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The outcome of the battle is determined by comparing the highest dice each has rolled. If the attacker's die is higher, the defender loses an army from the country under attack. If the defender's die is the same or higher, the attacker loses an army from the attacking country. The process is repeated for the second pair of dice (if there is one). The computer will do all the dice rolling and determine the outcome of each battle.
Gerazan wrote:Sorry but that just isnt whats happening.
I just had a 5 and two 2's vs a 1 on the white die and I still lost so it appears it really doesnt matter what you roll.
The only thing that seems to matter is which one lights up
Gerazan wrote:But what Im talking about with the ties is that its said all rolls are totally random but if you give all ties to the defender then randomness is defeated.
Say in a 100 rolls you have 5 to 10 ties.
Thats an extra 5 to 10 percent advantage to the defence.
But what Im talking about with the ties is that its said all rolls are totally random but if you give all ties to the defender then randomness is defeated.
Say in a 100 rolls you have 5 to 10 ties.
Thats an extra 5 to 10 percent advantage to the defence.
Gerazan wrote:Since theres the possibilty that ties could go as high as 20 to 25 percent or more in a hundred rolls, id say that why a lot of people are questioning the validity of the randomness of rolls.
Absolute randomness would give no advantage to either side.
hendy wrote:Gerazan is an idiot that is all.![]()
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imhot4jesus wrote:Literacy never hurt anybody.
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