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Itrade wrote:When would you go to would you do?
Due to the butterfly effect the best thing to do would be to just observe what happens since interfering could change the present drastically, probably leading to some freaky bizarro world where Canada - led by a maniacal billionaire LackAttack - is the dominant world power, having amassed enough brainwashed strategists and soldiers via Conquer Club to annex the USA. Europe, too, is not safe, after a splinter cell of diehard Conquer Club addicts staged a revolution in the Netherlands that is consuming the EU from the inside out.
So to avoid such horrible consequences, the current time travel prototype allows only for observation, not interaction. In addition to those limits, only certain periods of time are able to be traveled to, and even these appear to be "frozen" with nothing happening in real-time.
Nonetheless this should provide for an excellent opportunity to study the ancient Conquer Club and its earliest inhabitants. So feel free to browse through, just don't touch anything. I'm sure we all enjoy the present as is.
Zlorfik wrote:Itrade wrote:When would you go to would you do?
Due to the butterfly effect the best thing to do would be to just observe what happens since interfering could change the present drastically, probably leading to some freaky bizarro world where Canada - led by a maniacal billionaire LackAttack - is the dominant world power, having amassed enough brainwashed strategists and soldiers via Conquer Club to annex the USA. Europe, too, is not safe, after a splinter cell of diehard Conquer Club addicts staged a revolution in the Netherlands that is consuming the EU from the inside out.
So to avoid such horrible consequences, the current time travel prototype allows only for observation, not interaction. In addition to those limits, only certain periods of time are able to be traveled to, and even these appear to be "frozen" with nothing happening in real-time.
Nonetheless this should provide for an excellent opportunity to study the ancient Conquer Club and its earliest inhabitants. So feel free to browse through, just don't touch anything. I'm sure we all enjoy the present as is.
I think somebody has been watching too much SciFi
AndyDufresne wrote:People bought it. Fun fact, Twill, our lovely Community Manager, was the first person to buy Premium Membership I believe (he was still a regular user at the time).
--Andy
Itrade wrote:When would you go to and what would you do?
old scoreboard wrote:1 weidsun 1608 23 Lieutenant Lieutenant
2 Matteo_zelenko 1574 22 Lieutenant Lieutenant
3 rlcfast1 1495 29 Lieutenant Lieutenant
4 kusunoki 1478 19 Sergeant Sergeant
5 seraphesy 1410 18 Sergeant Sergeant
6 dagreatbroomhead 1393 32 Lieutenant Lieutenant
7 Itrade 1376 25 Lieutenant Lieutenant
8 wacicha 1373 16 Sergeant Sergeant
9 Dysmal 1364 24 Lieutenant Lieutenant
10 craigcar78 1357 10 Sergeant Sergeant
bbqpenguin wrote:the worst of it is, when lack finally decides to make his move for world domination, he'll have so many great strategists at his disposal he'll be unstoppable
Kaplowitz wrote:http://web.archive.org/web/20060418185253/conquerclub.com/forum/viewtopic.php?t=186
ah!
Timminz wrote:Kaplowitz wrote:http://web.archive.org/web/20060418185253/conquerclub.com/forum/viewtopic.php?t=186
ah!
Wow! and yet, we still get points from deadbeats.
Deadbeats Lose Points:
Sometimes people don't like the way the game was initialized and decide to go deadbeat on purpose to avoid playing the game. While working on a way to discourage deadbeating, I began to reconsider my decision to take deadbeats out of the points. Besides "strategic deadbeating" it caused other problems - confusion between auto-kick and the deadbeat/points rule and players being robbed of points after winning the game in round two. So, I scrapped the entire deadbeat/points rule. Everyone in the game will now gain or lose points whether they play or not.
That makes a lot of sense. I think I was confusing the old rule with the proposed one. The difference being that the new one only applies to New Recruit deadbeats.Itrade wrote:Deadbeats Lose Points:
Sometimes people don't like the way the game was initialized and decide to go deadbeat on purpose to avoid playing the game. While working on a way to discourage deadbeating, I began to reconsider my decision to take deadbeats out of the points. Besides "strategic deadbeating" it caused other problems - confusion between auto-kick and the deadbeat/points rule and players being robbed of points after winning the game in round two. So, I scrapped the entire deadbeat/points rule. Everyone in the game will now gain or lose points whether they play or not.
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