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Why's that again?SirSebstar wrote:Anyways, Large maps contain more armies, and larger numbers should eliminate most of the luck aspect effect.
I think there are elements of 1v1 that make luck more important than other formats. For starters, many of the variables of strategy are eliminated by virtue of the fact that there's really only one option of whom to attack. Then, you either get the rolls or you don't. Certainly fog or super complicated maps can affect that and I'm not saying there's no strategy involved at all. Rather, the less options that you have to consider in terms of what to do with your turn, the less strategy matters.BaldAdonis wrote:Big maps. Start with 6 on Doodle Earth heads up and you could lose half of them before you play. Playing on big maps forces you to attack on multiple fronts and pay attention to the whole board.
Freestyle is good for letting either person play first. If you consider clicking fast a strategy, then it's more strategic as well.
Also, everything else you said. No cards, chained or adjacent makes your deployment and attack decisions more important, because you can't fix your mistakes later. Try playing some games with fog, that adds more strategies. And two player games get rid of the crazy player who will ruin the game for someone else.
BaldAdonis wrote:Why's that again?SirSebstar wrote:Anyways, Large maps contain more armies, and larger numbers should eliminate most of the luck aspect effect.
snoopdobb wrote:I prefer games with no cards, as that is obviously a big luck factor
BaldAdonis wrote:Why's that again?SirSebstar wrote:Anyways, Large maps contain more armies, and larger numbers should eliminate most of the luck aspect effect.
What is the CC setup that MINIMIZES luck and MAXIMIZES required strategy?
BeakerWMA wrote:Thought I would throw my two cents in favour of escalating cards in
Flat rate - you could get a 4-6-8or10 cash depending on the cards.
No Cards - highly dice dependant.
Escalating - you know exactly how many men you will get with a cash.4-6-8-10etc. You have to plan to cash at the proper times, eliminating alot of the luck and making it about strategy.
detlef wrote:BeakerWMA wrote:Thought I would throw my two cents in favour of escalating cards in
Flat rate - you could get a 4-6-8or10 cash depending on the cards.
No Cards - highly dice dependant.
Escalating - you know exactly how many men you will get with a cash.4-6-8-10etc. You have to plan to cash at the proper times, eliminating alot of the luck and making it about strategy.
However, neither Flat Rate or No Cards carry with them the very real possibility that being next in line after someone falls a bit short on an elimination run, even if there are still 4-5 solid player remaining can effectively hand you the game. That's about as much luck as anything.
BaldAdonis wrote:Why's that again?SirSebstar wrote:Anyways, Large maps contain more armies, and larger numbers should eliminate most of the luck aspect effect.
That actually opens another argument for take out protocol in escalation games. Many would argue that, unless you have very good odds of success (at very least better than 50% but I'm sure plenty would argue even better) attempting an elimination run is a poor tactic. If you think about it, however, that is a rather narrow view.Timminz wrote:detlef wrote:BeakerWMA wrote:Thought I would throw my two cents in favour of escalating cards in
Flat rate - you could get a 4-6-8or10 cash depending on the cards.
No Cards - highly dice dependant.
Escalating - you know exactly how many men you will get with a cash.4-6-8-10etc. You have to plan to cash at the proper times, eliminating alot of the luck and making it about strategy.
However, neither Flat Rate or No Cards carry with them the very real possibility that being next in line after someone falls a bit short on an elimination run, even if there are still 4-5 solid player remaining can effectively hand you the game. That's about as much luck as anything.
Sort of... in that situation, the "luck" is quite often due to someone else's lack of skill. Although, I guess no matter what game you're playing, you're "lucky" if you're playing against a poor player.
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