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MajorRT wrote:Looks like it's split between luck and skill (except for certain boards, or to freestyle first).....too bad we can't control the drop or place armies like in the "Risk" board game....then skill would rule!
PLAYER57832 wrote:Other than that, if you are someone who's CC life "depends" upon great scores, if you can't stand losing or just plain luck influences ... stay away from 1v1.
Pedronicus wrote:Someone mentioned earlier Chess. This might be the key to a fair game. If army placement on the drop were predetermined so that no one player had a contitnent - it would be more chess like.
This would remove 1 level of chance that currently exists and make for a fairer game.
MajorRT wrote:Pedronicus wrote:Someone mentioned earlier Chess. This might be the key to a fair game. If army placement on the drop were predetermined so that no one player had a contitnent - it would be more chess like.
This would remove 1 level of chance that currently exists and make for a fairer game.
Good idea....I wonder if that could be programmed in...and I wonder if it could be accepted as a suggestion!
PLAYER57832 wrote:MajorRT wrote:Pedronicus wrote:Someone mentioned earlier Chess. This might be the key to a fair game. If army placement on the drop were predetermined so that no one player had a contitnent - it would be more chess like.
This would remove 1 level of chance that currently exists and make for a fairer game.
Good idea....I wonder if that could be programmed in...and I wonder if it could be accepted as a suggestion!
You are definitely going to have to explain this one ... among other issues, not all maps have anything close to even continents. In some cases, having a continent initially pales to the overall army placement.
If you like even starts, though I suggest you try the Realms, Fuedal and the new Arms Race maps. ALL have quite even placements. ... and strangely, it is one reason so many like to avoid them.
MajorRT wrote:PLAYER57832 wrote:MajorRT wrote:Pedronicus wrote:Someone mentioned earlier Chess. This might be the key to a fair game. If army placement on the drop were predetermined so that no one player had a contitnent - it would be more chess like.
This would remove 1 level of chance that currently exists and make for a fairer game.
Good idea....I wonder if that could be programmed in...and I wonder if it could be accepted as a suggestion!
You are definitely going to have to explain this one ... among other issues, not all maps have anything close to even continents. In some cases, having a continent initially pales to the overall army placement.
If you like even starts, though I suggest you try the Realms, Fuedal and the new Arms Race maps. ALL have quite even placements. ... and strangely, it is one reason so many like to avoid them.
One possible way would be for the computer to keep generating army placements until each continent had at least 1 neutral in it....or another would be to have each continent have at least 1 country from both sides....the program could be made to satisfy whatever conditions are required for a more even drop...
MOBAJOBG wrote:These are my criterias to win in 1vs1 games.
1. Who is lucky enough to start first? ...this alone gives a game away 75% of the time.
2. Map coverage and playing experience as well as game settings ...8%
3. Skill in armies utilization such as deployment, attack & fortification ... 8%
4. Dice performance ...4%
5. The drop ...4%
6. Misc. unknown element...1%
So, even if you go 2nd at least as far as I'm concerned if you're the beneficiary of 2, 3, 4, 5 & 6 then you've about 25 + 8 + 8 + 4 + 4 + 1 = 50% chance to win a 1vs1 game. So, go out there and fight ...don't give up in despair.
homer_jay wrote:your math gives player 1 75% chance to win and player 2 gets a 50% chance...
owenshooter wrote:homer_jay wrote:your math gives player 1 75% chance to win and player 2 gets a 50% chance...
d'Oh! you said it homer_jay!!!-0
azezzo wrote:the importance of the drop depends on the game and the seetings.
what i hate more is a player who thinks he has a bad drop who proceeds to bitch and moan about it, or worse rip into the other player who had no control about it, and dont tell me about the damn foe list.
bad drops happen to everyone, but no one complains when they get a good drop, its all part of the game and balances itself out.
MajorRT wrote:Does anybody know, or can they figure out using thr CC Map Rank/Greasemonkey scripts, what is the highest current winning percentage on Classic 1v1 games?
(Assuming 50% luck, and 50% skill, it should be about 75%)
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