But I think the die program lacks that human factor. like blowing on the die, and warming them up a bit with your hands, using you're ESP to fudge the outcome. I'm sure some Geek could program that factor in some how. and it mite give you a .001% to .020% more of a chance of winning. Take the Poll running for ten days
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Risk Die Rolling has always been bad die. It's the way the rules were made. you may think that you have the upper hand because you have that extra die, but that is not the case. there is the tie factor! The tie factor gives the defender a slight edge.
Risk Die for the Attacker
1 die VS 1 die
The chances are 15 wins vs 21 loses
2 die Vs 1 die
The chances are 18 wins vs 18 loses
3 die vs 1 die
The chances are lots of wins
Anyhow the point is when you attack , you better not count on the luck of the die. .....

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