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Re: New Feedback System Preview

Postby Bruceswar on Wed May 28, 2008 4:04 pm

Soloman wrote:I disagree I think if you see they recieved a bad rating from a player you should take the initiative to veiw the game and log and figure it out yourself I do that all the time based upon the current system and will do the same with the new system. THat is the easiest and most practical way since what you consider an idiotic move and what I consider an idiotic move may differentiate. This new system will resolve the midles feedbacks that have to moderated and people will think a little harder before they act it is essentially a grading system outside of base score and I love it so far...


When you are a premium you see thousands of players. To go in and check everybody's feedback like an investigation would take hours upon hours. I would rather be playing my games than spending all that time looking at feedback. Oh but then again you would not want written comments seeing as your name is not in too good of a light. Numbers mean nothing without words. Per Say you give player X all 1's and 2's. That tells me jack crap as to why you did it. Your reason's for doing it could mean nothing to me or a lot. I will not know this as nothing has been said but you posted meaningless numbers for all to see.
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Re: New Feedback System Preview

Postby Optimus Prime on Wed May 28, 2008 4:07 pm

Bruceswar wrote:
Soloman wrote:I disagree I think if you see they recieved a bad rating from a player you should take the initiative to veiw the game and log and figure it out yourself I do that all the time based upon the current system and will do the same with the new system. THat is the easiest and most practical way since what you consider an idiotic move and what I consider an idiotic move may differentiate. This new system will resolve the midles feedbacks that have to moderated and people will think a little harder before they act it is essentially a grading system outside of base score and I love it so far...


When you are a premium you see thousands of players. To go in and check everybody's feedback like an investigation would take hours upon hours. I would rather be playing my games than spending all that time looking at feedback. Oh but then again you would not want written comments seeing as your name is not in too good of a light. Numbers mean nothing without words. Per Say you give player X all 1's and 2's. That tells me jack crap as to why you did it. Your reason's for doing it could mean nothing to me or a lot. I will not know this as nothing has been said but you posted meaningless numbers for all to see.

Which from what I can tell, is what you were doing before in order to find out why someone had negative feedback, right? So... you just contradicted yourself from what I can see. ;)

I think you need to realize Brucewar that a vast, and I do mean vast majority of the players on this site will rate players in an honest and respectable way. So, really, the ratings are going to be pretty indicative of how they are as a player. A general gameplay tab means jack diddly on this site. I like to move out slowly from my power base when I play, you might hate that, so you rate me a 2, and Twill rates me a 4 because he thought it was a good strategy.

The gameplay option you want is far to subjective and will never give a proper idea of how that person actually plays.
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Re: New Feedback System Preview

Postby Bruceswar on Wed May 28, 2008 4:16 pm

Optimus Prime wrote:Which from what I can tell, is what you were doing before in order to find out why someone had negative feedback, right? So... you just contradicted yourself from what I can see. ;)

I think you need to realize Brucewar that a vast, and I do mean vast majority of the players on this site will rate players in an honest and respectable way. So, really, the ratings are going to be pretty indicative of how they are as a player. A general gameplay tab means jack diddly on this site. I like to move out slowly from my power base when I play, you might hate that, so you rate me a 2, and Twill rates me a 4 because he thought it was a good strategy.

The gameplay option you want is far to subjective and will never give a proper idea of how that person actually plays.


No Opt with the current system you can do a quick scan of the feedback that takes less than 30 secs and read all the negs. You can then decide if you want to play them or not. I think only a few times have I gone into a game chat and looked at it. You say the vast majority will not abuse it then why you are so against having a game play tab. I am sure most of us can tell good play from bad play. As for you slowly moving out from your power base it would all depend on the game type as to weather that was a good idea or not. In a no cards game or flat rate that would be a good idea. If you played an 8 man escalating game that would be a bad idea. This is all about game play!That is what risk is a GAME! We need to know how a player plays!
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Re: New Feedback System Preview

Postby Soloman on Wed May 28, 2008 4:16 pm

Bruceswar wrote:
Soloman wrote:I disagree I think if you see they recieved a bad rating from a player you should take the initiative to veiw the game and log and figure it out yourself I do that all the time based upon the current system and will do the same with the new system. THat is the easiest and most practical way since what you consider an idiotic move and what I consider an idiotic move may differentiate. This new system will resolve the midles feedbacks that have to moderated and people will think a little harder before they act it is essentially a grading system outside of base score and I love it so far...


