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saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
I've only played one game on Might, and I got both of these castles (3 player).bryguy wrote:best in AoR Might is Mua, worst in AoR Might is Aoria and/or Ghyr
best in AoR Magic is Mua or Xi, Mua cause the resources are right there, Xi cause the berry field and other place have barely any neutrals
sheepofdumb wrote:I'm not scum, just a threat to the town. There's a difference, thank you very much.
ga7 wrote: I'll keep my vote where it should be but just in case Vote Strike Wolf AND f*ck FLAMINGOS f*ck THEM HARD
MeDeFe wrote:You can win from any position.
Itrade wrote:MeDeFe wrote:You can win from any position.
Obviously, but unless the map is perfectly symmetrical there will be a place that is advantageous to hold. All I'm trying to do is figure out which one, and why.
wcaclimbing wrote:Itrade wrote:MeDeFe wrote:You can win from any position.
Obviously, but unless the map is perfectly symmetrical there will be a place that is advantageous to hold. All I'm trying to do is figure out which one, and why.
They are all really equal, as long as you know the best strategy for each one.
I have played around 100 games on both AoR maps, and i have won quite a few times from each castle.
lord voldemort wrote:aoria is the best by far noobs...
read shadysouls strat for aor in strat thread...best way to win a game...
i will win 9.5/10 from aoria. if i dnt have that i want borun or mua. figye is yuck. cept u can use for sneak attack to xi if u get stuck
but aoria is by far the best
sheepofdumb wrote:I'm not scum, just a threat to the town. There's a difference, thank you very much.
ga7 wrote: I'll keep my vote where it should be but just in case Vote Strike Wolf AND f*ck FLAMINGOS f*ck THEM HARD
AAFitz wrote:the one that doesnt get attacked is the best
on multiplayer fog, the game is practically just russian roulette.
wcaclimbing wrote:Mua is best for Magic, Figye is worst. Ghyr is in a close second for worst, though, because it is so seperate from the rest of the map and can't really do much without going through the land with Mua on it.
InkL0sed wrote:If I liked those maps better, I'd beg you to train me. Unfortunately, they're not my cup of tea.
DiM wrote:wcaclimbing wrote:Mua is best for Magic, Figye is worst. Ghyr is in a close second for worst, though, because it is so seperate from the rest of the map and can't really do much without going through the land with Mua on it.
actually you'll be surprised how successful ghyr can be compared to other castles. yes it is further away from the action BUT to compensate it has 3 villages. that means extra troops. plus being a bit further means you'll be left alone longer.
and fygie is great because of sler. how i love to get a ton of troops in log camp and wait for the fool that starts with mua to come and meet my troops. also fygie has the advantage that he can keep an eye on the sanctuary from both directions (u'rl and g'th) fygie is the most open castles of all. defending is hard but expanding and quick change of direction is so much more easy to achieve.
btw i'm talking about magic not might.
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