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Stalemate solutions?

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Re: Stalemate solutions?

Postby RashidJelzin on Wed May 14, 2008 11:45 am

No worries. I also starr in King Kong at times. I remember seeing you on the set among the dancing flamingos.
Now, please don't keep flaming this thread.
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Re: Stalemate solutions?

Postby Dancing Mustard on Wed May 14, 2008 11:51 am

RashidJelzin wrote:No worries. I also starr in King Kong at times. I remember seeing you on the set among the dancing flamingos.
Is that right? I thought I recognised you... as I recall you were usually found hanging out with all the other 'dumb ape' extras.

Isn't coincidence a strange thing?
RashidJelzin wrote:Now, please don't keep flaming this thread.
Please start taking some of your own advice before advising others. If you don't want a flame war, then stop flaming me. Here's a clue; you kicked this off with your 'Ketchup' comments several posts back.
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Re: Conquer, Paper, Scissor, Rock Club

Postby owenshooter on Wed May 14, 2008 11:54 am

RashidJelzin wrote:No worries. I also starr in King Kong at times. I remember seeing you on the set among the dancing flamingos.
Now, please don't keep flaming this thread.

nobody is flaming your thread... i am actually still wondering how the wonderful idea of "paper, scissors, rock" to resolve your ever increasing amount of games that end in stalemates has not been implemented for conflict resolution, universally!! wow.. you seriously play "paper, scissor, rock" to resolve games, instead of just playing to win? very entertaining. who supplies the generated hand throws that pop up on the screen when you all decide to resolve the stalemate this way? 8 player/speed/escalating card games seem like more trouble than they are worth, if you need to play yet ANOTHER game to decide a winner. wow... thank goodness i'm just a low ranked punk that plays mostly sequential double games that have fairly clear resolutions... "paper, scissor, rock"? really? the genius of this thread is just overwhelming...-0
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Re: Stalemate solutions?

Postby MeDeFe on Wed May 14, 2008 6:01 pm

Nothing against Paper, Scissors, Rock! That game determined the new leader of a certain usergroup.
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Re: Stalemate solutions?

Postby Incandenza on Wed May 14, 2008 10:54 pm

C'mon, guys, don't feed the increasingly didactic and uninteresting troll.

Quite a few potential solutions for stalemates have been offered over time, with most (if not all) shot down due to 1. potential for abuse (no matter how farfetched) and 2. an institutional and cultural bias against negotiated solutions to games where the participants are no longer having a lick of fun.

Stalemates are indeed a problem, tho a small one relative to the overall number of games played here, which is probably why it doesn't get a lot of attention, official and otherwise. I can't imagine how catastrophically annoying it must be to see one of those 8p speed freestyle games get locked up...

Dunno if it's feasible, but it might not be a bad idea for speed games, after say round 20, to revert to casual games.
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A REAL SOLUTION!!!!

Postby owenshooter on Wed May 14, 2008 11:15 pm

Incandenza wrote:Dunno if it's feasible, but it might not be a bad idea for speed games, after say round 20, to revert to casual games.

see?!! the moustache came up with something fresh and new that i can get behind!! THAT idea is a solid winner!! i like that! however, what is the average length of an 8player/esc/speed game? whatever it is, it should be right around that number. what a wonderful idea!-0
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Re: A REAL SOLUTION!!!!

Postby Bruceswar on Thu May 15, 2008 12:28 am

owenshooter wrote:
Incandenza wrote:Dunno if it's feasible, but it might not be a bad idea for speed games, after say round 20, to revert to casual games.

see?!! the moustache came up with something fresh and new that i can get behind!! THAT idea is a solid winner!! i like that! however, what is the average length of an 8player/esc/speed game? whatever it is, it should be right around that number. what a wonderful idea!-0



I do not like this idea at all. This is a speed game and all the players are there. Usually there is some way to figure out a winner.
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Re: A REAL SOLUTION!!!!