When you are a premium you see thousands of players. To go in and check everybody's feedback like an investigation would take hours upon hours. I would rather be playing my games than spending all that time looking at feedback. Oh but then again you would not want written comments seeing as your name is not in too good of a light. Numbers mean nothing without words. Per Say you give player X all 1's and 2's. That tells me jack crap as to why you did it. Your reason's for doing it could mean nothing to me or a lot. I will not know this as nothing has been said but you posted meaningless numbers for all to see.

And what is that supposed to mean I only have 4 negative feedbacks and they are retalitory jokes at the best. I believe the new system will be superior period. Please keep slick comments out of here if you want to flame me you know where to go for that.
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Re: New Feedback System Preview

Postby The Fuzzy Pengui on Wed May 28, 2008 4:17 pm

I still like the idea of adding a quick little "one-liner" (maybe 100 character) to the bottom of your rating. just so you can say why you chose what you did.
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Re: New Feedback System Preview

Postby Bruceswar on Wed May 28, 2008 4:18 pm

Soloman wrote:
Bruceswar wrote:
Soloman wrote:I disagree I think if you see they recieved a bad rating from a player you should take the initiative to veiw the game and log and figure it out yourself I do that all the time based upon the current system and will do the same with the new system. THat is the easiest and most practical way since what you consider an idiotic move and what I consider an idiotic move may differentiate. This new system will resolve the midles feedbacks that have to moderated and people will think a little harder before they act it is essentially a grading system outside of base score and I love it so far...


When you are a premium you see thousands of players. To go in and check everybody's feedback like an investigation would take hours upon hours. I would rather be playing my games than spending all that time looking at feedback. Oh but then again you would not want written comments seeing as your name is not in too good of a light. Numbers mean nothing without words. Per Say you give player X all 1's and 2's. That tells me jack crap as to why you did it. Your reason's for doing it could mean nothing to me or a lot. I will not know this as nothing has been said but you posted meaningless numbers for all to see.

And what is that supposed to mean I only have 4 negative feedbacks and they are retalitory jokes at the best. I believe the new system will be superior period. Please keep slick comments out of here if you want to flame me you know where to go for that.



I will not be responding to that. This is not about your negs. You know what I mean. Anyhow we need to be able to rate how a person plays!
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Re: New Feedback System Preview

Postby Soloman on Wed May 28, 2008 4:24 pm

Bruceswar wrote:
Soloman wrote:
Bruceswar wrote:
Soloman wrote:I disagree I think if you see they recieved a bad rating from a player you should take the initiative to veiw the game and log and figure it out yourself I do that all the time based upon the current system and will do the same with the new system. THat is the easiest and most practical way since what you consider an idiotic move and what I consider an idiotic move may differentiate. This new system will resolve the midles feedbacks that have to moderated and people will think a little harder before they act it is essentially a grading system outside of base score and I love it so far...


When you are a premium you see thousands of players. To go in and check everybody's feedback like an investigation would take hours upon hours. I would rather be playing my games than spending all that time looking at feedback. Oh but then again you would not want written comments seeing as your name is not in too good of a light. Numbers mean nothing without words. Per Say you give player X all 1's and 2's. That tells me jack crap as to why you did it. Your reason's for doing it could mean nothing to me or a lot. I will not know this as nothing has been said but you posted meaningless numbers for all to see.

And what is that supposed to mean I only have 4 negative feedbacks and they are retalitory jokes at the best. I believe the new system will be superior period. Please keep slick comments out of here if you want to flame me you know where to go for that.



