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clickable maps

Postby deguu on Wed Jul 16, 2008 12:21 pm

ban this ......its a massive advantage to those that know how to use it . i have just played a game whereby 2 kills wrere made by the same person in 1 second ....i REPEAT 1 SECOND and 2 places were killed ..thats bs! and unfair............2008-07-16 17:18:11 - *manimal attacked Ontario from Western United States and conquered it from deguu...........2008-07-16 17:18:11 - *manimal attacked Western United States from Central America and conquered it from deguu...........Game 2855689...i would appreciate any feed back whether u agree or not many thanks
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Re: clickable maps

Postby Kemmler on Wed Jul 16, 2008 12:26 pm

its not clickable its the connection speed. I have clickable too yet I'm 3-4 times slower, I just use it for comfort :D
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Re: clickable maps

Postby *manimal on Wed Jul 16, 2008 12:28 pm

deguu wrote:ban this ......its a massive advantage to those that know how to use it . i have just played a game whereby 2 kills wrere made by the same person in 1 second ....i REPEAT 1 SECOND and 2 places were killed ..thats bs! and unfair............2008-07-16 17:18:11 - *manimal attacked Ontario from Western United States and conquered it from deguu...........2008-07-16 17:18:11 - *manimal attacked Western United States from Central America and conquered it from deguu...........Game 2855689...i would appreciate any feed back whether u agree or not many thanks
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Re: clickable maps

Postby ParadiceCity9 on Wed Jul 16, 2008 12:29 pm

I see no problem here.
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Re: clickable maps

Postby *manimal on Wed Jul 16, 2008 12:29 pm

Kemmler wrote:its not clickable its the connection speed. I have clickable too yet I'm 3-4 times slower, I just use it for comfort :D

excatly I never I mean never lag in games.
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Re: clickable maps

Postby ParadiceCity9 on Wed Jul 16, 2008 12:31 pm

It's probably the most simple game enhancing script to use on this site. It even tells you what the controls are, and you are at liberty to change them. If you think it's unfair, then don't play gametypes where that is used for speed, or just get it yourself.
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Re: clickable maps

Postby codeblue1018 on Wed Jul 16, 2008 12:33 pm

Clickable maps are cheap tactics and should be removed from the site. It is so close to the word "cheating" that I can taste it.

I refuse to use it.

I'd rather lose without it than win with it. Many higher ranked players use this now as they see the advantage of speed and the chances of losing to lower ranker players is drastically reduced. The meaning of a win without all these absurd add-ons such as bob, clickable maps etc means much more.

Joke, remove it!
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Re: clickable maps

Postby Thezzaruz on Wed Jul 16, 2008 12:41 pm

codeblue1018 wrote:The meaning of a win without all these absurd add-ons such as bob, clickable maps etc means much more.

Joke, remove it!


The map inspect part of BOB is something I really don't want to be without as I play a lot of multiplayer games on large maps on my laptop. All other BOB features and other add-ons I hardly use and would never miss.
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Re: clickable maps

Postby White Moose on Wed Jul 16, 2008 12:48 pm

deguu wrote:advantage to those that know how to use it .


lol, so you don't know how to use it?

Its sooo simple..
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Re: clickable maps

Postby poo-maker on Wed Jul 16, 2008 1:48 pm

lmao, thats not clicky maps. Thats his connection speed, which is obviously amazing. :mrgreen:
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Re: clickable maps

Postby Scott-Land on Wed Jul 16, 2008 1:53 pm

poo-maker wrote:lmao, thats not clicky maps. Thats his connection speed, which is obviously amazing. :mrgreen:
.


Only 2 players I've ever seen hit 3 terr's in the same second are Mani and Math- so sick.
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Re: clickable maps

Postby *manimal on Wed Jul 16, 2008 1:57 pm

Scott-Land wrote:
poo-maker wrote:lmao, thats not clicky maps. Thats his connection speed, which is obviously amazing. :mrgreen:
.


Only 2 players I've ever seen hit 3 terr's in the same second are Mani and Math- so sick.

I am amazing ain't I. :)
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Re: clickable maps

Postby FabledIntegral on Wed Jul 16, 2008 2:27 pm

deguu you have clickable maps though...
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Re: clickable maps

Postby RashidJelzin on Wed Jul 16, 2008 2:33 pm

FabledIntegral wrote:deguu you have clickable maps though...

No shit. Got me confused there for a second, but then I remember who exactly "deguu" was, and then I did :roll:
When did I realize I was God? Well, I was praying and I suddenly realized I was talking to myself. - Peter OToole
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Re: clickable maps

Postby FabledIntegral on Wed Jul 16, 2008 2:36 pm

As long as it could be insured that clickable maps are removed for everyone I would have no problem playing without them. I might make a slight drop back to major/low colonel.

Personally, I like the convenience of CM in sequential games though - I'd sooner just have changes made to the script so that certain things like no "automatic advance" and no "auto attack" (you have to click the actual button).

I think that would slow things down considerably (maybe still provide an advantage) but the simple convenience of CM is so much to me...
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Re: clickable maps

Postby herndawg on Thu Jul 17, 2008 6:44 am

How bout,
-Ban everyone with a faster computer than me. Unless they agree to sell it and buy a slower one within 7 days of the agreement. They must donate the fast one to someone who hasn't done anything to earn it.
-Anyone with faster reflexes than me should have to play with opposite hand mouse.(AKA switchmouse).
-Anyone who can think faster than me should have to have really loud bagpipes playing in thier left ear non-stop while playing.
-Anyone who has better strategy must share every move he makes before making it.

This should clear up the clickymapdeal in a much easier way. Punish those who do well and use every tool they have been givin and invested their time in. It is only fair to us who won't go the extra mile but still deserve to win.




Higher ranked players should also be required to give away at least 50 percent of their points on a weekly basis. It is not our fault we weren't born with a General Rank in our mouth. plus, they can always get more.

I see no down side to this
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