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RADAGA wrote:
6 fives.... 25% of what should be 16%
6,6 / 6,6 / 1,1 / 1,1 twice the expected doubles
5,5 3,3 5,5 5,5 four times, twice the expected.
4,4 1,1 1,1 50% more than expected.
the first time we got the expected probability
but, then again, 25% sixes.
So, in five times twelve rolls, I got, every single time, odds ABOVE the ones expected.
RADAGA wrote:I am not trying to prove the dice are predictable. I am trying to prove dice behaves on ways that favor doubles, and streaks of same numbers. That is a disaster when thinking about risk games.
RADAGA wrote:if you get a 5 on a defense, and there is a chance, larger than real dice chance that this five will repeat several times in a row, you are basically saying that you will continue to loose an attack. Same (but opposite) if the defense shows as a 2.
RADAGA wrote:That means you should not base your atatcks and defenses on 6 sided dice rolls, but instead on the particular probabilistical distribuitions of random.org, that does not reflect actual dice.
RADAGA wrote:...we are using the wrong probability rules for this set of results....
RADAGA wrote:Just that we should be warned that the numbers shown as dice are not, actually, equal of what you wold obtain from of actual dice rolls.
RADAGA wrote:That it uses an entirely new rule to do so, and that it is not ruled by the specific probability that rule six sided dice.
RADAGA wrote:And why the aggressive tone?
RADAGA wrote:Did I forced anyone to read this thread, so people are upset for absolutely having to do so? Are you being paid to read it, and therefore are upset for having to, or you´re just being unpleasant, so I will stop questioning your beliefs?
RADAGA wrote:Perhaps you are being paid by random.org to defend their randomness (not unpredictability, mind you) of results.
RADAGA wrote:To be unpredictable equals not to be random. You can be unpredictable by following a pattern so complex that no one can calculate fast enough to say what the result will be.
you can be unpredictable if you use an algorithm complex enough not to be guessed by the sole observation of some outputs
and other many ways.
RADAGA wrote:Yep, and they are not "dice"
lancehoch wrote:(He will not be able to see my post since I am on his ignore list.)
RADAGA wrote:I will stay out of this, but will say that, at least with me, in this particular thread, I´ve seen no trolling, au contraire, it was a fruitful, albeit non-conclusive, discussion.
RADAGA wrote:Rule number one in CC: you lost both armies when attacking, STOP, you will loose 2 again and again and again.
RADAGA wrote:First time: four TWO in sequence
Odds of three numbers (any) in sequence = 1/6*1/6*1/6 + 1/6*1/6*1/6 + 1/6*1/6*1/6
in three dice: 1/72 ...
RADAGA wrote:16 have 5 blocks of 3 dice, so roughly one on each fourteen rolls should have a triplet..
westsidekilla6 wrote:Is it just me or are the dice making this game less and less about skill im starting to lose 10vs1 then im completely out and its happenning every other game is the game becoming more about whoever has better dice?
lackattack wrote:The dice are perfectly random, it's just that the chances of getting streaks are naturally much higher than people expect.
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