I will not be responding to that. This is not about your negs. You know what I mean. Anyhow we need to be able to rate how a person plays!
Actually I do not know what you mean, Seems quite cowardly to make a subliminal with out clarification. As far as the new system for rating a player is similar to the structure used in school and it fits perfectly as so many people here display schoolyard mentalitities. If anything the new system will eliminate fishing or at the very least retard its proliferation of positive feedbacks and will limit the inane manners of negative unless there is a pattern which will result in the stats being accurate the way I see it win win as far as what we need to know to make an assessment. Not just a structureless rant that can be worded frivolously and just be used to sully a individual...
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Re: New Feedback System Preview

Postby Snorri1234 on Wed May 28, 2008 4:27 pm

Twill wrote:As to pre-populating the wall - the reasons for not populating it is that it is not intended for feedback, which it seems to have already been pigeonholed for, and populating the wall will only solidify it in that role. Think of the wall as more akin to in-game chat, just outside of the game. It's not for feedback, it's for fun. It's not for flaming either, which is why we will moderate it in cases of blatant abuse, and why people have the ability to moderate their own wall


Well...most of the feedback I leave is like the wall anyway. I can live with missing it, but a lot of players like a lot of their messages.

Maybe have an option when it's introduced to keep it or throw it away?
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Re: New Feedback System Preview

Postby Optimus Prime on Wed May 28, 2008 4:29 pm

Bruceswar wrote:
Optimus Prime wrote:Which from what I can tell, is what you were doing before in order to find out why someone had negative feedback, right? So... you just contradicted yourself from what I can see. ;)

I think you need to realize Brucewar that a vast, and I do mean vast majority of the players on this site will rate players in an honest and respectable way. So, really, the ratings are going to be pretty indicative of how they are as a player. A general gameplay tab means jack diddly on this site. I like to move out slowly from my power base when I play, you might hate that, so you rate me a 2, and Twill rates me a 4 because he thought it was a good strategy.

The gameplay option you want is far to subjective and will never give a proper idea of how that person actually plays.


No Opt with the current system you can do a quick scan of the feedback that takes less than 30 secs and read all the negs. You can then decide if you want to play them or not. I think only a few times have I gone into a game chat and looked at it. You say the vast majority will not abuse it then why you are so against having a game play tab. I am sure most of us can tell good play from bad play. As for you slowly moving out from your power base it would all depend on the game type as to weather that was a good idea or not. In a no cards game or flat rate that would be a good idea. If you played an 8 man escalating game that would be a bad idea. This is all about game play!That is what risk is a GAME! We need to know how a player plays!

If you want to know how a player plays, go play them, my friend. You aren't going to understand how they play completely without actually playing them at some point. How many negative feedbacks are average on this site? 2 or 3 for most players max? So you've got someone with 3 people who say they thought he was a little crazy with how he played, so what? If you think being able to see those comments gives you an accurate picture of how someone is as a player then really, something is a bit wrong if you ask me.

The numbers we have now for "feedback" serve the same purpose as the stars will. I bet that easily 95% of the players here do nothing but just take a glance at that 72-0 next to my name and say to themselves "Yeah, with a feedback score like that he must be an alright player" and then just go ahead and join the game. Even if my feedback was say... 25-4 I bet no more than a handful of players will think anything past "Yeah, looks like he's messed up a couple times. I'll skip this one" or "Meh, 4 negs really ain't that bad, I'll take my chances" and off they go joining the game without ever looking at what is actually written.

Almost all of us know that anything written in a negative feedback on this site has to be taken with not one grain, but possibly a small spoonful of salt before taking it into consideration. The ability to comment on gameplay really doesn't help that much.
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Re: New Feedback System Preview

Postby Timminz on Wed May 28, 2008 4:29 pm

Twill wrote:blocking private games is a mistake in my personal opinion. The number of people who would benefit from the call-out private games is tiny compared to those who would be negatively affected by normal private games.
If you want to make sure that people below a certain rating aren't joining a "captains only" game posted in callouts, you can do it the same way you limit it to only captains - create a "3.5* captains only" league.


