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Top Dog wrote:my thoughts, I think dice go in streaks... not random, they even out, yes. But they start good, go bad vice versa... don't try to change my mind and say they are random cuz I don't believe it.... I believe they even out in alternating streaks....
The dice are based on high quality random numbers from Random.org. The numbers are read from a large file containing columns of numbers from 1 to 6, in the format A1 A2 A3 D1 D2. When the dice are rolled, the game engine reads a line from the file and discards it. The appropriate numbers are used and the others are ignored. The file contains 500,000 lines of dice rolls and is re-loaded when all the lines are used up. As of November 2007 we consume 850,000 lines of dice rolls per day.
gdeangel wrote:I lose 15-5, so other guys +6 bonus holds. I lose 9-4. +9 bonus holds. I attack with every single attacking army I have and get 4 territories. Meanwhile other guy is rolling me 3-3 losing nothing. Which inspired me to start this thread.
The question is not, are the dice random... but how often do you find that one player seems to have particularly good dice and the other player seems to crap out every time? And I mean regardless of whether your getting the good luck or the bad luck (as I'll admit I'm often on the good side as well as the bad side), who often do you feel like the dice are one sided... maybe on a scale of "A" being perfectly even (regardless of good or bad), "B" being somewhat lopsided, and "F" being all one sided good dice... other guy/you get all bad rolls.
I'd say in 50% of my games the dice rolls even out. 40% are somewhere in the B range... mostly evens out either good or bad, and then there are about 10% of games that, like the one above, just fail ... they earn the big fat F ... there is no semblance of balanced dice. Anyone else care to share their experience...
gdeangel wrote:2) The place it might show up is in the bottom panel, but you don't have the same display as I do apparently... my dice analyzer shows one column with my outcome %'s for a particular match-up and then the statistical ideal percentage.
gdeangel wrote:I went back and looked at the setup for the dice. Here's what the site Faq says:The dice are based on high quality random numbers from Random.org. The numbers are read from a large file containing columns of numbers from 1 to 6, in the format A1 A2 A3 D1 D2. When the dice are rolled, the game engine reads a line from the file and discards it. The appropriate numbers are used and the others are ignored. The file contains 500,000 lines of dice rolls and is re-loaded when all the lines are used up. As of November 2007 we consume 850,000 lines of dice rolls per day.
They are using 2,500,000 fixed random numbers. The outcome of the rolls is predetermined in every game. That makes a lot of sense, as I've sometimes found that taking a few minutes to wait out the game engine seems to change my rolls if I'm in one of the troughs to the peaks... i.e., let someone else read through the crappy rolls where the defender is predetermined to win.
If you think about it, this really is a crummy way to simulate rolling dice. In fact, what they've done is superimpose a pattern of 3-2-3-2-3-2-3-2 onto a quasi-random file that contains a random walk of measured radio disturbances. Given that it's a random walk, even if you've got just a slightly higher probability that the next digit is going to land on the same value as the previous digit, when you use fixed chains in this way, the longer chain will have a higher likelihood to be bunched, meaning win-streaks and lose-streaks. So it's exactly what I've suspected based on personal experience, and what top tog states in more qualitative terms... the dice will go in streaks.
Let me give you guys a clue as to how to do it right... take a uniformly distributed irrational number, like pi (last I checked, there are like a trillion digits calculated, and use the A-A-A-D-D framework on that. Pi may not be uniformly distributed (I'd have to check on that), but it's not a random walk. Alternatively, if the folks in charge are just too attached to random.org to revisit this issue, at a minimum, the file that is generated by random.org should be rehashed so that you read in the dice A-D-A-D-A rather than A-A-A-D-D...
But anyway, I'd still like some more posts as to how often people find the dice "even", or "even up" vs. "totally lopsided"...
Plutoman wrote:How would using pi make it more random? The sequences, as the number goes on, would have the EXACT same properties as the random numbers brought in. And, also, the fact that a sequence will come up more the more numbers have come in, is in itself a fallacy. If you center on one section, the numbers will appear randomly spread out. Taken as a whole, you have sections that will repeat, but you have that in normal sections, too.
It's random numbers, and regardless of complaints, it IS random. Pi is not random. These numbers, regardless that they are pulled from a file, are randomly produced, and just saved. Pi never changes, these numbers are different each and every time.
