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Gerazan wrote:Giving the defence wins for all ties gives a 5percent and up advantage to the defence.
You would fix it by making all ties cancel each other out.No loss or gain for either side.
How is that so hard to comprehend.
D.IsleRealBrown wrote:A better question would be, how the hell do you justify a player losing with 6,6,6 against 6???
Isn't that the whole point of having a dice advantage?
IMHO 6,1 should beat 6 everytime....I'd settle for a push though.
Gerazan wrote:Giving the defence wins for all ties gives a 5percent and up advantage to the defence.
You would fix it by making all ties cancel each other out.No loss or gain for either side.
How is that so hard to comprehend.
Geographical wrote:nah, that is not the rules of risk
Chariot of Fire wrote:As for GreecePwns.....yeah, what? A massive debt. Get a job you slacker.
Viceroy wrote:[The Biblical creation story] was written in a time when there was no way to confirm this fact and is in fact a statement of the facts.
DiM wrote:i'd like it as an option.
with this setting stalemates would no longer happen because attacking would be so much more rewarding.
natty_dread wrote:I was wrong
gimil wrote:DiM wrote:i'd like it as an option.
with this setting stalemates would no longer happen because attacking would be so much more rewarding.
and DiM would finally have better luck
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