoever has the most number of points through 5 games will win the tourney.

Note: The player who finishes up round 10 and thus advances the game to round 11 is required to SEND ME A PM IMMEDIATELY. No user is to play round 11 until I have declared the winner. After round 10, the game (as far as the tourney goes) is over. That means you guys can do whatever you want starting round 11, after I have determined the winner.

What strategy will you use? Secure an early bonus? Establish a castle early and never stop deploying on it? Wait till round 10 to make your final move? It's up to you! Who's strategy will prevail and who will control the castles?


Tournament Format:
-32 players total

First round:
4 games with 4 players each.

Second round:
4 games with 4 players each.

Third round:
4 games with 4 players each.

Fourth round:
4 games with 4 players each.

Fifth round:
4 games with 4 players each.

-All matchups will be randomly determined by drawing names out of a hat.
-Users will play 1 game per round.

The winner will be determined by whoever has the most TOTAL POINTS OVER 5 ROUNDS!

Players:
1. jangler3
2. sd031091
3. odratsab
4. Kalano Sanchin
5. cgblack
6. killerkern
7. fwblb
8. bazmac
9. lunatic96
10. Fag_Ash
11. AfroDwarf
12. MEK
13. sexymomof3
14. KevinL
15. vampir2124
16. dezzy26


Reserves:
1.
2.
3.
4. bspride

Good luck, have fun.
ECX

Re: Defend Your Castle! (0/32)

PostPosted: Tue May 27, 2008 10:01 pm
by El Capitan X
***RESULTS***


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ECX

Re: Defend Your Castle! (0/32)

PostPosted: Wed May 28, 2008 9:20 am
by The Viking
I'm in.

Re: Defend Your Castle! (1/32)

PostPosted: Wed May 28, 2008 10:22 pm
by fwblb
i would love to try this out if it comes down to needing more people in or as a reserve. its an interesting idea, and I bet the battle after there is a king on the castle will be pretty interesting!

Re: Defend Your Castle! (1/32)

PostPosted: Wed May 28, 2008 11:18 pm
by sd031091
Sounds interesting. I think I'll join.

I also have a suggestion for future tournaments that would follow this format (or this one since there are still few people). On a classic map drop could effect how someone did in this tournament. Someone could have a good drop for South America or Aussie, but another person has Ontario, Greenland, Quebec, and NW Territories. The former may win the game and the points but the latter gets the advantage for the tournament. To eliminate this drop luck I suggest a map w/ known neutrals as the territories to hold. My suggestion would be Feudal Wars and the 3 territories be the villages. In such a map everyone gets an equal drop, and the opportunity to get to a village is the same for all. Then each game is only determined by dice luck. With 40 games hopefully the drop luck is eliminated but it's something to consider.

Re: Defend Your Castle! (2/32)

PostPosted: Thu May 29, 2008 10:52 pm
by FusionHalo
Omg count me in :D

Re: Defend Your Castle! (1/32)

PostPosted: Fri May 30, 2008 11:29 am
by El Capitan X
sd031091 wrote:I also have a suggestion for future tournaments that would follow this format (or this one since there are still few people). On a classic map drop could effect how someone did in this tournament. Someone could have a good drop for South America or Aussie, but another person has Ontario, Greenland, Quebec, and NW Territories. The former may win the game and the points but the latter gets the advantage for the tournament. To eliminate this drop luck I suggest a map w/ known neutrals as the territories to hold. My suggestion would be Feudal Wars and the 3 territories be the villages. In such a map everyone gets an equal drop, and the opportunity to get to a village is the same for all. Then each game is only determined by dice luck. With 40 games hopefully the drop luck is eliminated but it's something to consider.
Interesting idea. As I said before, this is very experimental, so I'm always open to suggestions. Perhaps I might consider using different maps in 'Defend Your Castle II' if this tourney is popular enough. Pertaining to this tourney, I'm hoping and believe that after playing 5 games, the luck of the drop will even itself out. That's the reason why I made it 'no cards', to eliminate as much luck as possible.

We still need more to test out this tourney! Join the fun!


ECX

Re: Defend Your Castle! (3/32)

PostPosted: Fri May 30, 2008 12:29 pm
by nys
im in thz

Re: Defend Your Castle! (3/32)

PostPosted: Fri May 30, 2008 1:42 pm
by cgblack
Sounds cool - I'm in!