I don't like the idea of removing the rating block option completely from private games. I can't see the harm in leaving the option there. Have the default be "No block", and people who want to make sure they're not playing assholes can just turn it on.
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Re: New Feedback System Preview

Postby Bruceswar on Wed May 28, 2008 4:34 pm

To Soloman

You are missing the point. The current feedback system works fairly well. A person can read your negs and see how much meaning they hold or do not hold.Numbers will tell me NOTHING without some sorta radio boxes or words. Here is a few examples...

42-35
25%
3-1
etc etc

Those numbers mean nothing. You do not know what I am talking about with those numbers.

but a better way would be

42-35 Dallas Cowboys beat Washington Redskins
25% Win Percentage in Risk
3-1 Sharks over Stars in Hockey


See how much more meaning it holds.

In risk terms

1 Sportsmanship
2 Attitude
5 Attendance
0 Teamwork

From that I can read that he showed up and was not in a team game. I also read that you did not like this player and he played bad, but have no idea as to what reason you think he played bad. Did he suicide into you? Make bad moves? Gift the game away? etc etc One will never know!
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Re: New Feedback System Preview

Postby codeblue1018 on Wed May 28, 2008 4:36 pm

Or get rid of this entire feedback concept period?
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Re: New Feedback System Preview

Postby Timminz on Wed May 28, 2008 4:37 pm

Bruceswar wrote:In risk terms

1 Sportsmanship
2 Attitude
5 Attendance
0 Teamwork

From that I can read that he showed up and was not in a team game. I also read that you did not like this player and he played bad, but have no idea as to what reason you think he played bad. Did he suicide into you? Make bad moves? Gift the game away? etc etc One will never know!


Does it matter which of those examples it's for? I personally, wouldn't want to play against someone who does any of those things.
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Re: New Feedback System Preview

Postby Optimus Prime on Wed May 28, 2008 4:39 pm

I really don't think I'm missing the point.

The opinion that someone "gifted the game away" or "made a stupid move" or "played really dumb" is one you should not be basing your choices off of unless you were IN that game. I gifted a game away once when playing a real time game with my brother-in-law and a couple of other players on here. I did it on accident, wasn't on purpose. If someone left a negative feedback on my feedback record saying "He gifted the game away and it cost me the win" it is not an accurate representation of what happened.

You would have no WAY of knowing it was accurate unless you were IN that game, and even then, players IN the game say things in their comments that are not entirely factual. Why would you want to be basing your decisions on a bunch of comments that are nowhere near reliable anyways? I can promise that my definition of "gifting a game" or "suiciding" or "playing stupid" are far, far different from yours, so my comments on those things are not going to jive with your expectations when you go join a game, and for that matter, you may miss out on a relatively quality opponent because of some mis-informed comment made by someone else in the heat of the moment.

The ability to comment does nothing but cloud the numbers, not bring them into further clarification.

I would be willing to be that if an entirely impartial party were to painstakingly analyze the feedback comments on this site that over 75% of them would be deemed completely unreliable.
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Re: New Feedback System Preview

Postby wcaclimbing on Wed May 28, 2008 4:42 pm

I see one point of abuse that this new system could encounter.
What if an entire clan of 30+ people decided to target someone. (as revenge for something, possibly)
Everyone involved would give that chosen someone a "VERY BAD" rating for their score. (assuming that they have all played a game with ____ player)
They make an agreement to give that player the worst possible rating in every game they play.