You also have to consider odds. These numbers are produced for many, many sites. And even if you only take this one site into consideration, many streaks are going to happen for people every day. The way the dice are read, it is reading multiple turns per second, so it's not just going against you in a row. It's also reading others turns, at the same time.
And, also, the fact that a sequence will come up more the more numbers have come in, is in itself a fallacy. If you center on one section, the numbers will appear randomly spread out.
Plutoman wrote:It's random numbers, and regardless of complaints, it IS random. Pi is not random. These numbers, regardless that they are pulled from a file, are randomly produced, and just saved. Pi never changes, these numbers are different each and every time.
Thezzaruz wrote:Plutoman wrote:It's random numbers, and regardless of complaints, it IS random. Pi is not random. These numbers, regardless that they are pulled from a file, are randomly produced, and just saved. Pi never changes, these numbers are different each and every time.
No no no. The numbers aren't random, it's per definition impossible for an algorithm to make up random numbers. They are, to use a better word, highly unpredictable (using the same argument as KLOBBER, kind of makes me feel dirty *shudder*). That's still good enough for our purposes but in an ideal world I'd prefer using a generator that makes a new number when needed instead of using a pre-determined one.
gdeangel wrote:Plutoman wrote:How would using pi make it more random? The sequences, as the number goes on, would have the EXACT same properties as the random numbers brought in. And, also, the fact that a sequence will come up more the more numbers have come in, is in itself a fallacy. If you center on one section, the numbers will appear randomly spread out. Taken as a whole, you have sections that will repeat, but you have that in normal sections, too.
That's not really true. If you look at how random.org generates random numbers, it is measuring some type of natural phenomenon and running it through some type of multi-variable function. However, as a general rule regarding a continous function that has an equal probability that the next value will be either higher or lower, the most likely next value is the current value. I suspect, but don't know for sure, that something like that is going on with the numbers generated by random.org. Now I know there are natural phenomenon that don't follow a continous path, and so it might be possible that they are transforming their measurements to correct for it, but that would involve something like application of principles from quantum mechanics (and even there, you have people going back to a continous "string" model to explain what's going on...) I don't know for sure, but I'm skeptical. I'd say there's a reasonably good chance that random.org could just as well fill a file using a time-series of the fractional share price of Google stock as what they are doing with radio waves....
And I think we have a different view of what CC is doing with it's random.org file. To me, it sounds like they have one file of dice lines, and once they get to the end, they start back over from the beginning of the file. That doesn't mean you'll get the same dice every game, because they read out of the file sequentially for every game that is being played... today you might play a game using lines 379-450. Tomorrow, you might play using lines 110,000-110,089. And for the game that you play once a day, your going to be all over the map. That would be just like taking a fixed irrational number. Yes there will be repeating chains in that as well, but they will repeat randomly.It's random numbers, and regardless of complaints, it IS random. Pi is not random. These numbers, regardless that they are pulled from a file, are randomly produced, and just saved. Pi never changes, these numbers are different each and every time.
The only reason the number are differnt every time is because you are playing your game at a different point in the file, as I read it. I could be wrong here though.You also have to consider odds. These numbers are produced for many, many sites. And even if you only take this one site into consideration, many streaks are going to happen for people every day. The way the dice are read, it is reading multiple turns per second, so it's not just going against you in a row. It's also reading others turns, at the same time.
Yes, this is a saving grace. But the more I've played, the more I question whether there is actually that type of volume on the site. 850,000 lines of dice per day is about 11 lines per second. Yes, that sounds fast, but there are probably times where that number drops significantly.
Going back to one thing you said:And, also, the fact that a sequence will come up more the more numbers have come in, is in itself a fallacy. If you center on one section, the numbers will appear randomly spread out.
If I tell you that the next value in a series has an equally likely chance to be higher or lower than the current value, your best guess for the next number is the number itself. Based on the range of possible values you are looking at, this might be just a nominal blip on the probability distribution, but if I chop that up into series of 3 and 2 consequtive measurements, you would expect to have more repeats in the "3 series" than the "2 series than would be produced by a completely random string. There should be a way to test the data file for this... I'l have to think about it a bit....
The statistical ideal would be to have 6 out of 216 rolls be a tripple repeat. And to have 6 out of 36 be a doubt repeat. You could take a binary function of the absolute value of the difference of all A digits in every row over the number of rows, and a binary function of the absolute value of the difference of all D digits in every row over the number of rows, and compare them to the respective ideals... I think that would settle the question. So whose got the dice file...
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