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Optimus Prime wrote:Lack has already said that this rating system is not for measuring gameplay, but for behavior. When will people start to actually pay attention to what he said?
Optimus Prime wrote:Lack has already said that this rating system is not for measuring gameplay, but for behavior. When will people start to actually pay attention to what he said?
happy2seeyou wrote:I am conducting a test to see if it only takes you one more time to tell people then they will listen to what Lack says.
Nephilim wrote:first, to fabled, i won't use the fairplay category to rate someone's skill b/c that's a misuse of the system. it's pretty rude to rate someone as a 2 or 3 in fairplay just b/c they hung someone, considering the bad rating in fairplay really makes them look like a cheater.
and this leads into my response to optimus. yer a good bloke and all as far as i can tell, but i find your comments a bit silly. if i am a whiner who is dissing the new system before giving it a chance, then you are defending the new system just b/c.....you feel like it?
anyways, i'm not dissing the system. like you say, i have no idea how it will work out. and i didn't read any of lack's comments about it cause if i start reading up on it, i'll have to go thru the whole ball of wax, don't wanna do that. i didn't have any part in putting it together either, so i may have missed a chance then.
all i'm saying is, if we have a rating system for PLAYERS on this GAMING site, then it makes a fair bit of sense to have at least ONE category on skill at PLAYING the GAME
so that's my plea to lack.....i know there are probably lots of good reasons to have this system rate behavior rather than gameplay.....but hell the teamwork thing is about gameplay anyways.....and a useful rating system probably ought to tell us a little more than if the person curses in gamechat or skips turns.....
ps: thanks for all the hard work, optimus and lack
Nephilim wrote:mate, if you don't realize the difference between "fairness" and "skill/intelligence," maybe you should remove yourself from any discussions on this topic......
Optimus Prime wrote:happy2seeyou wrote:I am conducting a test to see if it only takes you one more time to tell people then they will listen to what Lack says.
Meh, half of what I say behind the scenes goes unnoticed too, I'm just blowing off steam because everyone is bitching and moaning without giving the system a fair chance. Over half the players on the site don't even have ratings displayed yet, and even if they do, it's only 1 or 2, so there is nowhere near an accurate picture of what the system can do.
All anyone wants to do is moan and complain because a change was made without giving it a chance to prove itself. It comes across as incredibly impatient and immature in my mind, but that doesn't really matter.
Iron Butterfly wrote:To me the problem lies in the fact that they took out the biggest strength the old system had. The ability for one to write their own opinion and for the recipient to write a response if they so choose.
I want to know what the problem is before i decide to play. If 10 people write a neg that a plyer was an anti social tool I wouldnt join. Now i have to rely on an average...that means different things to different people.
Incandenza wrote:If nothing else, there appears to be a disconnect in language here:
hanging means to take a legitimate shot at another player in an escalating (and sometimes flat rate) game with the intention of rolling over cards or gaining a prohibitive advantage. Sometimes these killshots go bad, and there's not a player on this site worth his or her weight in salt that hasn't watched a sure 100 points go up in smoke at the hands of the fickle six-sided furies. Of course, some people have a lower threshold than others when it comes to killshots, but given the volatile nature of escalating games, I tend to give other people the benefit of the doubt.
suiciding means irrationally killing some or all of an opponents armies for absolutely no conceivable strategic reason. This may or may not occur when an unentangled player has a prohibitive advantage. This may or may not involve someone ruining another's chances of for various reasons including "you're a dick", "I'll lose fewer points if the other guy wins", "ZOMG u r teh suxxor b1tch i boned ur mom", and other such pleasantries. Sometimes it's just someone making a retarded decision.
The former started off as a legitimate strategy that ended up going poorly due to dice.
The latter is employed by the petulant, the dim-witted, and the vengeful.
The point being, just because someone took a swing at you, doesn't mean they were dumb to do it. More to the point, a mark of one's quality as a player is to be able to differentiate between hanging and suiciding.
Hrvat wrote:Optimus Prime wrote:happy2seeyou wrote:I am conducting a test to see if it only takes you one more time to tell people then they will listen to what Lack says.
Meh, half of what I say behind the scenes goes unnoticed too, I'm just blowing off steam because everyone is bitching and moaning without giving the system a fair chance. Over half the players on the site don't even have ratings displayed yet, and even if they do, it's only 1 or 2, so there is nowhere near an accurate picture of what the system can do.
All anyone wants to do is moan and complain because a change was made without giving it a chance to prove itself. It comes across as incredibly impatient and immature in my mind, but that doesn't really matter.
Our new rating system at work: please, follow the link below:
http://www.conquerclub.com/player.php?m ... =Astroheat
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FabledIntegral wrote:Incandenza wrote:If nothing else, there appears to be a disconnect in language here:
hanging means to take a legitimate shot at another player in an escalating (and sometimes flat rate) game with the intention of rolling over cards or gaining a prohibitive advantage. Sometimes these killshots go bad, and there's not a player on this site worth his or her weight in salt that hasn't watched a sure 100 points go up in smoke at the hands of the fickle six-sided furies. Of course, some people have a lower threshold than others when it comes to killshots, but given the volatile nature of escalating games, I tend to give other people the benefit of the doubt.
suiciding means irrationally killing some or all of an opponents armies for absolutely no conceivable strategic reason. This may or may not occur when an unentangled player has a prohibitive advantage. This may or may not involve someone ruining another's chances of for various reasons including "you're a dick", "I'll lose fewer points if the other guy wins", "ZOMG u r teh suxxor b1tch i boned ur mom", and other such pleasantries. Sometimes it's just someone making a retarded decision.
The former started off as a legitimate strategy that ended up going poorly due to dice.
The latter is employed by the petulant, the dim-witted, and the vengeful.
The point being, just because someone took a swing at you, doesn't mean they were dumb to do it. More to the point, a mark of one's quality as a player is to be able to differentiate between hanging and suiciding.
Hanging does NOT have to do with taking a legitimate shot at someone. Hanging someone is putting someone else in a situation where it is NOT beneficial to the player who did it, and not beneficial to the player that received the action, and ALSO puts the player on the receiving end in a position of elimination by other players. For example, player A would hang player B if player A killed him entirely in NA, and left him in Oceania, even if he had no intention of attacking player A in oceania, and thus giving player C also in Oceania a very easy kill and possible sweep, even though it did NOT benefit in any way player A from killing player B in NA.
Feeback wrote:Negative: I was in a strong position to win when she took out a safe country and hung me - there was no possible gain for her so it was either rank bad play or she prefered to see somebody else win - its not the first time she has done it to me recently either.This game is part luck and part skill but it shouldnt be about losing because another player decides to screw you.
Robinette's response: ohhh... a touch of paranoia/persecution complex. he takes unexpected outcomes as planned personal attacks. since you have so much trouble dealing with other players moves you might be better playing 1x1 here. or other games like chess or backgammon. jerk.
Optimus Prime wrote:happy2seeyou wrote:I am conducting a test to see if it only takes you one more time to tell people then they will listen to what Lack says.
Meh, half of what I say behind the scenes goes unnoticed too, I'm just blowing off steam because everyone is bitching and moaning without giving the system a fair chance.
happy2seeyou wrote:I'm not moaning, when I moan it's much louder.
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