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the strategy of missing turns on purpose

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Re: the strategy of missing turns on purpose

Postby Joodoo on Tue Jun 10, 2008 10:04 pm

kj11aw wrote:i'd say there's some strategy to it.....take for example this dubs game i'm playing....player 2 on team 1 is holding central america, usa, and most of canada, player 1 on team 1 has SA. player 2 gets kicked for missing too many turns, and all of a sudden player 1 gets all of player 2's armies. never seen this before. basically bullshit if you ask me, but its workin out really well for team 1


that would be "the strategy of deliberate deadbeating in team games", which can be a pain in the neck if ever used...
it's way too suicidal and risky, I dunno if anyone has attempted it before...
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Re: the strategy of missing turns on purpose

Postby serata on Thu Jun 12, 2008 2:45 pm

The rule could be improved by forcing a card turn in when an opponent skips a turn and deferring the armies recieved until the next turn... But other than card turnover rates, the strategy has absolutely no worth, since it's always better to have more armies on the field at once, even if you don't attack you can protect your current assets. It essentially relies on your opponents not playing wisely.

Although, the deadbeating team might work, if the opponents in canada left USA alone for enough turns to get player 2 booted. Seems to me you'd just be screwing your team over without placing down defense.
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Re: the strategy of missing turns on purpose

Postby detlef on Thu Jun 12, 2008 3:52 pm

serata wrote:The rule could be improved by forcing a card turn in when an opponent skips a turn and deferring the armies recieved until the next turn... But other than card turnover rates, the strategy has absolutely no worth, since it's always better to have more armies on the field at once, even if you don't attack you can protect your current assets. It essentially relies on your opponents not playing wisely.

Although, the deadbeating team might work, if the opponents in canada left USA alone for enough turns to get player 2 booted. Seems to me you'd just be screwing your team over without placing down defense.

My suggestion is that you finish more than 5 games before making blanket statements like this.

Not taking your turn at all and taking a passive turn send entirely different messages.
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Re: the strategy of missing turns on purpose

Postby Timminz on Mon Jun 16, 2008 9:08 am

kletka wrote:
Timminz wrote: Anyone who misses a turn on purpose is an idiot, because it does not provide an advantage.


Wrong [-X Here are a few hypothetical situations where missing a turn gains an advantage:

1) In a normal speed freestyle game, one has a continent and has to make the turn last. It is certainly better to miss your turn and break the next round.

2) In a speed freestyle 8=player game, everyone is on 5 cards for the first time. A player with a good connection and a clickable map will cash with at most 8 seconds to go. If you need more time then that, it is slightly better to miss the turn all together...

3) In a 3-player game, you are losing a ground. Missing two turns will create an impression of deadbeating and will force the other two players to attack each other, thus giving you a chance.


1) I don't play freestyle, so hadn't considered that. However, that's not missing a turn. That's running out of time.
2) Again freestyle. I'll take your word on that.
3) 3 player games are another thing I don't really like...

To summarize, I probably should have specified which game types I enjoy before commenting on them. One of the reasons I don't play those styles is exactly what this thread is about, but ever if missing turns was somehow completely removed as a strategy, I would still avoid freestyle (I don't like having my connection speed be a factor), and 3 way (they start stale)
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Re: the strategy of missing turns on purpose

Postby detlef on Mon Jun 16, 2008 9:49 am

Timminz wrote:
kletka wrote:
Timminz wrote: Anyone who misses a turn on purpose is an idiot, because it does not provide an advantage.


Wrong [-X Here are a few hypothetical situations where missing a turn gains an advantage:

1) In a normal speed freestyle game, one has a continent and has to make the turn last. It is certainly better to miss your turn and break the next round.

2) In a speed freestyle 8=player game, everyone is on 5 cards for the first time. A player with a good connection and a clickable map will cash with at most 8 seconds to go. If you need more time then that, it is slightly better to miss the turn all together...

3) In a 3-player game, you are losing a ground. Missing two turns will create an impression of deadbeating and will force the other two players to attack each other, thus giving you a chance.


1) I don't play freestyle, so hadn't considered that. However, that's not missing a turn. That's running out of time.
2) Again freestyle. I'll take your word on that.
3) 3 player games are another thing I don't really like...

To summarize, I probably should have specified which game types I enjoy before commenting on them. One of the reasons I don't play those styles is exactly what this thread is about, but ever if missing turns was somehow completely removed as a strategy, I would still avoid freestyle (I don't like having my connection speed be a factor), and 3 way (they start stale)

I mentioned this one earlier but I'll bring it up again. This is the likely the best use of missing a turn I've seen in a normal style game. Now, perhaps this was on purpose or perhaps it wasn't, but I was certainly put in a tough position by the player missing the turn.