Would the targeted person have any way to protect himself, or would his rating score just crash and burn because of all of the "very bad" ratings he would be getting.
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Re: New Feedback System Preview

Postby codeblue1018 on Wed May 28, 2008 4:44 pm

Timminz wrote:
Bruceswar wrote:In risk terms

1 Sportsmanship
2 Attitude
5 Attendance
0 Teamwork

From that I can read that he showed up and was not in a team game. I also read that you did not like this player and he played bad, but have no idea as to what reason you think he played bad. Did he suicide into you? Make bad moves? Gift the game away? etc etc One will never know!


Does it matter which of those examples it's for? I personally, wouldn't want to play against someone who does any of those things.



Which is the reason for your foe list option Tim. Because someone tells you a person is an ahole does that mean you won't talk to them in real life based on others remarks or feelings? Same premise with this absurd feedback system? Play a person yourself, come to your own realization and if things are true, foe list them. Real easy fix.
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Re: New Feedback System Preview

Postby Timminz on Wed May 28, 2008 4:46 pm

codeblue1018 wrote:Which is the reason for your foe list option Tim. Because someone tells you a person is an ahole does that mean you won't talk to them in real life based on others remarks or feelings? Same premise with this absurd feedback system? Play a person yourself, come to your own realization and if things are true, foe list them. Real easy fix.


very good point.
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Re: New Feedback System Preview

Postby Optimus Prime on Wed May 28, 2008 4:46 pm

wcaclimbing wrote:I see one point of abuse that this new system could encounter.
What if an entire clan of 30+ people decided to target someone. (as revenge for something, possibly)
Everyone involved would give that chosen someone a "VERY BAD" rating for their score. (assuming that they have all played a game with ____ player)
They make an agreement to give that player the worst possible rating in every game they play.

Would the targeted person have any way to protect himself, or would his rating score just crash and burn because of all of the "very bad" ratings he would be getting.

I think it would be pretty easy to determine what was going on if that were to happen. Most likely the "targeting" would happen all in a relatively short span of time because what's the point in spreading it out over 6 months per se? So, if a player notices their score starts plummeting, they can go take a look at the feedback left. If they notice streaks of incredibly low ratings in comparison to their general average they can figure out something fishy is up.

That's when you send the e-ticket stating you notice 25 members of the same clan giving you consistently bad scores while everyone else leaving you feedback during that same time period is rating you much higher.

Not hard to determine something is up, and get the ratings removed if necessary.
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Re: New Feedback System Preview

Postby Bruceswar on Wed May 28, 2008 4:47 pm

Optimus Prime wrote:If you want to know how a player plays, go play them, my friend. You aren't going to understand how they play completely without actually playing them at some point. How many negative feedbacks are average on this site? 2 or 3 for most players max? So you've got someone with 3 people who say they thought he was a little crazy with how he played, so what? If you think being able to see those comments gives you an accurate picture of how someone is as a player then really, something is a bit wrong if you ask me.

The numbers we have now for "feedback" serve the same purpose as the stars will. I bet that easily 95% of the players here do nothing but just take a glance at that 72-0 next to my name and say to themselves "Yeah, with a feedback score like that he must be an alright player" and then just go ahead and join the game. Even if my feedback was say... 25-4 I bet no more than a handful of players will think anything past "Yeah, looks like he's messed up a couple times. I'll skip this one" or "Meh, 4 negs really ain't that bad, I'll take my chances" and off they go joining the game without ever looking at what is actually written.

Almost all of us know that anything written in a negative feedback on this site has to be taken with not one grain, but possibly a small spoonful of salt before taking it into consideration. The ability to comment on gameplay really doesn't help that much.


