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ParadiceCity9 wrote:No. What if like, say if that whole score reset thing goes through, then all the good players will only lose 20 points to the bad players if they lose their first game, denouncing Timminz's point.
No. They'd be winning the right amount of points, until they reach a high enough score.ParadiceCity9 wrote:I'm also saying that if someone of say, Warsteiner's stature just joined the site then they'd be winning "too many points".
ParadiceCity9 wrote:Not the way you said it.
"If you would need to win 8 out of 9 against someone to keep your score the same, then you should be able to do it. If you're not good enough to do it, then your score should be lower and/or their's should be higher, and that's exactly how it works."
ParadiceCity9 wrote:All I'm saying is that according to you, if two people with the same skill level play each other, they should lose/win 20 points. The thing you just said implies that you're fine with the current system.
Timminz wrote:ParadiceCity9 wrote:All I'm saying is that according to you, if two people with the same skill level play each other, they should lose/win 20 points. The thing you just said implies that you're fine with the current system.
Yes. I'm fine with the current system. And yes. 2 players of equal skill should win/lose 20 points from each other.
tmclay99 wrote:Maybe this calc works?? with the different system it would be (loser's score / winner's score) * (20/ (the number of ranks lower than the loser/3 or 1 if higher rank)), up to a maximum of 100 points from each opponent.
a loss : (2500/900)*(20/(9/3)) = 19
a win : (900/2500)*(20/1) = 7
Night Strike wrote:tmclay99 wrote:Maybe this calc works?? with the different system it would be (loser's score / winner's score) * (20/ (the number of ranks lower than the loser/3 or 1 if higher rank)), up to a maximum of 100 points from each opponent.
a loss : (2500/900)*(20/(9/3)) = 19
a win : (900/2500)*(20/1) = 7
Not a terrible idea in my opinion (although I'm fine with the current scoring method), but my only potential concern is that the spread between ranks is not even. It only take 100 points to move up in the lower ranks, so that could mess things up.
In fact, if a Corporal loses to a Private, they would actually lose MORE points because the ranks/3 value would be 2/3 (and cause the original division to be multiplied by 30)
Timminz wrote:I'm strongly against changing the points system. Reducing the amount a high rank loses to a low rank would just encourage the practice of picking on newbs for easy points.
Plutoman wrote:Timminz wrote:I'm strongly against changing the points system. Reducing the amount a high rank loses to a low rank would just encourage the practice of picking on newbs for easy points.
There is definitely that, too, which is a heavy consideration.
I could go either way, but it is definitely a potential for abuse if changed.
tmclay99 wrote:While I do think that we can pick and choose which players we play.... I believe that the point calculation is not asfair as it could be. I think that if a low ranking player is skillful enough to win a game against a higher ranked player then they should be rewarded accordingly.
hulmey wrote:I just lost 60 points to privates coz i had bad dice (now im not moaning) but did these privates win with skill or because i had bad dice??
The1exile wrote:hulmey wrote:I just lost 60 points to privates coz i had bad dice (now im not moaning) but did these privates win with skill or because i had bad dice??
The entire point is that the point system doesn't work on a game by game basis, it works over multiple games.
You may have got bad dice that cause you to lose 60 points now in one game, but then the likelihood is that, at your rank and/or score, you should be able to bounce back and beat that private 10 times to get your 60 points back (or other people with more risk skillz, less times, and you lose less points). If you really can't do it, tough break, you probably don't deserve your rank (and the fact hat you;re losing it to bad luck is fine, if you got it then by good luck).
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