Two of us were both the only players in position (or strong enough) to hit a player who'd just taken a major bonus area and was poised to make a major move if allowed to hold it. Either of us had enough to bust it (provided we got decent dice) but it likely wouldn't be a cheap prospect. Also, each of us would be attacking from different borders so we couldn't do the, one guy takes out half the armies while the other guy finished deal to share the wealth, tactic.

So, the other dude was first to go and missed his turn. Had he taken his turn and ignored the strong player, that would mean he was obviously ignoring the threat and would have certainly landed on my chit list. As it was, he missed a turn, gave a hearty apology (whether true or not) and left me no choice but to hit the strong player, who in turn, hit me back, leaving us both weaker and giving the first player less armies to contend with when he took his shot at keeping player 3 in check on the next turn plus, of course, the deferred armies at the end of his turn. Things certainly played out nicely for that player as a result and I can certainly see why someone would do it on purpose.

The only way this backfires is if somebody else goes after him. Thing is, in this case, he was rather well fortified on his other borders and the rest of the players on the board were weak enough that they were just laying low and hoping the game would come back to them.
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Re: the strategy of missing turns on purpose

Postby Zaran on Mon Jun 16, 2008 2:38 pm

i have ended up missing my turns cuz i cant get to the computer and stuff but if u play someone who catches on u missed a turn who someone with a big strategy missing turns normally gets u killed before u get to use the deferred armies.
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Re: the strategy of missing turns on purpose

Postby detlef on Tue Jun 17, 2008 10:14 am

Zaran wrote:i have ended up missing my turns cuz i cant get to the computer and stuff but if u play someone who catches on u missed a turn who someone with a big strategy missing turns normally gets u killed before u get to use the deferred armies.
First off, I'm going to give you the benefit of the doubt and assume that English is not your first language. If it is, well, it doesn't really count as your first language until you actually learn it.

Now, I'm sure this line of argument is normally frowned on as elitist but... Exactly how many times in the 10 completed games you've played has what I'm assuming you're referring to actually happened? Specifically, remotely often enough to be considered 'normally'? 2 times? I didn't bother to check your games but I'd be stunned to find that anything like that happened at all in 10 games, let alone more than once or twice.

Because the next time a player who's not already about to be knocked out of the game anyway manages to get knocked out of the game because he missed a turn in any game I've played will be the first.
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Re: the strategy of missing turns on purpose

Postby kletka on Wed Jun 18, 2008 7:40 am

Timminz wrote:3) 3 player games are another thing I don't really like...


You can end up in such situation in 4+ player game when other player are eliminated...
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Re: the strategy of missing turns on purpose

Postby detlef on Wed Jun 18, 2008 7:42 am

kletka wrote:
Timminz wrote:3) 3 player games are another thing I don't really like...


You can end up in such situation in 4+ player game when other player are eliminated...

There's a big difference between a 3 player game and the stage in a larger game when it's down to 3.
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Re: the strategy of missing turns on purpose

Postby Timminz on Wed Jun 18, 2008 9:59 am

detlef wrote:
kletka wrote:
Timminz wrote:3) 3 player games are another thing I don't really like...


You can end up in such situation in 4+ player game when other player are eliminated...

There's a big difference between a 3 player game and the stage in a larger game when it's down to 3.


True. Although, I have ended up in my share of 3 way stalemates, that started with more players. 3 players, with flat or no cards, and skilled players, is one of the most difficult situations I've encountered.
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Re: the strategy of missing turns on purpose

Postby detlef on Wed Jun 18, 2008 10:32 am

Timminz wrote:
detlef wrote:
kletka wrote:
Timminz wrote:3) 3 player games are another thing I don't really like...


You can end up in such situation in 4+ player game when other player are eliminated...

There's a big difference between a 3 player game and the stage in a larger game when it's down to 3.


True. Although, I have ended up in my share of 3 way stalemates, that started with more players. 3 players, with flat or no cards, and skilled players, is one of the most difficult situations I've encountered.

True that. If it gets down to that and nobody is seriously poised to take over, that chit can drag on. For the most part, pretty much the only way for that stalemate to get broken is for somebody to get insanely lucky, unlucky, or do something stupid.
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Re: the strategy of missing turns on purpose

Postby Oppressor on Wed Aug 13, 2008 12:03 am

That seems like a terrible strategy. It allows your enemies one more turn to break your bonuses and means that you can't get a card. Maybe... maybe you could get someone to ignore you by pretending to be a deadbeat.
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Re: the strategy of missing turns on purpose

Postby PL on Fri Oct 17, 2008 9:02 pm

Yes. Usually in large esc games. If they skip their turn, they might get an extra 5 armies. Wow. Take your turn. Destroy them and take their cards :D
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