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Double rainbow turns in escalating card games

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Double rainbow turns in escalating card games

Postby Lazy_Pilgrim on Fri May 30, 2008 5:42 am

Just wanted to see what people thought of the issue, im just about to win a 6 player game 2499370 purely because i was lucky, with knocking out one player allowing me to gain 65 reinforcments after my turn started. Although im happy that i was in the right place at the right time, it seems to me just that- the luck of the draw. If the shoe was on the other foot i would have been less than happy.
Although escelating games do garrentee quick resoultion games it does seem like a big flaw, as a player with a much beter stra than say me can get whiped out by me getting my turn first.
Should the system of double rainbow card turns (playing 6 cards in one turn) be stopped.
Any comments?
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Re: Double rainbow turns in escalating card games

Postby Jjamie on Fri May 30, 2008 8:43 am

I went for a look, thought it was funny, to foggy to see, I won one today and felt like it was too easy of a win, but im glad for the points, Anywin should be a good one.
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Re: Double rainbow turns in escalating card games

Postby lancehoch on Fri May 30, 2008 9:38 am

Lazy_Pilgrim wrote:Should the system of double rainbow card turns (playing 6 cards in one turn) be stopped.
Any comments?

Double rainbow card turns? Never heard it called that before. Would it still be called that if I turned in 6 red cards? And, no, I disagree with your suggestion. Hypothetically, I am playing a sequential game. Its escalating, round 16 or so and everyone has 5 cards. I go first and turn in; down to 2 cards. I then eliminate someone and have 7 cards. By your suggestion I now cannot turn in. That means I have to end my turn; eight cards. My next turn comes, I am guaranteed to have two sets, but I still cannot turn them in. So I turn in; five cards. I probably eliminate someone, since everyone turned in last round;eight cards. But, now I cannot turn in again even though I have two sets. I end my turn; nine cards. With nine cards, you are guaranteed two sets, and have a 1/3 chance of having another set. You see where I am going with this? By not letting people turn in a second set: a) they will be over the five card limit and b) it removes the advantage of eliminating players for their cards.
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Re: Double rainbow turns in escalating card games

Postby Kemmler on Fri May 30, 2008 10:34 am

sorry, but you're a noob. This is how risk is played and 10s of thousands of games are played like this!
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Re: Double rainbow turns in escalating card games

Postby icedagger on Fri May 30, 2008 10:46 am

Although there's always gonna be an element of luck, positioning yourself well is just as important. I much prefer escalating to flat rate or no cards; you get a quick resolution and you often have to take calculated risks, and you very rarely get tied up in buiild games.

Stop people cashing in more than once, and you just become a massive target for eliminating someone, with 6+ cards. It would make eliminating people pointless and just turn it into flat rate.

I always play escalating with the real risk board, it just feels like how the game's meant to be played to me.
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Re: Double rainbow turns in escalating card games

Postby Lazy_Pilgrim on Fri May 30, 2008 11:03 am

@ lancehoch, iv heard it called that a few times i think its more to do with flat rate games, i think therers a clan still kicking about called double rainbow where its one of their entry reqs to become a member.
i see what you mean but i was in the train of thought that perhaps limiting max cards to 5 and then when you eliminate an opponent get to pick from his to make yourself a better set but are still limited to having 5 at any time thus cutting out the possability of 2 sets in a single turn.

@Kemmler, your right a lot of games have been played to this format, however since when does volume of games played with a certain rule automatically make that rule right?

@icedagger , i agree its good to quickly resolve a game. As a freemium myself long lasting games can get prety annoying but it still grins me that winning is more (in this case i feel) down to luck than judgement.
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Re: Double rainbow turns in escalating card games

Postby Seulessliathan on Fri May 30, 2008 11:33 am

Lazy_Pilgrim wrote:@icedagger , i agree its good to quickly resolve a game. As a freemium myself long lasting games can get prety annoying but it still grins me that winning is more (in this case i feel) down to luck than judgement.


strange, i always thought standard esca is the game type where skill is more important than in any other setting.
Because of this opinion, i didn´t play standard esca even when i was above 2500 points, because i felt unable to
challenge the experts in these settings, but maybe i was wrong?
I have played standard esca several times now, but i´m still learning how to play it , for me it was always (and still is) the most difficult game.
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Re: Double rainbow turns in escalating card games

Postby Timminz on Fri May 30, 2008 11:36 am

The other players should have blocked you from making that kill. If they couldn't or didn't, then your strategy was better. If you want to complain about winning on luck alone, go play some 1v1 flat rate, unlimited games.
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Re: Double rainbow turns in escalating card games

Postby gdeangel on Mon Jun 02, 2008 2:46 pm

Um, technically I don't think it's possible to "double rainbow" in esc... mainly bc the coveted rainbow is really a flat rate concept (i.e., 10 for a mixed set). Double rainbow is when you cash in a mixed set with 5 cards, and then come back with a three card set next turn... I'm pretty sure it has nothing to do with being able to double cash on an elimination. The idea of a "rainbow" is meaningless when you are in esc and all sets cash in for the same number of units :ugeek:

Somebody in D.R.S. help me out here...
My ever constant two last games seem to have no end in sight!
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Re: Double rainbow turns in escalating card games

Postby joecoolfrog on Mon Jun 02, 2008 3:21 pm

Ive looked at the game and the standard of play was appalling, you can change the rules all day long but if players have crap strategy then the result will always be a lottery.
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