You are correct that you cannot fully know how a player will play just by reading the feedback. It will however give you a general idea. Now if you get into a game with this player and they make terrible moves or suicide into you than you are able to leave the correct feedback for them with a simple yet true comment. Something along the lines "Player does not understand 8 man escalating games and will suicided into you chasing after Australia" That comment was simple and to the point. Every player after me can read it and decide if they want to deal with this player. I check feedback a lot when it comes to the speed games I play. I have even jumped out of a game because player X joins. I play 8 man freestyle speed games, so in those games other players can really wreck your game with a bad strategy. Most of the players who play this type of game know how to play it, but there is always 1 or 2 who will waste themselves and usually someone else by chasing a bonus. I have seen people spend 15 armies to take Australia over 5 rounds. This makes them A) usually left for dead. B) Not to bright as they will never make those 15 armies back up. Would take 8 rounds and by then cashes are at 100. Pointless and those players are usually dead by then. But in that 15 army sweep they managed to take out another players 2 spots he was dropped there. Leaving him for all but dead. Something needs to be SAID about people like this. The current feedback system allows for it.
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Re: New Feedback System Preview

Postby wicked on Wed May 28, 2008 4:48 pm

So we were in the middle of discussing changing the names of the ratings when Lack published this here. Since it's a public discussion now, I'm posting this here. Does anyone have reasonable objections to changing the wording of the ratings to this?

Excellent
Good
Fair
Poor
Unsatisfactory
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Re: New Feedback System Preview

Postby codeblue1018 on Wed May 28, 2008 4:49 pm

wcaclimbing wrote:I see one point of abuse that this new system could encounter.
What if an entire clan of 30+ people decided to target someone. (as revenge for something, possibly)
Everyone involved would give that chosen someone a "VERY BAD" rating for their score. (assuming that they have all played a game with ____ player)
They make an agreement to give that player the worst possible rating in every game they play.

Would the targeted person have any way to protect himself, or would his rating score just crash and burn because of all of the "very bad" ratings he would be getting.


They do that now WCAC but in a different way. If a player has many negs and during a game, he/she voice an opinion on a certain move etc, an argument may or may not ensue and based on such, a negative will most likely be left as people feel inclined to join the bandwagon, however, not in all cases.

Example, a player with 300 positives and 0 negs will most likely be negative free even if this player becomes rude or argumentative. A person with 100 positives and 50 negatives, same scenario will almost definitely get a neg. I've seen this as I am sure many have and agree This feedback system is an absolute joke!
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Re: New Feedback System Preview

Postby Bruceswar on Wed May 28, 2008 4:53 pm

codeblue1018 wrote:
Timminz wrote:
Bruceswar wrote:In risk terms

1 Sportsmanship
2 Attitude
5 Attendance
0 Teamwork

From that I can read that he showed up and was not in a team game. I also read that you did not like this player and he played bad, but have no idea as to what reason you think he played bad. Did he suicide into you? Make bad moves? Gift the game away? etc etc One will never know!


Does it matter which of those examples it's for? I personally, wouldn't want to play against someone who does any of those things.



Which is the reason for your foe list option Tim. Because someone tells you a person is an ahole does that mean you won't talk to them in real life based on others remarks or feelings? Same premise with this absurd feedback system? Play a person yourself, come to your own realization and if things are true, foe list them. Real easy fix.



The foe list works wonders for you as you have been in a game with them, but how do we warn others? Feedback does work for the most part.
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Re: New Feedback System Preview

Postby Bruceswar on Wed May 28, 2008 4:54 pm

wicked wrote:So we were in the middle of discussing changing the names of the ratings when Lack published this here. Since it's a public discussion now, I'm posting this here. Does anyone have reasonable objections to changing the wording of the ratings to this?

Excellent
Good
Fair
Poor
Unsatisfactory



Works for me as long as their is a separate tab for game play. Simple and easy fix.
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Re: New Feedback System Preview

Postby codeblue1018 on Wed May 28, 2008 4:57 pm

That is my point Bruce. So you warn others as "you" had a bad experience with a certain player does that mean someone else will also? This is a game site not a place to meet others and hang out outside of "CC", lol! If you had a problem with someone, ignore them. Plain and simple. Your enemy Bruce may become someone else's partner! Think about that for a while!

