detlef wrote:Scott-Land wrote:detlef wrote:hulmey wrote:i think freestyle is for cheap players with cheap tactics. It promotes poor sportsmanship. All kinds of abuse stem from freestyling and that cannot be denied
Exactly. Which is why I don't think anyone should complain about any of them. You want to play that crap format, go ahead, just understand that pretty much anything goes.
I'm actually amazed at the fact that anyone even bothers to differentiate sleazy play from good play in freestyle because almost none of it is in the spirit of good competition and nearly all of it is some BS manner to get away with something.
laughing hysterically at these two tools

Here's a crazy idea. Why not, instead of laugh, make a freaking point.
Tell you what, I'll start. Here's a way to get ahead in a casual freestyle game. Dude goes last and takes a very high paying continent but doesn't have jack to protect it. So, because they have no freaking life at all, they sit there hitting refresh over, and over, and over, and over. Then, the second one of the "tools" who he's playing starts his turn, he starts his and gets the bonus. Wow, sounds pretty fun to me.
This is not in the spirit of competition. This the bastardization of a perfectly good game. I believe rewarding those who are prepared to never leave their computers is what one would call, an unintended consequence of creating the format.
I'd make a worthy post if I read one in return and not garbage. Tools are those like yourself that center around the continent bonus strategy- that does indeed make me laugh hysterically.
meh-- ive played maybe 20 of them... some wait to take their turns but it's not because of a continent. If they do, those are the low ranks. I only play Escalataing so when they wait-- they wait to make the kill, that if they miss they can try again as soon as someone starts the next turn. Perhaps in flat rate or in no cards that may be the case. For me it's more of a defense mechanism as in speed to wait , I'm not gonna burn my cash with 4 players at 5 cards for 4 armies when I can wait for 10 or 12 armies. Especially if I've been crippled. Let's say I cash at 4, and will now have 3 cards when I end. A player that waits until 12 has a shot at me with a mid-turn. Simple math if you ask me. That's not strategy? Besides I'm rarely last to act-- lot of times there are a ton of cards up for grabs so why wait. But for those whom wait, so be it. It's part of the game- not cheap or unethical.
Perhaps the continent bonus is used in team games-- but I have no comment because I don't play it. I certainly don't judge others for playing it. But back to point at hand, bonuses of are no use unlike Sequential or Speed Freestyle Esc because for that very reason. Guys are going after bonuses and crippling one another where a game's usually over in 6 rounds. Simple math again-- if you hold an Aussie or SA bonus the very first round, you're getting 12 armies. Prolly which you used taking it the first place so you're breaking even. Now pay attention, here's the most important part. Those armies that he attacked-- a player or two has to be weak as a result. They now become the kill target.
Go learn some more about gameplay before you spit out 'continent bonus garbage'. Stay tuned, tomorrow's lesson will be on forting. Be sure to bring plenty of paper so you can take notes.