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wrestler1ump wrote:Whoever captures Oceana wins the game.
wrestler1ump wrote:Whoever captures Oceana wins the game. You have to protect one border on Oceana. You need twice the armies to protect South America, yet you still only get the same number of bonus armies. Two borders does mean that you can bring in armies from more places on the board, but it still seems as though Oceana makes a classic game all about luck.
wicked wrote:If this is an actual suggestion, post it in the suggestions forum and use the proper form.
detlef wrote:wicked wrote:If this is an actual suggestion, post it in the suggestions forum and use the proper form.
But it's not, it's just the weekly rant from our resident gameless tool.
Are you going to keep suggesting changes until the game somehow morphs into something you
can actually win at?
codeblue1018 wrote:detlef wrote:wicked wrote:If this is an actual suggestion, post it in the suggestions forum and use the proper form.
But it's not, it's just the weekly rant from our resident gameless tool.
Are you going to keep suggesting changes until the game somehow morphs into something you
can actually win at?
He never wins?![]()
matt c. wrote:why? the classic game has it at 2
nameless1 wrote:in an esc game conts become worthless very fast.
bbqpenguin wrote:au, contrair my friend. the bonus should be bumped up to 10 or so so the entire game becomes a gloves-off deathmatch competition fighting for australia
really though, it has its tradeoffs. for instance, even though it only has 1 border to defend, this also means it only has one place to expand, and it's pretty impossible to hang onto asia anyway. south america, while having more borders, also has two relatively easy places to expand.
finally, this should be in suggestions and reports
wicked wrote:If this is an actual suggestion, post it in the suggestions forum and use the proper form.
wicked wrote:If this is an actual suggestion, post it in the suggestions forum and use the proper form.
wrestler1ump wrote:matt c. wrote:why? the classic game has it at 2
2 is too much though when you consider only 1 border to protect.
Iliad wrote:wrestler1ump wrote:matt c. wrote:why? the classic game has it at 2
2 is too much though when you consider only 1 border to protect.
so? But from where will you go next?
If you get S. A after your extra armies start paying off you can move into Africa or N.A depending on armies. You can spread and slowly win cont by cont. While Aus is easy protect it can be worthless if your armies are stuck in aussie while someone take europe or N.a
wrestler1ump wrote:wicked wrote:If this is an actual suggestion, post it in the suggestions forum and use the proper form.
Sorry about that. Feel free to move this thread.
wrestler1ump wrote:Oceana makes a classic game all about luck.
detlef wrote:wrestler1ump wrote:Oceana makes a classic game all about luck.
I had a minute, so I figured, what the hell. Let's see how true this statement is. If Oceana makes the game all about luck, then it would appear that anyone that played it enough times would trend towards the core odds of winning games. That is one game per the average number of players in games played. In other words, if there's an average of 3 players in the games you play on that map and you play enough times, you should trend towards 33% winning percentage.
I just went through page 1 of yours and found that you'd played 45 singles games on that map (I tossed out team games due to obvious complications). In those 45 games you played a range of 2 to 8 player games and the aggregate chance of winning was 33.7%. You'll need to trust me on this. So, one would expect that you'd won about 15 of those 45 games for it all to be about luck, right?
You won 7. Is this to say that you are less than half as likely to gain Oceania as the next guy? Really? Over a stretch of 45 games? Sorry, I'm having a hard time buying that. My suggestion, worry more about what you're doing wrong in the game and less about the rules being "unfair".
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