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Is that right? I thought I recognised you... as I recall you were usually found hanging out with all the other 'dumb ape' extras.RashidJelzin wrote:No worries. I also starr in King Kong at times. I remember seeing you on the set among the dancing flamingos.
Please start taking some of your own advice before advising others. If you don't want a flame war, then stop flaming me. Here's a clue; you kicked this off with your 'Ketchup' comments several posts back.RashidJelzin wrote:Now, please don't keep flaming this thread.
Wayne wrote:Wow, with a voice like that Dancing Mustard must get all the babes!
Garth wrote:Yeah, I bet he's totally studly and buff.
RashidJelzin wrote:No worries. I also starr in King Kong at times. I remember seeing you on the set among the dancing flamingos.
Now, please don't keep flaming this thread.
saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
Incandenza wrote:Dunno if it's feasible, but it might not be a bad idea for speed games, after say round 20, to revert to casual games.
owenshooter wrote:Incandenza wrote:Dunno if it's feasible, but it might not be a bad idea for speed games, after say round 20, to revert to casual games.
see?!! the moustache came up with something fresh and new that i can get behind!! THAT idea is a solid winner!! i like that! however, what is the average length of an 8player/esc/speed game? whatever it is, it should be right around that number. what a wonderful idea!-0
Bruceswar wrote:I do not like this idea at all. This is a speed game and all the players are there. Usually there is some way to figure out a winner.
kletka wrote:Just add a draw button to the interface. If everyone agrees the game ends in a draw between all surviving players who get points off eliminated players. If people like it I can thing of a formula...
jiminski wrote:the problem may arise where the majority of players deicide to team up and spilt the points...
kletka wrote:jiminski wrote:the problem may arise where the majority of players deicide to team up and spilt the points...
Who said majorityIt aint no bloody dimakracy
Only if all surviving players agree, it is a draw
jiminski wrote:the more i think about it the more abusable the idea gets..
owenshooter wrote:jiminski wrote:the more i think about it the more abusable the idea gets..
the examples you gave are enough for me to think the "draw button" is a horrible idea...
i'm telling you, changing it to sequential after "X" rounds is the way to go... who wants
to sit at the computer for 56 hours in a speed game? unless that is a tactic i am unaware
of...-0
Bruceswar wrote:BTW Owenshooter how many stalemates have you been involved in? No offense but it would be like me speaking about teams games. You are a team game person, which rarely if ever goes stale, but in other types, such as the types I play they can go stale. Not saying you cannot speak on the subject, but it holds it own weight.
Robinette wrote:**LIGHT BULB ILLUMINATES OVER HEAD**
Another idea just popped into my head, it's simple code, and no player agreements are needed...
Code a cap on the max # of total armies allowed on the board... say something like # of territories x 100....
If this were the case I know for sure I would attack with extreme prejudice to bring my army count down enough to avoid unclaimable armies.
It's not a magic bullet, but at least it keeps some action going... and with action comes change (eventually)...
Actually... if you think about it, this could add another strategy dimension as one try's to trap their opponents into losing their bonuses.
owenshooter wrote:Bruceswar wrote:BTW Owenshooter how many stalemates have you been involved in? No offense but it would be like me speaking about teams games. You are a team game person, which rarely if ever goes stale, but in other types, such as the types I play they can go stale. Not saying you cannot speak on the subject, but it holds it own weight.
i already stated earlier in the thread that i have been involved in games that have stalemated, soooo, what is your point? sorry for trying to help find a feasible solution to a problem that was posted. if you don't want any outside ideas, you're not likely to find a solution. the first REAL solution that could be implemented by the admins was the idea in which a game would revert... oops, sorry, you would rather play paper, scissors, rock, i almost forgot...-0
Timminz wrote:Robinette wrote:**LIGHT BULB ILLUMINATES OVER HEAD**
Another idea just popped into my head, it's simple code, and no player agreements are needed...
Code a cap on the max # of total armies allowed on the board... say something like # of territories x 100....
If this were the case I know for sure I would attack with extreme prejudice to bring my army count down enough to avoid unclaimable armies.
It's not a magic bullet, but at least it keeps some action going... and with action comes change (eventually)...
Actually... if you think about it, this could add another strategy dimension as one try's to trap their opponents into losing their bonuses.
We are playing a game like that right now, except the max is 12. We're using flat rate cards, and it's long and boring, so we finally gave up on the stipulation at round 100. [/off-topic]
Incandenza wrote:
Dunno if it's feasible, but it might not be a bad idea for speed games, after say round 20, to revert to casual games.
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