by jonesthecurl on Tue Apr 22, 2008 6:51 pm
In a "live" game i have not encountered alliances too often (except of the "all beat up Gareth first cos he's good). But you do get something that doesn't happen so much in CC - real chat.
"I wouldn't do THAT mate, you'll leave yourself open over there. Now if you do THIS you'll put yourself in a position to..." and so forth. Of course, sound as the advice may be, "THAT" usually means "Attack me", and "THIS" usually means attack someone else.
IN CC most people are playing a number, perhaps a vast number of games, and there's less time for this. Actual formal agreements can work.
There is of course the other factor - "live" games tend to be one-off affairs, and breaking an alliance at a dastardly point may win the game for an unscrupulous player (while annoying the ally). It'll be forgotten by the next time you play. Doing the same thing in CC will lead to neg feedback and a bad name.
I find that the most useful agreements are not alliances, but pacts such as "I won't attack from x to y if you won't attack from y to x - agreement to last 3 turns/until another player is eliminated/all game"