Re: Defend Your Castle! (3/32)

PostPosted: Fri May 30, 2008 3:39 pm
by killerkern
sounds interesting. im in

Re: Defend Your Castle! (1/32)

PostPosted: Fri May 30, 2008 3:47 pm
by Sir. Ricco
El Capitan X wrote:
sd031091 wrote:I also have a suggestion for future tournaments that would follow this format (or this one since there are still few people). On a classic map drop could effect how someone did in this tournament. Someone could have a good drop for South America or Aussie, but another person has Ontario, Greenland, Quebec, and NW Territories. The former may win the game and the points but the latter gets the advantage for the tournament. To eliminate this drop luck I suggest a map w/ known neutrals as the territories to hold. My suggestion would be Feudal Wars and the 3 territories be the villages. In such a map everyone gets an equal drop, and the opportunity to get to a village is the same for all. Then each game is only determined by dice luck. With 40 games hopefully the drop luck is eliminated but it's something to consider.
Interesting idea. As I said before, this is very experimental, so I'm always open to suggestions. Perhaps I might consider using different maps in 'Defend Your Castle II' if this tourney is popular enough. Pertaining to this tourney, I'm hoping and believe that after playing 5 games, the luck of the drop will even itself out. That's the reason why I made it 'no cards', to eliminate as much luck as possible.

We still need more to test out this tourney! Join the fun!


ECX

Just a little suggestion. 10 rounds in pretty short for a four player game. You might want to bump that up a little bit. But your goal could be a little different so do what ever you want. :)
Good luck with it. Not in

Re: Defend Your Castle! (6 | 16)

PostPosted: Mon Jun 02, 2008 4:22 pm
by El Capitan X
Sir. Ricco wrote:Just a little suggestion. 10 rounds in pretty short for a four player game. You might want to bump that up a little bit. But your goal could be a little different so do what ever you want. :)
Good luck with it. Not in
May be true. No way to know for sure until it's actually tested, so 'Defend Your Castle II' may have more rounds ;)

Also, I have lowered the # of players to 16 since people seem hesitant to venture into the unknown. Same settings, just a smaller pool of players.


ECX

Re: Defend Your Castle! (6 | 16)

PostPosted: Mon Jun 02, 2008 5:36 pm
by Fag_Ash
im not in... cant play... hate freestyle.... but great idea... let me know if you ever do a sequential version. good luck

Re: Defend Your Castle! (6 | 16)

PostPosted: Mon Jun 02, 2008 11:57 pm
by lunatic96
yeah if it wasn't freestyle I'd join. Freestyle seems to benefit whoever has the good luck to be around their computer the most and that definitely won't be me with my work schedule this summer.

Re: Defend Your Castle! (6 | 16)

PostPosted: Tue Jun 03, 2008 4:48 am
by bazmac
To hell with the critics! I'll have a go, good on you for giving it a go!

Re: Defend Your Castle! (6 | 16)

PostPosted: Tue Jun 03, 2008 5:18 am
by The Viking
To answer your question, yes.

Re: Defend Your Castle! (6 | 16)

PostPosted: Tue Jun 03, 2008 10:21 am
by sd031091
IDC... whatever settings get this tournament running.

Re: Defend Your Castle! (8 | 16) Changed to sequential turns!

PostPosted: Tue Jun 03, 2008 1:33 pm
by lunatic96
yeah I'll join now that it's sequential

Re: Defend Your Castle! (9 | 16) Changed to sequential turns!

PostPosted: Tue Jun 03, 2008 4:38 pm
by Fag_Ash
go on... count me in then

Re: Defend Your Castle! (10 | 16) Changed to sequential turns!

PostPosted: Wed Jun 04, 2008 10:21 am
by AfroDwarf
Now that it's sequential I'm in.

Re: Defend Your Castle! (11 | 16) Changed to sequential turns!

PostPosted: Thu Jun 05, 2008 7:44 am
by MEK
Sounds like fun, I'll play

Re: Defend Your Castle! (11 | 16) Changed to sequential turns!

PostPosted: Thu Jun 05, 2008 9:09 am
by sexymomof3
I would love to play

Re: Defend Your Castle! (11 | 16) Changed to sequential turns!

PostPosted: Thu Jun 05, 2008 10:21 am
by KevinL
Sounds like fun, please let me enter this tournament.

Re: Defend Your Castle! (14 | 16) Changed to sequential turns!

PostPosted: Fri Jun 06, 2008 7:01 am
by vampir2124
sounds fabulous.

let me in

Re: Defend Your Castle! (15 | 16) Changed to sequential turns!

PostPosted: Sat Jun 07, 2008 2:37 am
by dezzy26
im in if theres still room