Postby owenshooter on Thu May 15, 2008 2:22 am

Bruceswar wrote:I do not like this idea at all. This is a speed game and all the players are there. Usually there is some way to figure out a winner.

oh yeah, i forgot about the paper, scissors, rock... *rolling my eyes* i think it sounds like a great solution. you figure out at what point a game hits a stalemate, on average... round 20? round 30? then the game turns into a standard game. who wants to sit at their computer for 10 hours playing a speed game? at least is it more creative and more FEASIBLE a solution than paper, scissors, rock. and more importantly, it is something the admins could ACTUALLY put into action. not some bogus, other ways that have been mentioned in this thread. at last, a feasible solution, and of course, someone shoots it down without offering up anything better.-0
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Re: Stalemate solutions?

Postby kletka on Thu May 15, 2008 5:13 am

Just add a draw button to the interface. If everyone agrees the game ends in a draw between all surviving players who get points off eliminated players. If people like it I can thing of a formula...
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Re: Stalemate solutions?

Postby jiminski on Thu May 15, 2008 6:13 am

kletka wrote:Just add a draw button to the interface. If everyone agrees the game ends in a draw between all surviving players who get points off eliminated players. If people like it I can thing of a formula...


I am sure it has been suggested a couple of time but it is here Draw Suggestion

the problem may arise where the majority of players deicide to team up and spilt the points... it could get pretty nasty and is very open to abuse.
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Re: Stalemate solutions?

Postby kletka on Thu May 15, 2008 6:56 am

jiminski wrote:the problem may arise where the majority of players deicide to team up and spilt the points...


Who said majority :?: It aint no bloody dimakracy [-X Only if all surviving players agree, it is a draw :!:
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Re: Stalemate solutions?

Postby jiminski on Thu May 15, 2008 11:12 am

kletka wrote:
jiminski wrote:the problem may arise where the majority of players deicide to team up and spilt the points...


Who said majority :?: It aint no bloody dimakracy [-X Only if all surviving players agree, it is a draw :!:


No you misunderstand... if players in a dominant position team-up (i use the term Majority, as 2 against 4 is not good odds usually) they could kill off the weaker players and then call it a draw. You in effect turn singles into a bespoke team game.

Or if at the start of a 6 player game, the Majority (say 5 cooks) decide to kill a General and then call a draw once he is dead, the points are split, no high ranked player would ever play in a public game again.

the more i think about it the more abusable the idea gets.

Go and read the thread if you have not understood me mate.
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Re: Stalemate solutions?

Postby owenshooter on Thu May 15, 2008 1:21 pm

jiminski wrote:the more i think about it the more abusable the idea gets..

the examples you gave are enough for me to think the "draw button" is a horrible idea...
i'm telling you, changing it to sequential after "X" rounds is the way to go... who wants
to sit at the computer for 56 hours in a speed game? unless that is a tactic i am unaware
of...-0
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Re: Stalemate solutions?

Postby Bruceswar on Thu May 15, 2008 2:27 pm

owenshooter wrote:
jiminski wrote:the more i think about it the more abusable the idea gets..

the examples you gave are enough for me to think the "draw button" is a horrible idea...
i'm telling you, changing it to sequential after "X" rounds is the way to go... who wants
to sit at the computer for 56 hours in a speed game? unless that is a tactic i am unaware
of...-0



While the draw button would never work making a speed game into a casual is a terrible idea as well. The best idea to come out of all of this is increasing the army count in escalating games so you do not run into this problem. Usually in the stalemates I have been involved with all the players have found a reasonable solution to deciding a winner. We all must agree for the solution to take place. BTW Owenshooter how many stalemates have you been involved in? No offense but it would be like me speaking about teams games. You are a team game person, which rarely if ever goes stale, but in other types, such as the types I play they can go stale. Not saying you cannot speak on the subject, but it holds it own weight.
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Re: Stalemate solutions?

Postby owenshooter on Thu May 15, 2008 10:41 pm

Bruceswar wrote:BTW Owenshooter how many stalemates have you been involved in? No offense but it would be like me speaking about teams games. You are a team game person, which rarely if ever goes stale, but in other types, such as the types I play they can go stale. Not saying you cannot speak on the subject, but it holds it own weight.

i already stated earlier in the thread that i have been involved in games that have stalemated, soooo, what is your point? sorry for trying to help find a feasible solution to a problem that was posted. if you don't want any outside ideas, you're not likely to find a solution. the first REAL solution that could be implemented by the admins was the idea in which a game would revert... oops, sorry, you would rather play paper, scissors, rock, i almost forgot...-0
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Re: Stalemate solutions?

