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Dice Advantage- Agressor's, Defender's, or Neutral

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Dice Advantage- Agressor's, Defender's, or Neutral

Postby Gerazan on Tue Sep 19, 2006 9:14 pm

My question is simple I think.

Why when the die rolls a tie does it choose a winner and loser?

Shouldnt a tie be a tie with no winner and no loser?
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Postby AK_iceman on Tue Sep 19, 2006 9:22 pm

If you have ever read the rules, you would know that in the case of a tie, the defender always wins.

The outcome of the battle is determined by comparing the highest dice each has rolled. If the attacker's die is higher, the defender loses an army from the country under attack. If the defender's die is the same or higher, the attacker loses an army from the attacking country. The process is repeated for the second pair of dice (if there is one). The computer will do all the dice rolling and determine the outcome of each battle.
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Postby Gerazan on Tue Sep 19, 2006 9:30 pm

Sorry but that just isnt whats happening.

I just had a 5 and two 2's vs a 1 on the white die and I still lost so it appears it really doesnt matter what you roll.

The only thing that seems to matter is which one lights up
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Postby AK_iceman on Tue Sep 19, 2006 9:32 pm

Gerazan wrote:Sorry but that just isnt whats happening.

I just had a 5 and two 2's vs a 1 on the white die and I still lost so it appears it really doesnt matter what you roll.

The only thing that seems to matter is which one lights up

How is that a tie die roll?
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Postby Gerazan on Tue Sep 19, 2006 9:50 pm

the tie roll was 2 5's vs 2 5's

But what i also want to know is why show the die if the roll really doesnt make a bit of difference.

Its confusing showing me my die with higher numbers and still losing the roll.

I mean if your going to show rolls at least make them look right.

I mean if I get a 5 and 2 2's and the defender get a 1 why does it get lighted up and he gets the win.

It just looks wrong.
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Postby sfhbballnut on Tue Sep 19, 2006 10:04 pm

I'm thinking you had to have misread something :D :)
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Postby x on Tue Sep 19, 2006 10:24 pm

You mean becaues the attacker's dice are red and the defender's dice are white? That's just to differentiate between the two.
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Postby x on Tue Sep 19, 2006 10:34 pm

Oh, I see. I rolled 2 6 1 vs. 4 2

So I won one 6 vs 4 and my opponent won one - 2 vs 2.

Is that what happened?
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Postby Gerazan on Tue Sep 19, 2006 11:22 pm

No I rolled a 5 and 2 2's on the red die and the white had a 1 and the 1 lit up and gave him the win in that roll.

But what Im talking about with the ties is that its said all rolls are totally random but if you give all ties to the defender then randomness is defeated.

Say in a 100 rolls you have 5 to 10 ties.

Thats an extra 5 to 10 percent advantage to the defence.
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Postby AK_iceman on Tue Sep 19, 2006 11:27 pm

Gerazan wrote:But what Im talking about with the ties is that its said all rolls are totally random but if you give all ties to the defender then randomness is defeated.

Say in a 100 rolls you have 5 to 10 ties.

Thats an extra 5 to 10 percent advantage to the defence.


They are the same rules as played in the board game.
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Postby sfhbballnut on Tue Sep 19, 2006 11:45 pm

yeah, defender always gets the advantage in real battles, that was applied to the game when it was made :D :)
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Postby Gerazan on Wed Sep 20, 2006 12:51 am

Since theres the possibilty that ties could go as high as 20 to 25 percent or more in a hundred rolls, id say that why a lot of people are questioning the validity of the randomness of rolls.

Absolute randomness would give no advantage to either side.
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Postby Gerazan on Wed Sep 20, 2006 1:16 am

Thank you to whoever fixed the way rolls are shown.

Showing the empty square was just the fix we needed.
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Postby zip_disk on Wed Sep 20, 2006 2:15 am

But what Im talking about with the ties is that its said all rolls are totally random but if you give all ties to the defender then randomness is defeated.

Say in a 100 rolls you have 5 to 10 ties.

Thats an extra 5 to 10 percent advantage to the defence.


Theoretically the attacker has a slight advantagein 3v2. Dice odds were calculated long ago. Discrepancies from this are due to the vagaries of randomness... or the dice aren't random. You choose.

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Postby sully800 on Wed Sep 20, 2006 7:00 pm

Gerazan wrote:Since theres the possibilty that ties could go as high as 20 to 25 percent or more in a hundred rolls, id say that why a lot of people are questioning the validity of the randomness of rolls.

Absolute randomness would give no advantage to either side.


I'm sorry but none of what you posted in this thread makes much sense. I think thats why no one is answering your questions...
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Postby hendy on Wed Sep 20, 2006 7:24 pm

Gerazan is an idiot that is all. ](*,) :-# :-({|=
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Postby kc-jake on Wed Sep 20, 2006 7:43 pm

hendy wrote:Gerazan is an idiot that is all. ](*,) :-# :-({|=


For once I agree with hendy. I think he just doesn't understand the math behind it. Trust us, it's how the game is played, and it's balanced well enough that you take a risk by attacking or not attacking. Thus the name of the original board game... RISK.
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Postby spiesr on Wed Sep 20, 2006 7:50 pm

who wins is not supposed to be equaly likey
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Postby Gerazan on Wed Sep 20, 2006 11:23 pm

Hendy you and kc-jake can both KMA.

If you have nothing more to contribute than name calling stay the hell out of my threads.

For one thing this is not the original game its an online imitation of the original.

If we were playing the original we'd be rolling our own die but here we have to accept what the coding says is right.

And IMO there should be no advantage to either side.

If you don't think it should be even then thats fine, but I don't see the reasoning in not wanting an even game.
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Postby AndyDufresne on Wed Sep 20, 2006 11:34 pm

In this World Domination game, and with nearly all others out there similar to the very first board version of such a game, the defender has a slight advantage of winning near equal attacks (I.E. 2 vs 2, the defender has better odds of winning). It's one of the most standard rules of the game...


--Andy
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Postby w3a2 on Thu Sep 21, 2006 12:44 am

exactly. and only a blind retard would sit and argue that it's not ok. and anyway, what can you do to make it more 'fair'? make defenders have even numbered die and attackers have odd numbered ones so they never roll the same numbers?
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Postby Gerazan on Thu Sep 21, 2006 12:51 am

I've also noticed during my playing that there seems to be coded into the game if you attack from a lone continent against a defenders stronghold like an area where the defender has multiple countries you will lose a lot of men taking said country if you can take it at all.

Like my last move in a game where I had a lone spot and cashed in cards for a total of 24 and attacked against 11, to bust a bonus, I had only 4 troops left after the attack.

Now you could say thats just randomness, and it may be, but I've seen it over and over again in the same circumstances and believe it is coded.
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Postby zip_disk on Thu Sep 21, 2006 2:22 am

Saying your opinion is pointless. Prove it.

The dice analyzer was made to examine this point. By counting both dice rolls and outcomes of those dice rolls.

Loss Aversion - A theory that humans tend to give greater importance is to losses sustained rather than gains made. Lots of people come and complain about the dice rolls they've gotten but few brag about the times where they got great rolls.
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Postby Gerazan on Thu Sep 21, 2006 2:41 am

Giving the defence wins for all ties gives a 5percent and up advantage to the defence.

You would fix it by making all ties cancel each other out.No loss or gain for either side.

How is that so hard to comprehend.
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Postby Scorba on Thu Sep 21, 2006 3:21 am

The defender wins ties, the attacker gets more dice. Is this so hard to comprehend?
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