You see, the problem he is describing is one that can't be detected by a dice analyzer. The problem Ros is describing would have the following effect in the following hypothetical example of 20 vs 20 armies:
(the percentages are not real of course but it illustrates the point)
current CC random dice
attacker loses 19, defender loses 0 40% chance
attacker loses 15, defender loses 5 9% chance
attacker loses 10, defender loses 10 2% chance
attacker loses 5, defender loses 15 9% chance
attacker loses 0, defender loses 20 40% chance
random dice as reccomended by Ros
attacker loses 19, defender loses 0 1% chance
attacker loses 15, defender loses 5 19% chance
attacker loses 10, defender loses 10 60% chance
attacker loses 5, defender loses 15 19% chance
attacker loses 0, defender loses 20 1% chance
Both of these hypothetical statistics could happen with dice in which each number, 1-6, comes up the same amount of times. The fact that each number comes up the same amount of times leads many people to assume that the dice are perfectly random. However, as Ros explained, "These events are clearly coming from a computer file of which the 'random' computer picks the same row of (2, 3, 4 or 5) numbers because it isn't able to get others for a certain period." This would cause many abnormal streaks of luck for either attackers or defenders. Yes, it is technically fair since it happens to everybody. However, it does cause these abnormalities that really do take away from the game.
The recommendation that Ros made, calling each individual dice instead of calling rows of dice, would fix the problem. Abnormalities are possible of course, but they aren't supposed to be common. Currently they are much more common than they would be if CC had a perfectly random dice system.
Ros is right.