Postby Robinette on Fri May 16, 2008 9:41 am

**LIGHT BULB ILLUMINATES OVER HEAD**

Another idea just popped into my head, it's simple code, and no player agreements are needed...

Code a cap on the max # of total armies allowed on the board... say something like # of territories x 100....

If this were the case I know for sure I would attack with extreme prejudice to bring my army count down enough to avoid unclaimable armies.
It's not a magic bullet, but at least it keeps some action going... and with action comes change (eventually)...
Actually... if you think about it, this could add another strategy dimension as one try's to trap their opponents into losing their bonuses.
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Re: Stalemate solutions?

Postby Timminz on Fri May 16, 2008 9:51 am

Robinette wrote:**LIGHT BULB ILLUMINATES OVER HEAD**

Another idea just popped into my head, it's simple code, and no player agreements are needed...

Code a cap on the max # of total armies allowed on the board... say something like # of territories x 100....

If this were the case I know for sure I would attack with extreme prejudice to bring my army count down enough to avoid unclaimable armies.
It's not a magic bullet, but at least it keeps some action going... and with action comes change (eventually)...
Actually... if you think about it, this could add another strategy dimension as one try's to trap their opponents into losing their bonuses.


We are playing a game like that right now, except the max is 12. We're using flat rate cards, and it's long and boring, so we finally gave up on the stipulation at round 100. [/off-topic]
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Re: Stalemate solutions?

Postby Bruceswar on Fri May 16, 2008 10:24 am

owenshooter wrote:
Bruceswar wrote:BTW Owenshooter how many stalemates have you been involved in? No offense but it would be like me speaking about teams games. You are a team game person, which rarely if ever goes stale, but in other types, such as the types I play they can go stale. Not saying you cannot speak on the subject, but it holds it own weight.

i already stated earlier in the thread that i have been involved in games that have stalemated, soooo, what is your point? sorry for trying to help find a feasible solution to a problem that was posted. if you don't want any outside ideas, you're not likely to find a solution. the first REAL solution that could be implemented by the admins was the idea in which a game would revert... oops, sorry, you would rather play paper, scissors, rock, i almost forgot...-0



I react my statement then. BTW Paper Rock Scissors is very lame and I agree with you.
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Re: Stalemate solutions?

Postby RashidJelzin on Fri May 16, 2008 11:23 am

Eh-- not sure why owen keeps on picking on rock paper scissors-- so far, I've only mentioned it as a solution I have only witnessed... not one that is employed regularly, or is preferred to use. Anyhow, I like the idea to turn a long overdue speedgame casual.
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Re: Stalemate solutions?

Postby Robinette on Tue May 20, 2008 8:45 pm

Timminz wrote:
Robinette wrote:**LIGHT BULB ILLUMINATES OVER HEAD**

Another idea just popped into my head, it's simple code, and no player agreements are needed...

Code a cap on the max # of total armies allowed on the board... say something like # of territories x 100....

If this were the case I know for sure I would attack with extreme prejudice to bring my army count down enough to avoid unclaimable armies.
It's not a magic bullet, but at least it keeps some action going... and with action comes change (eventually)...
Actually... if you think about it, this could add another strategy dimension as one try's to trap their opponents into losing their bonuses.


We are playing a game like that right now, except the max is 12. We're using flat rate cards, and it's long and boring, so we finally gave up on the stipulation at round 100. [/off-topic]


Totally different thing...

12 per territory limits the ability to run the board... heck, you'd be lucky to get just a little... kinda like trench warefare in WW1... ugh..

With the overall cap, the only limitation would be 4200 men on the classic board... 7300 on World 2.0...
and of course, players would be encouraged to attack as the #'s got close to the cap...
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Re: Stalemate solutions?

Postby Emperor_Metalman on Tue May 20, 2008 8:53 pm

Incandenza wrote:
Dunno if it's feasible, but it might not be a bad idea for speed games, after say round 20, to revert to casual games.


Good idea
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Re: Stalemate solutions?

Postby gloryordeath on Tue May 20, 2008 9:15 pm

Ah it's easy just don't be the one that gives up!
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