Moderator: Community Team
sully800 wrote:Also, I would like to vehemently disagree with the suggestion to reward 2nd place for good play. I understand that 2nd place may have played better than 6th, but Risk (well, CC) is a game of conquest and domination. It is not a matter of when you were defeated or how close you were to escape being dominated. In the end if you lose, you lose and I don't think anyone but the winner deserves a reward. If that system were to change, people would begin to play for second place when they realize they can't win. And if your goal is to get second place I think you undermine the entire purpose and strategy of the game, not to mention dragging out the result because this strategy would probably consist of stock piling armies and staying out of harms way with no ambition to win the game. I know some 2nd place finishers may have gotten unlucky or feel they played really well, but if the goal is to win and your strategy relies on that goal then people should not be rewarded if they don't win.
Sorry for the rant
Aedolaws wrote:In theory, I just don't like spending 3 weeks and then gain no points - IN FACT LOOSE POINTS - even when I was 2nd place and was the best player beaten by mistake (again, in theory).
TaCktiX wrote:In other words, the argument that 2nd place may not be the 2nd best player is often inaccurate.
greenoaks wrote:this game is about conquering the world, or whatever map you are playing. if you are not the winner you are a loser. you should not be rewarded for losing.
Return to Archived Suggestions
Users browsing this forum: No registered users