I mean is this a site that has a personal popularity status attached to it if I had 1000 feedbacks? LOL. Ridiculous. Play the game as this site is a GAME!
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Re: New Feedback System Preview

Postby Optimus Prime on Wed May 28, 2008 4:59 pm

Bruceswar wrote:
Optimus Prime wrote:If you want to know how a player plays, go play them, my friend. You aren't going to understand how they play completely without actually playing them at some point. How many negative feedbacks are average on this site? 2 or 3 for most players max? So you've got someone with 3 people who say they thought he was a little crazy with how he played, so what? If you think being able to see those comments gives you an accurate picture of how someone is as a player then really, something is a bit wrong if you ask me.

The numbers we have now for "feedback" serve the same purpose as the stars will. I bet that easily 95% of the players here do nothing but just take a glance at that 72-0 next to my name and say to themselves "Yeah, with a feedback score like that he must be an alright player" and then just go ahead and join the game. Even if my feedback was say... 25-4 I bet no more than a handful of players will think anything past "Yeah, looks like he's messed up a couple times. I'll skip this one" or "Meh, 4 negs really ain't that bad, I'll take my chances" and off they go joining the game without ever looking at what is actually written.

Almost all of us know that anything written in a negative feedback on this site has to be taken with not one grain, but possibly a small spoonful of salt before taking it into consideration. The ability to comment on gameplay really doesn't help that much.


You are correct that you cannot fully know how a player will play just by reading the feedback. It will however give you a general idea. Now if you get into a game with this player and they make terrible moves or suicide into you than you are able to leave the correct feedback for them with a simple yet true comment. Something along the lines "Player does not understand 8 man escalating games and will suicided into you chasing after Australia" That comment was simple and to the point. Every player after me can read it and decide if they want to deal with this player. I check feedback a lot when it comes to the speed games I play. I have even jumped out of a game because player X joins. I play 8 man freestyle speed games, so in those games other players can really wreck your game with a bad strategy. Most of the players who play this type of game know how to play it, but there is always 1 or 2 who will waste themselves and usually someone else by chasing a bonus. I have seen people spend 15 armies to take Australia over 5 rounds. This makes them A) usually left for dead. B) Not to bright as they will never make those 15 armies back up. Would take 8 rounds and by then cashes are at 100. Pointless and those players are usually dead by then. But in that 15 army sweep they managed to take out another players 2 spots he was dropped there. Leaving him for all but dead. Something needs to be SAID about people like this. The current feedback system allows for it.


But does that general idea really mean much if it is entirely subjective? That's the real issue. By allowing comments you are just inviting retaliation into the system. Even the smallest of slightly negative connotations will cause a player (even though it shouldn't) to go and write something back just to get even. With no comments, and the delay in the rating being displayed until the game is archived you eliminate that problem. By the time the game is archived cooler heads have prevailed and more than likely you won't even remember that game in particular (excluding some extreme cases of course).

So you see someone with a 2.9 rating (let's presume after several months of the system that will be a little on the low side). You say to yourself, weeelllll.....I'm not sure if I want to play someone with that rating, let's see what they are rated for. So, you click on their number, and spend a minute or two glancing through their individual ratings and discover the following:

A. For the most part it seems that player gets a good score for attitude and attendance... that's a good thing

B. Their sportsmanship score is about average across the board (mostly 3 stars with a few 2s and 4s thrown in)

C. Aaah,... but it seems they get consistently bad marks for Teamwork (lots of 1s and 2s)

Now, what can we gather from this with only a mere 60 seconds of scrolling through their page? Well, we notice that this particular player seems to be pretty reliable as far as taking turns and being a good sport are concerned, but that apparently a lot of folks think they are really lacking the the team game area.

Next question: Is this game you are thinking of joining with this 2.9 player a team game? If yes, than I would say that if you are an avid team game player, perhaps find another, but if it's a standard game of a common set-up the individual ratings as you scroll down the screen seem to belie the idea that this is a pretty decent player to have in a game.

All you have to do is learn how to read the trends in a player's individual ratings. Which, is probably easier than trying to sift out somewhat reliable feedback comments from bogus ones. :)
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